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Before the Nightmare

   (81 reviews)
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About This File

The mastermind has perished at your hands, you have single-handedly fought your way through all of hell. Feeling like you're on top of the world you return to Command HQ, thinking you're ready for anything they can throw at you. They tell you to clear the demons out of Antarctic Bunker #54, seems easy enough. After all, you did just destroy hell itself. However, what you found in the bunker was an unspeakable evil, one far more powerful than demons themselves.

FEATURES: 32 Levels. New weapons to replace the old ones along with some extra weapons. Advanced ACS scripting. Cutscene driven storyline. Tons of new music Epic boss battles. And much more.


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kfpopeye

  

meh

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Wiw

  

I would rather cut off my penis with a rusty bread knife.

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doomfighter667

· Edited by doomfighter667

  

like the details in the levels

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R1ck

  

a Classic.

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GarrettChan

  

What can I say...

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DoctorGenesis

  

An extremely well made MEGAWAD with difficult enemies, well designed maps, good animation, original midis created by one man alone in a garage, great decorate enemies that simply put SkullTag's monsters to shame, epic effects, well-scripted cutscenes that weren't even worth skipping, great voice acting and amazing gameplay.

 

PROS:

 

Map design was clearly done by an intellectual with OCD.

Voice Acting so great that it puts Hollywood to shame.

Lighting effects that make the latest Unreal Engine look like shit.

Cut-scenes that put some of the greatest, most epic movies to shame.

Great, addicting gameplay that makes Quake 3 Arena seem dull by comparison.

Amazing, well designed, original monsters.

Great music that is amazing compared to the PSX Doom OST.

 

CONS:

 

Didn't win a Cacoward.

Doesn't have a sequel.

 

Simply a ten out of ten review from me. This is like Alien Vendetta combined with the epic book, War and Peace.

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AsianMammoth

  

Oh yeah!

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mifu

  

Despite it being a terry wad... This is probably the best terry wad I have ever played. Did hell froze over?

 

Good stuff and congrats.

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drizzziit

  

You know, i always hated terry traps. They are lame, with no effort, useless. A waste of time. But this, this entertained me more than any other "serious" wad. A bunch of amazing and well made maps, awesome and impressive effects, wacky yet catchy storyline, epic bullet hell like boss battles againt's mematic doom personalities, and the best is that this wad is a big fuck you to both the haters and the horribly bad terry wads.

 

Nice work!

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riki2321

  

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Guest

  
This doesn't capture the spirit of UACMN, as the dialogue, the choice of enemies, the level design, and many other things are too different.

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Guest

  
Best joke wad ever. It deserves a "Joke Wad" cacoward right now.

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Guest

  
10/10 would choke cheeks again -Rufure

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Guest

  
fantastic. I hope that this will win a cacoward, just to spite the haters.

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Guest

  
best wad ever

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Guest

  
The storyline is epic, and consistent through the whole wad. Most wads don't even have a story that is explained with cutscenes, so this one stands out. I don't care what the others say, I love it!

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pcorf

  
This is a Crazy Terry WAD similar to UACMN. But this takes it to new extremes with those stupid rape jokes. Carnevil galore and oh, that final boss was crazy like an out of control Japanese video game. The Arena map (MAP20) was pretty funny. -PC

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Guest

  
WAD of the year 10/10

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Guest

  
It's 32 levels.

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Guest

  
30 level terrywad, I can't believe this exists.

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Guest

  
Forever a legend.

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Geraldo Flannigan

  
This has a wonderful adventurous appeal that is not very often in this community. I got pretty hard often too! So that's always plus.

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  • File Reviews

    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
    • By LouigiVerona · Posted
      The maze part is killing me. With Doom's 3D capabilities building a maze is something one might try to show to friends or try out for oneself, but not release as a map for the public!   Because the maze does not work. And it is not AS difficult, just very tedious.   And it is a pity, because there are several very cool areas in the map. The area with white platforms is very nice, although it definitely needs more lighting. Everything is way too dark.   Anyway, a very uneven map, with a lot of corridors and several cool rooms. All in all, a fail as a map, a worthy specimen to look at for some design inspiration.
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