Dimensions demos [-complevel 9]

Killer5's new wad available here.  

Naming scheme going as dmnXY-ZZZZ. XY is the map, ZZZZ being the time.  

 

Edited by vdgg
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Map 31 UVmax in 3:18
dmn31-318.zip

sub 3:00 seems quite possible.

Edited by Nine Inch Heels
wrong txt.... lack of sleep does such things.... -.-
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Posted (edited)

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And no "demos" in the topic title. :( Very troubling! (also in this one)

 

Btw the outdoor fight on Map31 is amazing to watch!

Edited by Memfis

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Finally! Its here ... after 3 weeks of attempting to finish map 32 , its HERE!!!!

 

MAP 32 UV-MAX IN 11:02

 

 

Just finished it a couple of minutes ago from this post 

dmn32-1102.7z

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On 10/2/2017 at 5:29 PM, Nine Inch Heels said:

Map 31 UVmax in 3:18
dmn31-318.zip

sub 3:00 seems quite possible.

Nice Job! Getting under 3 minutes is impossible , I have tried re-playing the level many times , its realy hard to keep such momentum without dying . In other words getting under 3 minutes requires high risk and high luck 

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2 hours ago, A7MAD said:

Nice Job! Getting under 3 minutes is impossible , I have tried re-playing the level many times , its realy hard to keep such momentum without dying . In other words getting under 3 minutes requires high risk and high luck 

I'm not so sure about that yet. Looking at my demo, I played the outdoor section suboptimally in several ways. In hindsight, the redeeming factor of the outdoor section and the way I "performed" is that I have kinda managed to get a decent balance in terms of damage distribution. But there are methodical "errors" to it as well, because moving up to the gate and then moving behind the cybies from there means that the cybies eventually start going for the revs on the ledges instead of firing their rockets at the "mob", which would result in more damage. So the better you can use the cybies, the faster the clear will be. To that you can add the possibility to draw cybie aggro deliberately to keep them from aiming up the ledges among other things.

 

I've talked to @38_ViTa_38 about the map, and how fast he thinks it be could cleared under good to optmimal TAS conditions. The estimate was somewhere between 2:00 and 2:20 (would take long to do that for sure, but it's possible). So, I'm just not sure if sub 3:00 is humanly impossible or not, but it's maybe worth going for. I'm not bad at doom, but I know for sure there's better players than me who could push towards the 3:00 mark (better than I do). I mean, I still play that map every now and then, and maybe I get that down when things align better, but in general I think getting a better time than I did shouldn't be too much of a problem.

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