Ouchface
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Going Down: [bug fix update: 22/08/15]
Pages (14): « 1 2 [3] 4 5 6 » ... Last »  
Author
All times are GMT. The time now is 22:53. Post New Thread    Post A Reply
Gez
Why don't I have a custom title by now?!


Posts: 12534
Registered: 07-07


I feel like the nonsense is going for the Holy Magical Number of 32 instead of stopping at whatever feels appropriate for the project.

Old Post Jan 16 2014 19:07 #
Gez is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10


Not exactly the annoying fact that the entire project seems unfinished or something - but if they're doing that, at least they'd be also doing something for the player in order not to be able to enter the next level (seeing the original - e.g. - MAP22 after 21 miraculous and well-designed levels is kinda ruining illusion). Not even to do a premise for the "Holy Magical Number 32". You've chosen to do a MegaWad, alright? Keep the fucking enthusiasm burn for the entire project, the hell of it!

Or, if you stop at a certain point, at least don't allow players do the rest of the work like they're playing Doom2.wad.

Old Post Jan 16 2014 19:17 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12


Yeah if I did stop short of 32 I would probably add a "the end" map with no exit. I'll have a think about it, i'm not in any particular hurry to get it all done so could just slowly chip away at it.

Old Post Jan 16 2014 19:32 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12534
Registered: 07-07



Cell said:
You've chosen to do a MegaWad, alright?

The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p

Old Post Jan 16 2014 20:00 #
Gez is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Chex Warrior
Member


Posts: 379
Registered: 03-08


@Gez: I did not know that.

Mouldy, these tight monster infested levels are usually not my style, but I have to admit I've been having a blast playing this on HMP... I personally don't think you should go for 32 levels if you aren't feeling it, so far every level has felt unique and I'd rather see that continue.

Old Post Jan 17 2014 17:33 #
Chex Warrior is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vermil
Senior Member


Posts: 1833
Registered: 03-04



Gez said:
The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p

I thought I read it was 20.

Old Post Jan 17 2014 17:39 #
Vermil is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12534
Registered: 07-07


It's 15.

Old Post Jan 17 2014 18:09 #
Gez is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10


I assume for WADs with over 40 or 45 levels the term 'GigaWad' should be given. Just sayin'.

Old Post Jan 17 2014 18:19 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 2961
Registered: 10-06


My personal view on that is:

15-31 is a MegaWAD
32 is a "full" MegaWAD
33-63 is still a MegaWAD
64 is a HyperWAD
96 is an OhmygWAD

Old Post Jan 17 2014 18:35 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ducon
Régulier du Forum


Posts: 1454
Registered: 12-03


And a single map with 10617 monsters?

__________________
A shell, an imp.

Old Post Jan 18 2014 13:30 #
ducon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12



ducon said:
And a single map with 10617 monsters?

Nuts.wad

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Jan 18 2014 14:11 #
joe-ilya is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12534
Registered: 07-07


The real question is to know how many maps you need to get a kilowad.

Old Post Jan 18 2014 14:32 #
Gez is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
scifista42
Forum Spammer


Posts: 6832
Registered: 05-12



Gez said:
The real question is to know how many maps you need to get a kilowad.

For a kilowad you need 10 maps, each consisting of 100 linedefs. ;)

Old Post Jan 18 2014 17:12 #
scifista42 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2857
Registered: 01-10


Well, that brings up another question. Is there anything large enough to be considered a gigawad?

Old Post Jan 18 2014 17:29 #
General Rainbow Bacon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
scifista42
Forum Spammer


Posts: 6832
Registered: 05-12


^The /idgames archive. :I

(apologizes to mouldy for all this off-topic, I won't continue any more)

Old Post Jan 18 2014 18:32 #
scifista42 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10


Okay, back to topic. How deep is it turning out to become?

Old Post Jan 18 2014 20:47 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12



Cell said:
Okay, back to topic. How deep is it turning out to become?

I should be penetrating the earth's crust by map 20. I'm guessing things will get a little strange after that.

Old Post Jan 18 2014 21:56 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2740
Registered: 03-10


Wow, I'm loving this so far, you really give Doom's stock textures justice.... very inspiring maps with exciting gameplay that's right up my alley! :)

Nice work so far, and good luck on completing it, whether completing it means finishing 32 maps or 20 maps.

Old Post Jan 20 2014 03:58 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
axdoom1
Member


Posts: 310
Registered: 05-11


I went through the first episode. Yours levels are very interesting. Keep up the good work!

Old Post Jan 22 2014 17:34 #
axdoom1 is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12


thanks guys! Currently working on the secret maps, I figure I have to have those even if I don't make it to the full 32

Old Post Jan 22 2014 18:05 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Sokoro
Member


Posts: 425
Registered: 10-10



Phobus said:
My personal view on that is:

15-31 is a MegaWAD
32 is a "full" MegaWAD
33-63 is still a MegaWAD
64 is a HyperWAD
96 is an OhmygWAD

30000 is a TrollWAD

Old Post Jan 22 2014 19:15 #
Sokoro is offline Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12


Just bumping this with some progress.. Episode 2 is about 90% done, just one more map to do and then a load of gameplay tweaking. This episode will have more monsters and more chaos (although I might have to tone it down a bit..)

It'll probably be ready in a couple of weeks. Here are some pics from the picture thread:

A mess that happened


A mess waiting to happen


An unholy place


An unholy mess

Old Post Mar 5 2014 19:11 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Katamori
Forum Staple


Posts: 2781
Registered: 08-10


Kinda different from ep1!

Old Post Mar 5 2014 20:34 #
Katamori is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
tourniquet
Forum Regular


Posts: 806
Registered: 12-13


These shots look great. Looking forward to this, EP1 was allready damn brill...

Old Post Mar 5 2014 21:02 #
tourniquet is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 3462
Registered: 05-12


Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :)

Old Post Mar 5 2014 22:19 #
Obsidian is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12



Obsidian said:
Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :)

I'll start thinking about the final chapter after I finish this episode, I'm gonna go for the full 32 maps no matter how long it takes. If by boss fight you mean using a monster that wasn't in the original doom then that might be beyond my expertise, but I will try and make it as epic as I can whatever happens.

Old Post Mar 5 2014 22:40 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 3462
Registered: 05-12


Alright. In case you want a new monster, flick me a PM and I can piece something together for you.

Old Post Mar 5 2014 23:37 #
Obsidian is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2151
Registered: 02-12


cheers i'll keep that in mind

Old Post Mar 6 2014 01:11 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2857
Registered: 01-10


I gotta say I love the "going down" deeper into Hell every map concept. I've kinda always wanted to do something like that. I wonder how deep Hell goes ;)

Old Post Mar 6 2014 01:13 #
General Rainbow Bacon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Xaser
Forum Staple


Posts: 2890
Registered: 07-03


I really hope that the last map has you emerging on the other side via an upside-down building in China.

Old Post Mar 6 2014 05:14 #
Xaser is online now Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 22:53. Post New Thread    Post A Reply
Pages (14): « 1 2 [3] 4 5 6 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Going Down: [bug fix update: 22/08/15]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.