Dutch Doomer Posted June 27, 2008 An Zdoom map I am trying to complete, ignore the sky I'm using the CC4 resource wad I still need to create an skybox. 0 Share this post Link to post
Tango Posted June 29, 2008 dutch devil said:An Zdoom map I am trying to complete, ignore the sky I'm using the CC4 resource wad I still need to create an skybox. Is that a remake of anything by any chance? 0 Share this post Link to post
Dutch Doomer Posted June 29, 2008 Yes an remake of one of my own maps, I'm stuck with my CC4 map so I do this to get into that mapping flow again. 0 Share this post Link to post
Stever1009 Posted June 29, 2008 dutch devil said:Yes an remake of one of my own maps, I'm stuck with my CC4 map so I do this to get into that mapping flow again. It's "a remake", not "an remake". Also, I hope you finish up your CC4 map. 0 Share this post Link to post
Kyka Posted June 29, 2008 Wow... awesome looking images there people.... TomoAlien... keep up the good work... the screen there is as good as the first level of HR... keep going. Esselfortium... that is fabulous screens. you have there. Rottkind and dutchdevil.... nice. Dammit, now I'm all inspired and am going to have to go back to my editor and work some more... and I've already been doing it all day..... P.S. <-- will detail levels for food 0 Share this post Link to post
Deeforce Posted June 29, 2008 This is “Das Labor” with the “10x” wad combined... You will have a frame rate of 1 frame per 2 seconds :-P ... I’m waiting for a better computer to handle this :-/ ! 0 Share this post Link to post
Kyka Posted June 29, 2008 Ok people....... Here are my all time favourite "dead" screenshots. http://img53.imageshack.us/my.php?image=arrows2ua1.png http://img79.imageshack.us/my.php?image=deadchaingunnernq7.png http://img53.imageshack.us/my.php?image=arrows1rh8.png The first image is from Kama Sutra lvl 28. The other two are from level 7 of my own little project. I especially like the last one where the spectre is standing on my corpse... :P 0 Share this post Link to post
Tango Posted June 29, 2008 dutch devil said:Yes an remake of one of my own maps, I'm stuck with my CC4 map so I do this to get into that mapping flow again. Altar of Evil? :D 0 Share this post Link to post
Stever1009 Posted July 1, 2008 Here is a secret I found in Demons of Problematique: 0 Share this post Link to post
Kyka Posted July 2, 2008 "HEY THERE RODENT..... CAN YOU SPELL EXTINCTION" Well why else would you be pointing a double barrel shotty a a poor defenceless.... whatever it is. Squirrel..? 0 Share this post Link to post
Cybermaarten Posted July 2, 2008 Shots from the map I'm currently working on, the sequel to MP Alpha Base. 0 Share this post Link to post
Vader Posted July 2, 2008 Eternity map I'm working on: Linked portals FTW! I need to work on the light levels a bit more... currently it's all relatively dark. 0 Share this post Link to post
esselfortium Posted July 2, 2008 Vader said:Eternity map I'm working on That looks absolutely beautiful. 0 Share this post Link to post
Kyka Posted July 2, 2008 Cybermaarten your level looks wonderful... I like it a lot. As does yours Vader. And dont even get me started on some of your levels dutch devil... Keep it up guys.... 0 Share this post Link to post
Butts Posted July 3, 2008 ok everyone has thoroughly impressed me with all their screens. good work. vader, you have completely obliterated the standards and set the bar even higher. one day i hope to achieve the same level of mapping that you have. 0 Share this post Link to post
Vader Posted July 4, 2008 Wow, thanks guys :) @Butts: The map you detailed for Greenwar2 looks quite impressive, so I'd say your'e on the right way :P 0 Share this post Link to post
Stupid Bunny Posted July 5, 2008 A level[set] I'm working on. It has some new textures and music and such, but I'm not very far through it at all. http://i91.photobucket.com/albums/k284/KeegTech/DOOM0012-1.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0019-1.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0016.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0015.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0013.png Also, just for shits and giggles here's a few screenshots from the very first set of maps I ever made. At least I have the good sense to not actually upload the WAD. ;P http://i91.photobucket.com/albums/k284/KeegTech/DOOM0007.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0005-2.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0000-1.png 0 Share this post Link to post
Csonicgo Posted July 5, 2008 esselfortium said:heh .....how... the hell did you do that? :O 0 Share this post Link to post
esselfortium Posted July 5, 2008 Ancient Chinese secret. Er, it's a very simple trick actually. A Boom trick that I sort of adapted to vanilla :) 0 Share this post Link to post
Mechadon Posted July 5, 2008 Dammit essel we all know your awesome...stop showing off >:| 0 Share this post Link to post
Creaphis Posted July 5, 2008 Aw man. I'm supposed to be able to figure out that kind of crap. You're mean, Essel. I see that the edges of the pool jut out one map unit into the water, showing that this effect is half created by green-tinted metal and rock textures. But, the slime's "surface" can't be flat-related as I've never heard of partially transparent flat tricks in Doom, it can't be part of the green-tinted textures as the surface's features would look wrong from any other angle, it certainly can't have anything to do with things, as you don't have the spare frames or a sprite-rendering limit high enough to render a thousand floating pixel sprites, and it can't be floating middle textures because any configuration of those that would look okay from any angle would have far too many lines for vanilla! Therefore, via the process of elimination, I can only conclude that this is Esselmagic. That, or this is just an Eternity portal and he's totally lying. 0 Share this post Link to post
esselfortium Posted July 5, 2008 There's another similarly-named screenshot in the same folder, taken in Eternity, to show how it looks in hi-res. It will probably shed some more light on its workings. (It's really quite simple!) 0 Share this post Link to post
Creaphis Posted July 5, 2008 Pfff. Some trick. If I changed the light value of the slime by even 1 it would stop working! 0 Share this post Link to post
exp(x) Posted July 5, 2008 Why the hell do I really want to play KDiKDiZD even though I hate KDiZD? 0 Share this post Link to post
esselfortium Posted July 5, 2008 Creaphis said:Pfff. Some trick. If I changed the light value of the slime by even 1 it would stop working! That is why you do not do that :P (edit: actually i don't think that'd cause any problems at all. it still looks right with idbeholdl, since the textures' brightness changes too, of course.) exp(x) said:Why the hell do I really want to play KDiKDiZD even though I hate KDiZD? Because you do not hate KDiZD, rather you hate yourself :'( 0 Share this post Link to post
Butts Posted July 5, 2008 im honestly baffled at how you did that, essel. 0 Share this post Link to post
printz Posted July 5, 2008 The way the pillar 'reflects' itself, in a much longer image than above, makes me think of the missing-texture/flat-bleeding effect. Maybe the frames of the metal texture on the outside border of the pool are achieved with 'floating' middle textures. And the thing levitation is rendered with a 'self-referencing' sector. As for StupidBunny's photos: the first five look a lot like TNT: Evilution or Star Wars. The last three are more Doom 2-like. I wouldn't suggest you to remove the Wolfenstein textured one, no I wouldn't. 0 Share this post Link to post