entryway Posted November 1, 2010 Katamori said:Wow, you use sky models? It's compatibile only with the OpenGL-based source ports, or no? Standard hi-res skies and hi-res sky-boxes for ports which support them through GLDEFS lump - the only hi-res graphics which will be used if I am not mistaken. I have tried this vanilla compatible megawad with different GL ports (~3 minutes per port). Looks like only gzdoom and glboom-plus can play it without glitches and gameplay breaks. Vavoom jDoom 1.9 the latest beta jDoom 1.8.6 instead of this glEdge 1.3.4: It is impossible to shoot this switch (but you must) and badly looking skies with mouse look. Risen3d seems to be fine, but it still does not support 'no-texture' trick So, recommended ports are Chocolate-Doom, Eternity, prboom/+, zdoom for software and gzdoom, glboom-plus and probably risen3d for hardware. 0 Share this post Link to post
Vermil Posted November 1, 2010 entryway said:jDoom 1.8.6 instead of this 1.8.6 does support at least some variants of that hack. 0 Share this post Link to post
The_MártonJános Posted November 1, 2010 It IS really EPIC. But why they couldn't record a f*ckin demo in which they DON'T DIE?! -.- 0 Share this post Link to post
gun_psycho Posted November 1, 2010 My personal question about this megawad: Just how difficult will it be? I'm the type who always plays on UV. 0 Share this post Link to post
Graf Zahl Posted November 1, 2010 gun_psycho said:I'm the type who always plays on UV. Ugh... 0 Share this post Link to post
entryway Posted November 1, 2010 gun_psycho said:My personal question about this megawad: Just how difficult will it be? I'm the type who always plays on UV. Approximately half or slightly more from 26 levels I finished in First Demo Attempt mode on UV skill and died only once or did not die at all. Some levels killed me 2-3 times and I remember one level when I died ~10 times. Do not forget, I am far far from Vile's skill :) 0 Share this post Link to post
Sigvatr Posted November 1, 2010 A lot of these textures look familiar, where are they from? 0 Share this post Link to post
entryway Posted November 1, 2010 Sigvatr said:A lot of these textures look familiar, where are they from? Power Slave, Hexen II, Eternal IV, Deus Vult 2, self-made 0 Share this post Link to post
Lila Feuer Posted November 2, 2010 Glad to see more use of H2 textures. The game was good for something! 0 Share this post Link to post
Lila Feuer Posted November 3, 2010 Well compared to the original game it's much slower and more empty feeling due to the Quake engine, despite Quake 1 being a faster game. The Septimus and Blackmarsh revisit hubs were clearly rushed in places, and the four classes aren't as efficient as the original game's (and they suck at the beginning with little HP and mana capacity). But I don't really hate the game that much as I tend to play it on a blue moon, using the "Hammer of Thryion" source port for fancy colored lighting effects. It's one of my "favorite" games, but not one I play very often at all due to the feeling it emits. I always liked the textures, monsters (especially Archers), sound effects and music for H2. Just wish the game could of had more action (even the first Hexen was more monster filled) and a better finale (Eidolon is not as epic as D'Sparil or Korax). Anyway not trying to derail the topic, just my two cents on H2, continue. 0 Share this post Link to post
DeathevokatioN Posted November 5, 2010 Sorry for the bump, but those two latest shots are looking very fucking beautiful. That one with the tower that looming over everything reminds me very much of one of the later Unreal levels. I honestly can't wait for this to be released, it's going to be "Epic" indeed. In my honest opinion, everything Eternal has done so far is perfect. 0 Share this post Link to post
entryway Posted November 14, 2010 28+2 levels are done. Need to map only 29 and 30. Should be finished before next weekend. 0 Share this post Link to post
fullmetalvaran33 Posted November 14, 2010 I really enjoyed the first "Epic" even though Egyptian-themed Doom maps aren't my thing. "Epic" was actually epic in every sense, and the game play was crazy but a lot of fun. I am loving the screencaps from "Epic 2," as they are clearly beautiful and stunning. I can't wait for this release :). 0 Share this post Link to post
hawkwind Posted November 16, 2010 The Risen3D missing texture trick, present in Risen3D v2.2.08 , has been fixed for the next version of Risen3D. 0 Share this post Link to post
Death Egg Posted November 16, 2010 Small question: in the original Epic, if you used ZDoom and went to other maps besides the first three, you find that every single one of the maps has a name. Was Epic 1 originally supposed to be 32 maps too? 0 Share this post Link to post
entryway Posted November 16, 2010 hawkwind said:The Risen3D missing texture trick, present in Risen3D v2.2.08 , has been fixed for the next version of Risen3D. I am not sure that Graham did it in proper (doom) way. I would like to be mistaken. TrueDude said:in the original Epic, if you used ZDoom and went to other maps besides the first three, you find that every single one of the maps has a name by mistake 0 Share this post Link to post
Naan Posted November 19, 2010 Can't wait for this ! I'm counting the days... BTW Hexen 2 is the most underrated game ever released. 0 Share this post Link to post
entryway Posted November 20, 2010 Naan said:Can't wait for this ! I'm counting the days... 31.5 levels are done. 0 Share this post Link to post
esselfortium Posted November 20, 2010 That water texture is really icky. It stands out as cartoonish as hell in comparison to everything else. 0 Share this post Link to post
Ralphis Posted November 20, 2010 I have to agree that the water texture looks like crap compared to everything else. 0 Share this post Link to post
entryway Posted November 24, 2010 After five months of hard working it's finally done! We'll put it to idgames/incoming within two next days. Temporary link: http://prboom-plus.sf.net/epic2.zip Known issues with vanilla (after deutex -as epic2.wad): You are not able to save the game on some maps, because of save buffer limit. Sprites can disappear on few maps (26 as example), because of vissprites limit. If you found something else, please, post it here. glboom-plus 2.5.0.8 is recommended. 0 Share this post Link to post
Snakes Posted November 24, 2010 Nice atmosphere so far (Map04)... but seriously, change the water flat for the final release. It almost breaks the feeling of the maps altogether. 0 Share this post Link to post
entryway Posted November 24, 2010 Snakes said:Nice atmosphere so far (Map04)... but seriously, change the water flat for the final release. It almost breaks the feeling of the maps altogether. Seriously, do not fuck my brain with that water texture. Please. 0 Share this post Link to post
ArmouredBlood Posted November 24, 2010 entryway said:http://prboom-plus.sf.net/epic2_map27_02.png Do I see might and magic textures? heh. Looks cool, will check it out. 0 Share this post Link to post
esselfortium Posted November 24, 2010 entryway said:Seriously, do not fuck my mind with that water texture. Please. ...uh..meaning what? It's a bad texture, and I'm not sure what you're saying here. 0 Share this post Link to post