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Before the Nightmare

   (81 reviews)
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About This File

The mastermind has perished at your hands, you have single-handedly fought your way through all of hell. Feeling like you're on top of the world you return to Command HQ, thinking you're ready for anything they can throw at you. They tell you to clear the demons out of Antarctic Bunker #54, seems easy enough. After all, you did just destroy hell itself. However, what you found in the bunker was an unspeakable evil, one far more powerful than demons themselves.

FEATURES: 32 Levels. New weapons to replace the old ones along with some extra weapons. Advanced ACS scripting. Cutscene driven storyline. Tons of new music Epic boss battles. And much more.


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kfpopeye

  

meh

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Wiw

  

I would rather cut off my penis with a rusty bread knife.

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doomfighter667

· Edited by doomfighter667

  

like the details in the levels

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R1ck

  

a Classic.

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GarrettChan

  

What can I say...

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DoctorGenesis

  

An extremely well made MEGAWAD with difficult enemies, well designed maps, good animation, original midis created by one man alone in a garage, great decorate enemies that simply put SkullTag's monsters to shame, epic effects, well-scripted cutscenes that weren't even worth skipping, great voice acting and amazing gameplay.

 

PROS:

 

Map design was clearly done by an intellectual with OCD.

Voice Acting so great that it puts Hollywood to shame.

Lighting effects that make the latest Unreal Engine look like shit.

Cut-scenes that put some of the greatest, most epic movies to shame.

Great, addicting gameplay that makes Quake 3 Arena seem dull by comparison.

Amazing, well designed, original monsters.

Great music that is amazing compared to the PSX Doom OST.

 

CONS:

 

Didn't win a Cacoward.

Doesn't have a sequel.

 

Simply a ten out of ten review from me. This is like Alien Vendetta combined with the epic book, War and Peace.

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AsianMammoth

  

Oh yeah!

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mifu

  

Despite it being a terry wad... This is probably the best terry wad I have ever played. Did hell froze over?

 

Good stuff and congrats.

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drizzziit

  

You know, i always hated terry traps. They are lame, with no effort, useless. A waste of time. But this, this entertained me more than any other "serious" wad. A bunch of amazing and well made maps, awesome and impressive effects, wacky yet catchy storyline, epic bullet hell like boss battles againt's mematic doom personalities, and the best is that this wad is a big fuck you to both the haters and the horribly bad terry wads.

 

Nice work!

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riki2321

  

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Guest

  
This doesn't capture the spirit of UACMN, as the dialogue, the choice of enemies, the level design, and many other things are too different.

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Guest

  
Best joke wad ever. It deserves a "Joke Wad" cacoward right now.

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Guest

  
10/10 would choke cheeks again -Rufure

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Guest

  
fantastic. I hope that this will win a cacoward, just to spite the haters.

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Guest

  
best wad ever

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Guest

  
The storyline is epic, and consistent through the whole wad. Most wads don't even have a story that is explained with cutscenes, so this one stands out. I don't care what the others say, I love it!

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pcorf

  
This is a Crazy Terry WAD similar to UACMN. But this takes it to new extremes with those stupid rape jokes. Carnevil galore and oh, that final boss was crazy like an out of control Japanese video game. The Arena map (MAP20) was pretty funny. -PC

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Guest

  
WAD of the year 10/10

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Guest

  
It's 32 levels.

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Guest

  
30 level terrywad, I can't believe this exists.

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Guest

  
Forever a legend.

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Geraldo Flannigan

  
This has a wonderful adventurous appeal that is not very often in this community. I got pretty hard often too! So that's always plus.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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