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40oz
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In my maps I want the player to know when he's reaching the exit or that the room ahead of him is the exit room, with a little more character than just an exit sign. I need some inspiration. Lets post some shots of cool exit rooms, or rooms leading up to an exit.

Here's one from gothic99.wad

http://img834.imageshack.us/img834/3765/87746821.jpg

And another one from Ultimate Doom

http://img43.imageshack.us/img43/4654/46823477.jpg

Old Post 11-17-12 15:10 #
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Memfis
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don't underestimate the exit sign

http://www.wuala.com/en/api/preview/kuchitsu/Doom_SCREEN/131.wad/doom1131.jpg

Old Post 11-17-12 15:20 #
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Alfonzo
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I was always a fan of the Icarus setup, along with other object oriented indicators like plutonia's glowing plinth. It helps add cohesion to the map set and gives it a lot of character, I find, as well as identity:

http://i1209.photobucket.com/albums...1118_021741.png

http://i1209.photobucket.com/albums...1118_021801.png

Old Post 11-17-12 15:25 #
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hex11
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Freedoom E1M9:
http://oi46.tinypic.com/4loqvc.jpg
Once you step onto the elevator, it goes down for a little bit and then the level ends. It uses some kind of Boom trigger (doesn't work in vanilla). E1M1 also has a similar elevator, but it doesn't move, and instead there's just an exit switch inside of it.

I guess they got this idea from Quake II, but there it's done even better, because you can see the elevator shaft as you enter the big exit room, and the shaft is also present in the next map (you step out of it).

Old Post 11-17-12 16:03 #
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Maes
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Nightomb.

Spoiler:
treats you to a big suspended moon sprite after you manage to emerge from the single-textured ordeal into the open air.

Old Post 11-17-12 18:04 #
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TimeOfDeath
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http://timeofdeath.wrvids.com/doom/gggart04.jpg

Old Post 11-17-12 18:08 #
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GhostlyDeath
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TimeOfDeath said:
http://timeofdeath.wrvids.com/doom/gggart04.jpg


How long does it take to run there?

Old Post 11-17-12 18:47 #
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Nuxius
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TimeOfDeath said:
Image of big switch

Ha, I remember that map.

Old Post 11-17-12 19:38 #
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joe-ilya
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Nuxius said:

Ha, I remember that map.



is that a joke wad?

Old Post 11-17-12 19:49 #
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Memfis
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It's more like an art wad: there is a lot of cool Boom tricks and unusual architectural designs that are just interesting to look at. No gameplay with the exception of one or two maps. I've put a copy here. The wad was made by gggmork.

Old Post 11-17-12 20:15 #
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hex11
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joe-ilya said:

and whats better then an exit sign?
all exit signs



FTFY. The ultimate map is the one that's textured entirely with EXITSIGN. Now find the exit before teh cyberdemons find you! ;-/)

Old Post 11-17-12 21:24 #
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Lüt
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http://www.doomworld.com/millennium/mill11a2.png

Old Post 11-17-12 22:24 #
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The Monitor
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Marswar MAP07:

http://i48.tinypic.com/ifvfxg_th.png

All done in DOOM2.EXE, awesome room.
I was kind of in a rush to get to this room, so the kill count is a little small for normal circumstances.

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Last edited by The Monitor on 11-18-12 at 22:46

Old Post 11-17-12 22:40 #
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Obsidian
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That just looks like a room to me Lüt. :/

Anyway, here's my contribution:

http://oi48.tinypic.com/2eok0tt.jpg

Old Post 11-17-12 22:46 #
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Lüt
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Obsidian said:
That just looks like a room to me Lüt. :/
The big black "wall" at the end is actually a stargate that the entire room leads down to. But I guess it's not obvious at that resolution.

Old Post 11-17-12 23:25 #
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Daiyu_Xiaoxiang
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I wonder if Deus Vult 2 Map32 and Alien101 E2M5 counts.

Old Post 11-18-12 05:01 #
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Xaser
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http://i.imgur.com/n65vNl.png

Old Post 11-18-12 05:33 #
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Nomad
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Eixt?

Old Post 11-18-12 08:34 #
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Obsidian
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Nomad said:
Eixt?


I just realised that. 0_o

Old Post 11-18-12 09:00 #
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Memfis
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Another idea is to make it say TEXT and place it somewhere far away from the actual exit. At first the player will be happy to see it but then... "oh, it's just a text, nothing interesting here".

Old Post 11-18-12 10:15 #
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purist
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I had the exit sign for the "secret" exit in Hadephobia's MAP15 as XXXI so the player has a clue they are going to MAP31.

Old Post 11-18-12 10:26 #
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Archvile78
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http://i15.photobucket.com/albums/a385/Undeadpriest123/Screenshot_Doom_20121118_053554.png
From marswar, this exit is used a few times throughout the mapset.

Old Post 11-18-12 10:44 #
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Mordeth
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I personally just prefer a consistent way to mark the exit. Even if it's just the standard glowing 'exit' texture nearby.

Old Post 11-18-12 12:58 #
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dew
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http://i.imgur.com/7eLih.png

Old Post 11-18-12 13:49 #
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hex11
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If you don't know what PWAD this is, you're not a real doomer. ;-)

http://oi49.tinypic.com/167mp88.jpg

Old Post 11-18-12 14:45 #
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vdgg
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Hi hex11, which PWAD is your screenshot from?
Also, Memfis' screenshot?

Old Post 11-18-12 15:49 #
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Memfis
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my screenshot - 131.wad by SonicIce map01
dew's - ksutra map27
hex's - uac_dead
obsidian's - ???

Old Post 11-18-12 16:47 #
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Obsidian
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My one's The Prometheus Experiment. Probably should have mentioned that. :D

Old Post 11-18-12 21:37 #
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BaronOfStuff
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UAC_DEAD has one of the most memorable exits I've seen in any WAD. Particularly striking because... it just is.

Semi-related, I really hate unmarked exits; I tend to leave stuff like Megaspheres and whatnot until the end of a map so that I can start the next map in good condition. There are fewer things worse in Doom than hitting some unimportant-looking switch, only for it to boot you into the next map when you really didn't want to leave.

This is especially shitty in Survival games.

Old Post 11-18-12 22:07 #
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The Monitor
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Nomad said:
Eixt?


Best sign ever. I want one like that.

__________________
"Freedom is not just a luxury to be enjoyed by the elite and the powerful, it is a sacred right to be shared by all men; it is a right that is promised to us by this great nation: the United States of America."
-Ulysses S. Grant

Old Post 11-19-12 00:12 #
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