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Another ridiculous post about the future of Doom
Arctangent replied to Darkcrafter07's topic in Everything Else
this is what we call "sector portals" they're available in eternity and gzdoom and are as simple as finding the line where the two areas line up -
What are the reasons to play other ports except GZDOOM?
Arctangent replied to Croaker's topic in Source Ports
it's actually compat_limited_airmovement you're looking for; it hardlocks aircontrol's influence on acceleration to 25% ground speed, regardless of sv_aircontrol or any other aircontrol modifiers subsequently, if you bump sv_aircontrol to 1 in zandronum without enabling compat_limited_airmovement, you end up with jumps that basically kill all your momentum sans a minor ability to nudge around, because you're moving a 25% ground speed while experiencing 100% ground friction as air friction. it feels Not Great -
Expanding the capabilities of ACS scripting with python
Arctangent replied to TwoBearsHighfiving's topic in Doom Editing
pardon? -
MyHouse split - debate about what's respectful in art about death, etc
Arctangent replied to deathz0r's topic in WAD Discussion
yeah i guess it ain't really much of a surprise that something like myhouse would be the thing to drag me out of my doom pseudo-hiatus, nor that i would have a enough to say when it comes to literary devices ( esp. those relating to metanarratives ) to justify breaking my doomworld actual-hiatus, huh -
when you put it like that, sounds like source would make for a perfectly fine candidate, too naturally, the tropes at play and the specific surrealities would differ, but there's nonetheless something about the source engine that makes its levels quickly turn liminal if you so much as stop to smell the drywall
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MyHouse split - debate about what's respectful in art about death, etc
Arctangent replied to deathz0r's topic in WAD Discussion
honestly i'm just kinda surprised that this tangent was sparked by deathz0r. don't think we've talked ... like, ever, but i always figured someone as around-the-block as him would be well-read enough to be familiar w/ stuff like framing devices that blur fiction and non, paying homage to a past trauma through use of a story that parallels it, and the literary use of the loss of a loved one as a metaphor for mourning a part of one's self ( esp. with regards to queer themes, especially trans ones ) like, it just feels like such a grade school level read if i'm being entirely honest. there's so many plausible ways to read a genuine expression from this work that dismissing it as someone pissing on graves just comes across as poor media literacy. it's not just the reductiveness towards the tools at play - there's a complete disregard towards those tools even existing to begin with and, hell, i think what really baffles me is, like ... is there only supposed to be one way to make a tribute map? like, really, even if it was just "some creepypasta shit" ... do you not think crafting an elaborate and effective piece of horror makes for an incredible way to honor a loved one who was all over that kind of stuff? because a present i got last christmas was having to deal with the sudden death of one of the most important people in my life, and y'know what? i can promise you that she'd be over the moon if i created something like this in tribute to her. she would've absolutely love this thing, and the fact that i can't share it with her is just another loss caused by her departure i 'unno. plenty of y'all have already spoken about how everyone has their own reaction to art, and that's true and all, but so is the fact that the sky is blue. there's just something fundamentally shortsighted about these reads of this work as deceptive, dishonest, and disrespectful, and it's hard to imagine it not leading to shit being stirred when future works come along that similarly toy with such basic assumptions about fiction -
I hope we get a demon that's literally just poorly upscaled Mario sprites from SMW that look straight out of an old Newgrounds flash.
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This is why you use your damn safety. No wonder the marines got wiped out if their best of the best doesn't know proper trigger discipline.
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Most Battle Royale games avoid the frustration of waiting for the next round to start after you die by making it so that there's nothing keeping you from just leaving a game after you die, and also by using matchmaking so after you drop out you can just hop into another queue and quickly get into another game. Doom's current multiplayer ports don't exactly allow for this sort of thing all that well. It'd be possible to set up something like a personalized Painkiller or whatever the current hostbots are to emulate this, though there's still an issue on whether or not you'd get the playerbase to support that kind of system. That said, that sort of system would be really nice for ZDoom Wars, but again, playerbase is still a concern ...
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"Replacing" an arbitrary actor (aka an actor with no TID) based on X and Y coordinates
Arctangent replied to sarge945's question in Editing Questions
The obvious solutions are either to stop targeting Zandronum or wait for several years until it catches up. These are also probably the only solutions. -
What kind of effects might the Tome of Power have had in Hexen 1?
Arctangent replied to SiFi270's topic in Doom General
I've actually always liked the idea of a HereHexen universe game where the Tome of Power is a more permanent powerup, which doesn't replace your weapon's functionality with new ones but instead picking it up allows you to use the secondary fire modes of your weapons. That way, it provides a unique way to effectively double the player's arsenal, which seems pretty major thing in something like Hexen with its limited one. -
The First Ever Version Of Brutal Doom
Arctangent replied to Visplane Overflow!'s topic in WAD Discussion
It sounds like you just have a low opinion of mods, which is causing you to arbitrarily section them off as lesser software or something that's inescapably far less interesting than other kinds. -
What kinds of things need improvement in Doom?
Arctangent replied to Cacodemon345's topic in Doom General
-fast is a vanilla Doom feature. -
How to properly apply z-height on a camera in Zdoom format (not hexen format)
Arctangent replied to Xindage's question in Editing Questions
ACS doesn't automatically translate integers into fixed point numbers; you'll need to tag the .0 at the end of any non-zero number used as a fixed, elsewise it'll be interpreted as a really small decimal. That aside, if you're not allowed to use Hexen or UDMF format because of your target port or due to the community project's guidelines, then I doubt forcing ACS into Heretic format via LOADACS will be supported either, so ... -
In Doom, there are 35.714285714285714285714285714286 game tics in a second ( it's meant to be 35, but precision loss adds almost an entire additional tic per second ), meaning each tic is 0.028 seconds long. The chaingun fires a hitscan every four tics, meaning a hitscan every 0.112 seconds. Divide 1 by that 0.112 and you get a fire rate of 8.9285714285714285714285714285714 hitscans per second, or 535.71428571428571428571428571429 hitscans per minute, or 32142.857142857142857142857142857 hitscans per hour, or 771428.57142857142857142857142857 hitscans per day. While the chaingun fires two hitscans per trigger pull, it does not do so simultaneously; rather, you simply can't fire the chaingun any number of times that isn't divisible by two, as a single trigger pull will fire once, wait four tics or 0.112 seconds, then fire twice, wait four tics of 0.112 seconds, then either go back to idle or loop back to the first shot if you're still holding down the fire button. The only exception to this is if you try firing the chaingun with only a single bullet in reserve, in which case the chaingun will visibly fire the second bullet but no hitscan is actually launched.