Ultimately I want Doom 4 to be a good game...we all do. Supposedly Doom 4 is set on Earth like Doom 2. It's not a sequel to Doom 3, but not a continuation of the original series? So I presume it will have it's own "continuity". The intro of the game should hint at top secret teleportation experiments done on Mars that have unleashed eldritch abominations from a dimension of chaos, pure evil. Take inspiration from Aliens, Evil Dead and Event Horizon...to name a few. You take on the role of the sole survivor of the initial Mars outbreak. The Doom marine is found completely insane, the result of confronting the forces of Hell. He is shipped back to a top secret facility on Earth and investigated as to what the heck happened. To make a long story short, hell is unleashed upon the Earth and the Doomguy escapes...
As for the game itself. Doom 4 should stick to being sci-fi horror and action oriented. There will be isolated monster encounters at first, later you'll face off against nightmare hordes. To combat the evil you will use the latest in Bullpup Shotguns,Pulse Rifles, Miniguns, Rocket Launchers, Phased Plasma Guns and The Bio Force Gun, or as the Marines refer to it as, the Big Fucking Gun. Of course, the Marine also has a personal weapon, a vintage double barreled shotgun and a Chainsaw. Also, that ARC Gun from the movie District 9 would be a great addition to your arsenal. Personally, I would have Doom 4 be a solo game and not one giant escort mission. It's just you and the demons.
The environments range from the UAC facility at the start, to the countryside and eventually into an urban setting. Somewhere within the heart of the city is the portal of Hell which you must travel through and into Hell itself.
Moving onto the monsters, I want the former humans to be undead lunatics. Similar to the deadites from Evil Dead, or even from The Exorcist. Sure they're fodder, but they should still be totally dangerous. For the demons themselves, I'm a fan of the original designs, Doom 64 and Doom 3. I won't go int much detail because it would take too long, but a combination of designs may just work. Anyways, that's my input.
There should be ambient music tracks for the more atmospheric and eerie sections of the game. And for the more action concentrated portions of the game there should be a more heavier, pulse pounding music track. I think theses tracks sum it up nicely for me...
Last edited by Piper Maru on Feb 16 2014 at 23:45