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Gez
Why don't I have a custom title by now?!


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I feel like the nonsense is going for the Holy Magical Number of 32 instead of stopping at whatever feels appropriate for the project.

Old Post 01-16-14 19:07 #
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Cell
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Not exactly the annoying fact that the entire project seems unfinished or something - but if they're doing that, at least they'd be also doing something for the player in order not to be able to enter the next level (seeing the original - e.g. - MAP22 after 21 miraculous and well-designed levels is kinda ruining illusion). Not even to do a premise for the "Holy Magical Number 32". You've chosen to do a MegaWad, alright? Keep the fucking enthusiasm burn for the entire project, the hell of it!

Or, if you stop at a certain point, at least don't allow players do the rest of the work like they're playing Doom2.wad.

Old Post 01-16-14 19:17 #
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mouldy
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Yeah if I did stop short of 32 I would probably add a "the end" map with no exit. I'll have a think about it, i'm not in any particular hurry to get it all done so could just slowly chip away at it.

Old Post 01-16-14 19:32 #
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Gez
Why don't I have a custom title by now?!


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Cell said:
You've chosen to do a MegaWad, alright?

The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p

Old Post 01-16-14 20:00 #
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Chex Warrior
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@Gez: I did not know that.

Mouldy, these tight monster infested levels are usually not my style, but I have to admit I've been having a blast playing this on HMP... I personally don't think you should go for 32 levels if you aren't feeling it, so far every level has felt unique and I'd rather see that continue.

Old Post 01-17-14 17:33 #
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Vermil
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Gez said:

The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p



I thought I read it was 20.

Old Post 01-17-14 17:39 #
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Gez
Why don't I have a custom title by now?!


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It's 15.

Old Post 01-17-14 18:09 #
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Cell
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I assume for WADs with over 40 or 45 levels the term 'GigaWad' should be given. Just sayin'.

Old Post 01-17-14 18:19 #
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Phobus
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My personal view on that is:

15-31 is a MegaWAD
32 is a "full" MegaWAD
33-63 is still a MegaWAD
64 is a HyperWAD
96 is an OhmygWAD

Old Post 01-17-14 18:35 #
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ducon
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And a single map with 10617 monsters?

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Old Post 01-18-14 13:30 #
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joe-ilya
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ducon said:
And a single map with 10617 monsters?


Nuts.wad

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Old Post 01-18-14 14:11 #
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Gez
Why don't I have a custom title by now?!


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The real question is to know how many maps you need to get a kilowad.

Old Post 01-18-14 14:32 #
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scifista42
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Gez said:
The real question is to know how many maps you need to get a kilowad.
For a kilowad you need 10 maps, each consisting of 100 linedefs. ;)

Old Post 01-18-14 17:12 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Well, that brings up another question. Is there anything large enough to be considered a gigawad?

Old Post 01-18-14 17:29 #
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scifista42
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^The /idgames archive. :I

(apologizes to mouldy for all this off-topic, I won't continue any more)

Old Post 01-18-14 18:32 #
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Cell
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Okay, back to topic. How deep is it turning out to become?

Old Post 01-18-14 20:47 #
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mouldy
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Cell said:
Okay, back to topic. How deep is it turning out to become?


I should be penetrating the earth's crust by map 20. I'm guessing things will get a little strange after that.

Old Post 01-18-14 21:56 #
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DeathevokatioN
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Wow, I'm loving this so far, you really give Doom's stock textures justice.... very inspiring maps with exciting gameplay that's right up my alley! :)

Nice work so far, and good luck on completing it, whether completing it means finishing 32 maps or 20 maps.

Old Post 01-20-14 03:58 #
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axdoom1
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I went through the first episode. Yours levels are very interesting. Keep up the good work!

Old Post 01-22-14 17:34 #
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mouldy
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thanks guys! Currently working on the secret maps, I figure I have to have those even if I don't make it to the full 32

Old Post 01-22-14 18:05 #
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Sokoro
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Phobus said:
My personal view on that is:

15-31 is a MegaWAD
32 is a "full" MegaWAD
33-63 is still a MegaWAD
64 is a HyperWAD
96 is an OhmygWAD



30000 is a TrollWAD

Old Post 01-22-14 19:15 #
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mouldy
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Just bumping this with some progress.. Episode 2 is about 90% done, just one more map to do and then a load of gameplay tweaking. This episode will have more monsters and more chaos (although I might have to tone it down a bit..)

It'll probably be ready in a couple of weeks. Here are some pics from the picture thread:

A mess that happened
https://www.mediafire.com/convkey/8bc0/iola8ka6l5nwlu44g.jpg

A mess waiting to happen
https://www.mediafire.com/convkey/096e/nrmcfn5tj4e86b84g.jpg

An unholy place
https://www.mediafire.com/convkey/bcef/632o5xy863or9c34g.jpg

An unholy mess
https://www.mediafire.com/convkey/aa74/9x9qy963ttltpys4g.jpg

Old Post 03-05-14 19:11 #
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Katamori
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Kinda different from ep1!

Old Post 03-05-14 20:34 #
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tourniquet
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These shots look great. Looking forward to this, EP1 was allready damn brill...

Old Post 03-05-14 21:02 #
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Obsidian
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Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :)

Old Post 03-05-14 22:19 #
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mouldy
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Obsidian said:
Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :)


I'll start thinking about the final chapter after I finish this episode, I'm gonna go for the full 32 maps no matter how long it takes. If by boss fight you mean using a monster that wasn't in the original doom then that might be beyond my expertise, but I will try and make it as epic as I can whatever happens.

Old Post 03-05-14 22:40 #
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Obsidian
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Alright. In case you want a new monster, flick me a PM and I can piece something together for you.

Old Post 03-05-14 23:37 #
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mouldy
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cheers i'll keep that in mind

Old Post 03-06-14 01:11 #
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General Rainbow Bacon
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I gotta say I love the "going down" deeper into Hell every map concept. I've kinda always wanted to do something like that. I wonder how deep Hell goes ;)

Old Post 03-06-14 01:13 #
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Xaser
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I really hope that the last map has you emerging on the other side via an upside-down building in China.

Old Post 03-06-14 05:14 #
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