joe-ilya Posted March 7, 2015 Final version : http://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joetune Resources: http://www.doomworld.com/idgames/index.php?search=1&field=textfile&word=joe-ilya&sort=time&order=asc&page=1 http://www.doomworld.com/idgames/index.php?search=1&field=textfile&word=ilya+%22joe%22+lazarev&sort=time&order=asc&page=1 http://www.doomworld.com/vb/wads-mods/66037-doom-0-the-secret-of-the-demon-wip-e1-finshed/ Rules: 1)Must be boom compatible 2)Must be based on one of my maps 3)New textures/flats are allowed Contributers: 1)du mhan yhu : MAP12 from lost maps 2)Voltcom9 : MAP01 from 1024abc 3)AD_79 : MAP14 from lost maps 4)Doomkid 5)Toxie rocks : steak streak from DMP2013, MAP03 from lost maps 2 6)Cell : MAP02 from lost maps 7)Surreily : MAP06 from lost maps 8)Noisyvelvet : MAP04 from lost maps 9)Dobu gabu maru : MAP26 from nova 10)Joe-ilya : MAP21 from nova and MAP17 from lost maps 11)Szymanski : MAP03 from doom 0 12)cannonball : MAP21 from nova 13)Joe667 : MAP01 from lost maps 14)Jaxxoon R : MAP01 from doom 0 15)Archi : MAP16 from lost maps 2 16)Mouldy : MAP08 from doom 0 17)Tactical Stiffy : MAP09 from lost maps, MAP03, MAP23 from lost maps 2, MAP18 from lost maps.(what an active guy) 18)Gustavo6046 Maps: 1)Du mhan yhu : Grounded 2)NoisyVelvet : Wild nature 3)AD_79 : The Quadrants 4)Voltcom9 : Triad Mania 5)Joe-ilya : Bass Base 6)Jaxxoon R : Suburban home 7)Szymanski : Leftovers from the past 8)Dobu gabu maru : Cyberdemon's playground 9)Cannonball : Final Release Base 10)Surreily : I hate you 11)Archi : Crawler 12)Mouldy : Realms 13)Tactical Stiffy : Water treatment plant 14)Tactical Stiffy : Good blood 15)Tactical Stiffy : Baphomet's place 16)Joe-ilya : Eras 0 Share this post Link to post
esselfortium Posted March 7, 2015 I would rather see a project where joe-ilya remakes other peoples' maps. 0 Share this post Link to post
joe-ilya Posted March 7, 2015 esselfortium said:I would rather see a project where joe-ilya remakes other peoples' maps. :( 0 Share this post Link to post
AD_79 Posted March 7, 2015 raymoohawk said:id like to see both projects :) 0 Share this post Link to post
Breezeep Posted March 7, 2015 aww yea. Also, are custom textures allowed? 0 Share this post Link to post
Du Mhan Yhu Posted March 7, 2015 Limit removing, stock textures, Add WFALL1-WFALL4. 0 Share this post Link to post
joe-ilya Posted March 7, 2015 No custom textures, sorry. EDIT:Yes you can. 0 Share this post Link to post
scifista42 Posted March 7, 2015 1994TU had custom textures. Just saying. I have nothing against working with stock textures only, though. 0 Share this post Link to post
Du Mhan Yhu Posted March 7, 2015 scifista42 said:1994TU had custom textures. Just saying. I have nothing against working with stock textures only, though. Perhaps custom textures should be allowed.. I have a couple places I need certain textures. 0 Share this post Link to post
Magnusblitz Posted March 7, 2015 esselfortium said:I would rather see a project where joe-ilya remakes other peoples' maps. Either that, or a project where everyone secretly submits a joe-ilya style map, and joe himself contributes say, 3-4 maps, and then everyone tries to guess which is which. 0 Share this post Link to post
AD_79 Posted March 7, 2015 I do think that using custom textures would be nice. If you're worried about the organization of the custom textures when the wad gets compiled, Joe, just get people to name their textures like how Nova II is naming custom textures, with a prefix (for example, the textures I'd add in would all start with AD-). 0 Share this post Link to post
Walter confetti Posted March 7, 2015 raymoohawk said:id like to see both projects :) This. 0 Share this post Link to post
scifista42 Posted March 7, 2015 AD_79 said:Just to show that a thing is happening: https://dl.dropboxusercontent.com/u/106557511/joe_lm14_oldvsnew.png Looks great, AD_79, but maybe in this particular project, you don't have to be afraid of directly building upon joe-ilya's geometry. That's what makes his maps what they are (one of the things) and what's making the project interesting (like 1994TU). 0 Share this post Link to post
Breezeep Posted March 7, 2015 Dammit, I'm tempted to make a map for this. 0 Share this post Link to post
Du Mhan Yhu Posted March 7, 2015 Breezeep said:Dammit, I'm tempted to make a map for this. MAKE A MAP! :D 0 Share this post Link to post
SFoZ911 Posted March 7, 2015 This project need some brave souls. May the force be with you. 0 Share this post Link to post
AD_79 Posted March 7, 2015 scifista42 said:Looks great, AD_79, but maybe in this particular project, you don't have to be afraid of directly building upon joe-ilya's geometry. That's what makes his maps what they are (one of the things) and what's making the project interesting (like 1994TU). Heh, what I was doing was just taking the layout and translating it to my mapping 'style'. I could add a couple of Joe's things from the old map to the new one, I suppose. 0 Share this post Link to post
Memfis Posted March 7, 2015 Very cool, this is the closest project to 1994TU since 1994TU and I loved that one. I really hope this gets somewhere, go go guys! 0 Share this post Link to post
joe-ilya Posted March 7, 2015 Fine, I'll allow custom textures. The OP will be updated in a while. EDIT:Done! 0 Share this post Link to post
Breezeep Posted March 7, 2015 joe-ilya said:Fine, I'll allow custom textures. The OP will be updated in a while. Nice to hear. 0 Share this post Link to post