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1024:ABC edition

   (38 reviews)
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5 Screenshots

About This File

1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.


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Shiro Nomatsu

  

Annoying music, crowded maps, bad placed monsters. I wasted my time trying to play this piece of shit.

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EdwunclerIII

  
Maybe not the best level design and can be a little confusing, but it is good, random gameplay.

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Tritnew

  
Using NIN in this is a DAMN sin, but it's better then his other WADs.

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Guest

  
Honestly, I think people are being way too harsh, here. While it certainly isn't award winning material, and lacks in polish, It still managed to have its decent moments nonetheless.

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DoomTheRobot

  
It's a joe-ilya wad.

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AD_79

Unknown date

  
Joe-Ilya clearly doesn't know how to balance a map. It seems like he tried to cram as many monsters as physically possible into a 1024x1024 space. The maps are not well designed at all, I think Joe needs to spend a lot more time on each map, as this gives me the impression that Joe-Ilya shits out a map every two hours without thinking about the quality of it. And he has the nerve to give this five stars! Joe-Ilya, why?

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Doomkid

Unknown date

  
I think Joe's maping is improving since this release.

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Guest

Unknown date

  
sorry, but this wad isn't good. try to practice your mapping skills next time. 0/5

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glenzinho

Unknown date

  
Mindless killing, but kind of fun. Good snack.

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Guest

Unknown date

  
That was BAD. Not worth your time at all.

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Guest

Unknown date

  
Set of short maps with overall quite poor map layout and hilariously bad gameplay. As-is, not worth a play, so 1 for the efford. Author might seriously consider reading doomwiki.org/wiki/Ti ps_for_creating_good _WADs before he uploads follower maps.

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MajorRawne

Unknown date

  
What does "ABC Edition" mean? After many hours of painstaking research, including watching Deep Space 9 and giving myself the shits after eating buffalo wings, I can conclusively state that I don't fucking know.

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scifista42

Unknown date

  
IMO, very appropriate for a (mega)wad made by a kid, and actually kind of cool. Well, design is ugly and gameplay crazy. But after all, it can provide a good fun. 3/5

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Guest

Unknown date

  
This SUCKS

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Guest

Unknown date

  
A piss-poor idea that works out roughly as you'd expect.

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NuMetalManiak

Unknown date

  
judging from the haphazard texture and monster placement, as well as a story, i'd say this is a jokewad. but it isn't a good wad either. 2 stars for the lulz.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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