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Before the Nightmare

   (90 reviews)

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About This File

The mastermind has perished at your hands, you have single-handedly fought your way through all of hell. Feeling like you're on top of the world you return to Command HQ, thinking you're ready for anything they can throw at you. They tell you to clear the demons out of Antarctic Bunker #54, seems easy enough. After all, you did just destroy hell itself. However, what you found in the bunker was an unspeakable evil, one far more powerful than demons themselves.

FEATURES: 32 Levels. New weapons to replace the old ones along with some extra weapons. Advanced ACS scripting. Cutscene driven storyline. Tons of new music Epic boss battles. And much more.


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RonLivingston

  

That is one of the insane mods I've ever played, Sargent Mark IV. the final boss, one of Daniel's weapon mods were so OP On the bosses including Daft Cluck from That Toxin Depositing Facility

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Yandere_Doomer

· Edited by Deathclaw886

  

[REDACTED]

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DownloadTheseSweetViruses

· Edited by DownloadTheseSweetViruses

  

This and CXV has the best boss fights I've ever seen in a doom wad,

 

Bloodshedder, Grazza, Tito, Metalhead (Phase 2 mostly), Mr. Chris and CutManMike to name some of my favorites.

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SlayerOGames666

  

Thanks for the ACS, kind stranger!

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[RETRO]Fulgore101

  

UACMN2,TBAPart1 and B4NM is best terrywads ever?

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inicalsio2

  

FUCK

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bluegreg

  

10/10 best wad

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Gaia74

  

I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it

 

5/5 to be a joke wad

 

Gaia74

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CaptainResident

  

This was great. Great joke wad and a great Terry trap collection.

Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new.

I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.

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kfpopeye

  

meh

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Classic Macro

  

Truly a masterpiece.

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Wiw

  

I would rather cut off my penis with a rusty bread knife.

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doomfighter667

· Edited by doomfighter667

  

like the details in the levels

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R1ck

  

a Classic.

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GarrettChan

  

What can I say...

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DoctorGenesis

  

An extremely well made MEGAWAD with difficult enemies, well designed maps, good animation, original midis created by one man alone in a garage, great decorate enemies that simply put SkullTag's monsters to shame, epic effects, well-scripted cutscenes that weren't even worth skipping, great voice acting and amazing gameplay.

 

PROS:

 

Map design was clearly done by an intellectual with OCD.

Voice Acting so great that it puts Hollywood to shame.

Lighting effects that make the latest Unreal Engine look like shit.

Cut-scenes that put some of the greatest, most epic movies to shame.

Great, addicting gameplay that makes Quake 3 Arena seem dull by comparison.

Amazing, well designed, original monsters.

Great music that is amazing compared to the PSX Doom OST.

 

CONS:

 

Didn't win a Cacoward.

Doesn't have a sequel.

 

Simply a ten out of ten review from me. This is like Alien Vendetta combined with the epic book, War and Peace.

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Juza

  

Oh yeah!

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mifu

  

Despite it being a terry wad... This is probably the best terry wad I have ever played. Did hell froze over?

 

Good stuff and congrats.

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drizzziit

  

You know, i always hated terry traps. They are lame, with no effort, useless. A waste of time. But this, this entertained me more than any other "serious" wad. A bunch of amazing and well made maps, awesome and impressive effects, wacky yet catchy storyline, epic bullet hell like boss battles againt's mematic doom personalities, and the best is that this wad is a big fuck you to both the haters and the horribly bad terry wads.

 

Nice work!

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dead account

  
deezlookveriblend2me (xD its a joke)

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riki2321

  

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Guest

  
This doesn't capture the spirit of UACMN, as the dialogue, the choice of enemies, the level design, and many other things are too different.

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Guest

  
Best joke wad ever. It deserves a "Joke Wad" cacoward right now.

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Guest

  
10/10 would choke cheeks again -Rufure

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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