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1024:ABC edition

   (38 reviews)
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5 Screenshots

About This File

1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.


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Shiro Nomatsu

  

Annoying music, crowded maps, bad placed monsters. I wasted my time trying to play this piece of shit.

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EdwunclerIII

  
Maybe not the best level design and can be a little confusing, but it is good, random gameplay.

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Tritnew

  
Using NIN in this is a DAMN sin, but it's better then his other WADs.

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Guest

  
Honestly, I think people are being way too harsh, here. While it certainly isn't award winning material, and lacks in polish, It still managed to have its decent moments nonetheless.

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DoomTheRobot

  
It's a joe-ilya wad.

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AD_79

Unknown date

  
Joe-Ilya clearly doesn't know how to balance a map. It seems like he tried to cram as many monsters as physically possible into a 1024x1024 space. The maps are not well designed at all, I think Joe needs to spend a lot more time on each map, as this gives me the impression that Joe-Ilya shits out a map every two hours without thinking about the quality of it. And he has the nerve to give this five stars! Joe-Ilya, why?

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Doomkid

Unknown date

  
I think Joe's maping is improving since this release.

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Guest

Unknown date

  
sorry, but this wad isn't good. try to practice your mapping skills next time. 0/5

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glenzinho

Unknown date

  
Mindless killing, but kind of fun. Good snack.

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Guest

Unknown date

  
That was BAD. Not worth your time at all.

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Guest

Unknown date

  
Set of short maps with overall quite poor map layout and hilariously bad gameplay. As-is, not worth a play, so 1 for the efford. Author might seriously consider reading doomwiki.org/wiki/Ti ps_for_creating_good _WADs before he uploads follower maps.

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MajorRawne

Unknown date

  
What does "ABC Edition" mean? After many hours of painstaking research, including watching Deep Space 9 and giving myself the shits after eating buffalo wings, I can conclusively state that I don't fucking know.

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scifista42

Unknown date

  
IMO, very appropriate for a (mega)wad made by a kid, and actually kind of cool. Well, design is ugly and gameplay crazy. But after all, it can provide a good fun. 3/5

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Guest

Unknown date

  
This SUCKS

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Guest

Unknown date

  
A piss-poor idea that works out roughly as you'd expect.

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NuMetalManiak

Unknown date

  
judging from the haphazard texture and monster placement, as well as a story, i'd say this is a jokewad. but it isn't a good wad either. 2 stars for the lulz.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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