Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

1024:ABC edition

   (38 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Shiro Nomatsu

  

Annoying music, crowded maps, bad placed monsters. I wasted my time trying to play this piece of shit.

Share this review


Link to review
EdwunclerIII

  
Maybe not the best level design and can be a little confusing, but it is good, random gameplay.

Share this review


Link to review
Tritnew

  
Using NIN in this is a DAMN sin, but it's better then his other WADs.

Share this review


Link to review
Guest

  
Honestly, I think people are being way too harsh, here. While it certainly isn't award winning material, and lacks in polish, It still managed to have its decent moments nonetheless.

Share this review


Link to review
DoomTheRobot

  
It's a joe-ilya wad.

Share this review


Link to review
AD_79

Unknown date

  
Joe-Ilya clearly doesn't know how to balance a map. It seems like he tried to cram as many monsters as physically possible into a 1024x1024 space. The maps are not well designed at all, I think Joe needs to spend a lot more time on each map, as this gives me the impression that Joe-Ilya shits out a map every two hours without thinking about the quality of it. And he has the nerve to give this five stars! Joe-Ilya, why?

Share this review


Link to review
Doomkid

Unknown date

  
I think Joe's maping is improving since this release.

Share this review


Link to review
Guest

Unknown date

  
sorry, but this wad isn't good. try to practice your mapping skills next time. 0/5

Share this review


Link to review
glenzinho

Unknown date

  
Mindless killing, but kind of fun. Good snack.

Share this review


Link to review
Guest

Unknown date

  
That was BAD. Not worth your time at all.

Share this review


Link to review
Guest

Unknown date

  
Set of short maps with overall quite poor map layout and hilariously bad gameplay. As-is, not worth a play, so 1 for the efford. Author might seriously consider reading doomwiki.org/wiki/Ti ps_for_creating_good _WADs before he uploads follower maps.

Share this review


Link to review
MajorRawne

Unknown date

  
What does "ABC Edition" mean? After many hours of painstaking research, including watching Deep Space 9 and giving myself the shits after eating buffalo wings, I can conclusively state that I don't fucking know.

Share this review


Link to review
scifista42

Unknown date

  
IMO, very appropriate for a (mega)wad made by a kid, and actually kind of cool. Well, design is ugly and gameplay crazy. But after all, it can provide a good fun. 3/5

Share this review


Link to review
Guest

Unknown date

  
This SUCKS

Share this review


Link to review
Guest

Unknown date

  
A piss-poor idea that works out roughly as you'd expect.

Share this review


Link to review
NuMetalManiak

Unknown date

  
judging from the haphazard texture and monster placement, as well as a story, i'd say this is a jokewad. but it isn't a good wad either. 2 stars for the lulz.

Share this review


Link to review
  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
×