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About Cammy

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    Abroad - returning June 6th / 7th

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  1. Heads up for anyone who might be looking to contact me over DW - my family and I are going on a big overseas trip, and I'm not bringing my computer along for it. I won't be able to log into Doomworld until we get back home, which should be on June 6th or 7th. Sorry for the inconvenience!

  2. Thanks so much to everyone here for the congratulations, and for having so much nice to say about the wad! To even be in the discussion of anyone's top 10 megawads - let alone someone who's been at it since 2000 - is an insane accomplishment, and a level of praise that frankly boggles the mind. Thank you so, so much, @Jayextee - I'm very glad you enjoyed the wad. :D And take care of yourself, @Steve D! Very sorry to hear about your foot and leg issues, hopefully they can be fixed or alleviated good and quick. Take as much time as you need to start that playthrough - lord knows you're the very last person who needs to prove loyalty to Realm of Chaos. ;)
  3. Hell yeah! I'm excited to see what people can do with this wad. I admit I'm far from a speedrunner myself, so my sense of difficulty is not well-seasoned at all, but I thought it would be fun to provide a super-challenge for speed junkies. RoC25 has UV-Speed par times defined in the MAPINFO and the text file, which I abused saves in order to get. I have no idea if they're even the slightest bit fair or feasible, and the difficulty is probably super inconsistent, but feel free to give them a try if you like! One thing I'd like to ask - rather than "old version demo thread", could the link be renamed to "original version" or "1996 version" or something like that? The last thing I want to do is give people the impression that RoC25 is meant to be a replacement or objectively-superior version of the original. I love that wad and I hope people check it out, too. :)
  4. At long, long last, Realm of Chaos: 25th Anniversary Edition is available on idgames! Download it here!! Sorry to those of you who've been waiting on this for a while - hope you enjoy the wad. :)
  5. Cammy

    The Ultimate Long List of Keen Hunts

    Cool to see RoC25 being shouted out a couple times here! Even if I would personally label that as more of a Keen racing track than a Keen hunt. For more proper submissions, Hell to Pay map32 makes you find and destroy 16 fuses (which replace Keens and I believe are exclusive to this map) to cut power to a self-destructing facility you're trapped in. Cool map.
  6. I'll add it in if it doesn't manage to find a new home in RoC2. :)
  7. This time the newest upload is of my own work - it's the soundtrack to Realm of Chaos: 25th Anniversary Edition! For those not in the know, this is a spiffed-up version of a 1996 megawad called Realm of Chaos, which you may not have heard of. With the permission of its original dev team, I made extensive edits to all 32 maps to tighten up their gameplay and visuals, and I scored the entire megawad on my own (the original version has no midi replacements), which was a mammoth quantity of work. The project is finally almost behind me, and the music has reached its final state, so I can happily release it into the wild now. On to the next one! Give the soundtrack a listen here - if you've enjoyed my prior work, I hope you end up liking this one too!
  8. Awesome, thank you so much for verifying!
  9. Cammy

    Cadman is back in the house!

    Welcome back, Cadman! I may not have been inducted to the Doomsphere yet when you were last around, but it's always great to see people make a triumphant return. Very happy to hear that your health has improved, please take care of yourself. You're coming home to a thriving scene - Doom has exploded in the past couple years! There's even a spiritual successor to the Community Chest series being worked on right now. If you ask me, it's earned the moniker of Community Chest 5, which as far as I gather was only withheld from it because nobody wanted to make an official new entry without your involvement. Want to fix that? :)
  10. Yo! Just reaffirming that I still intend to submit RoC25 to idgames on the 19th, so if anyone playing it experiences any issues, please let me know. Thank you! @taufan99 Have you gotten the chance to try out the April 3rd hotfix yet? Hopefully the sky issue has been fixed.
  11. Ahh, this is another stray line that's told to activate a door where no door actually exists. That "invisible wall" was actually the above ceiling having descended like a closing door. Another good catch, thank you! It doesn't surprise me that two of these slipped through the cracks, with how much restructuring some of these maps went through. This will be fixed for idgames. Not much I can do about the Freedoom sprite issues, though - of course, this wad wasn't made with Freedoom in mind. :)
  12. @Insaneprophet Good catches yet again! I'll get these issues fixed right up. Might do some retexturing in the map17 cave since everything being the same texture makes it kind of hard to ensure everything is aligned properly, when taking into account the platforms on differing height levels. I'm not sure if I'll hotfix RC2 again unless something really big pops up, but these changes will make it to idgames, that's for sure. Thank you so much! I'm also working on uploading this wad's music to my YouTube channel. I had to make a couple further edits to some of the tracks, but what you hear on YouTube will be the ultra-super-really-for-real final versions of the tracks - and again, it will be these versions that make it to idgames.
  13. @plums No worries, thanks for checking in! You'll be happy to know that the issues in map15 and map20 have already been fixed in RC2, and I've even added in a colormap lump that gives you blue-and-silver vision with the invuln. I admit I don't know a damn thing about how colormaps work under the hood, I just went with what felt like it would work, and it does, but you or anyone else is totally free to tinker with it and make it look a little better if you'd like. And thank you for the vertically-tiling skies! I'll happily implement them. :) And sorry about the flagrant annihilation of the sprite limit in so many of these maps - I didn't really grasp what a serious issue it was, going into a lot of these reworks. Even so, RC2 features some adjustments that help lighten the load for particularly bad areas, and you can bet I'll be much more careful of it in future vanilla maps (and oh, I do plan to make quite a number of future vanilla maps). Thanks for playing, glad you liked it either way! I've updated the download links with a few miniscule map and midi changes you shouldn't even notice, but more importantly with plums' vertically tiling skies and the necessary adjustments to UMAP and MAP info lumps. Hopefully this fixes the skies for all ports! Edit: Forgot to mention this new version also fixes the accidental door that @Insaneprophet found in map07. Good catch!
  14. @Devalaous I see! Thank you for clarifying. I'll make the necessary fixes - concerning Eternity's preference, could it just be because the MAPINFO lump is below the UMAPINFO lump in Slade? I know that if you have duplicate patch names for something like a texture or midi then Doom only considers whichever the last patch in the order with that name is, so is it possible that Eternity is only checking for the last UMAPINFO or MAPINFO patch in the order regardless of what type it is? Or could there be something wrong with the UMAPINFO patch that prevents it from being read by Eternity?
  15. Thank you! That is incredibly high praise and I'm honored you're enjoying the wad and its music this much. :D Good luck with the rest of it! @taufan99 One last question, sorry for the repeat pings - does this sky issue happen only on map01, or are other levels affected?