4shockblast Posted May 6, 2014 TimeOfDeath said:Can a glider make a NM or UV pacifist demo on this map please, so I can add it to the zip and upload to /idgames? It took a few tries for the cyber to not kill me at the glide, but you're alone after he teleports. Wait, what cyber? Here are OK glides in 0:08 and 0:09.nlvmpa.zip 0 Share this post Link to post
TimeOfDeath Posted May 6, 2014 Thanks! He likes to spawn camp the bars on NM. 0 Share this post Link to post
4shockblast Posted May 7, 2014 joe-ilya said:Cyberdreams MAP30 anyone? Sort of already been done. And it's pretty much humanly optimal as far as I could tell. 0 Share this post Link to post
Grazza Posted May 7, 2014 Yeah. Check DSDA before making demo requests, especially in the case of well-known wads where you'd expect plenty of demos to exist. 0 Share this post Link to post
Memfis Posted June 12, 2014 Would love to see a max for this, a really clever map in my opinion - http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/m-o/mueller03.zip Might try by myself if noone is interested. :) 0 Share this post Link to post
Andrea Rovenski Posted June 24, 2014 No Rest for the Living (nerve.wad) Maps 5,6,7 on Nightmare, or UV Respawn. Been at it for days, I can't do it 0 Share this post Link to post
doomdaniel95 Posted July 8, 2014 NM100 TAS-es for really insane or obscure maps for NM100 such as 1monster MAP19, Cchest2 MAP24 (although I guess only NM62 or w/e is possible here heh), or undone later Scythe 2 maps. Just out of boredom one day, I recorded a casual nomo with 100% secrets for 1monster MAP19. Hopefully that helps out anybody who might possibly want to take on that map for NM100? (Please don't upload it to DSDA. Plays back with complevel 9 just in case...)1m19100s.zip 0 Share this post Link to post
vdgg Posted July 8, 2014 OK a bit of summary. The following were requested and not done yet:WAD MAP Category Requested by 1024 MAP30 Max Gusta Doom E4M6 Pacifist (tas) Looper Plutonia MAP23(28...) Tyson odysseyofnoises courtesc Max Memfis Kuchitsu Movie Plut Relive Movie Plut NDCP2 MAP19 Speed/ZDoom vdgg Tolwyn02 any Searcher mueller03 Max Memfis nerve MAP05,6,7 NM/Respawn Cyberdemon531 1monster MAP19 NM(100) (tas) doomdaniel95 cchest2 MAP24 NM(100) (tas) doomdaniel95 scythe2 MAP19-27,29,30 NM(100) (tas) doomdaniel95 Note by moderator: Do not use this thread as a way to pimp your own wads 0 Share this post Link to post
Looper Posted July 9, 2014 I forgot I had requested E4M6. I'm not interested on it anymore D: I would rather see it without TAS, heh. 0 Share this post Link to post
Memfis Posted July 13, 2014 Plutonia MAP26 new UV-Max record please? ("Do not touch this bloody map, its cursed..." - Anders in 1998 :-) 0 Share this post Link to post
Kotzugi Posted July 22, 2014 I suppose this is the best thread to ask this. I´m looking for speed runs of the Torment and Torture series. I´m a bit puzzled why I can´t find any on the DSDA. (tnte1.zip, tnte2.zip, tnte3.zip, tntle.zip as well as the compilation tutnt.zip* which are all on /idgames) (*specifically this one) Is there some kind of rule on modded WADs or is it simply the case that nobody has done any demos yet? 0 Share this post Link to post
Memfis Posted July 22, 2014 Well, these wads are for ZDoom and ZDoom isn't a good port for speedrunning because any demo might start desyncing after just one port update, plus it's quite far away from vanilla's behavior, which annoys a lot of people. So I imagine most players record ZDoom demos only on wads they are very passionate about, for example I made a demo for Tormentor's Austerity because it was my favorite wad like 7 years ago. 0 Share this post Link to post
Kotzugi Posted July 22, 2014 Ah thanks for the explanation Memfis. So almost nobody makes speed runs from ZDoom WADs? I didn't know that. Think I saw a playthrough of TUTNT on YouTube though. Would be nice to see a proper run or two though even if only on video. Too lazy now to check if there are any others. Might do it myself for fun. Cheers 0 Share this post Link to post
blob1024 Posted August 3, 2014 I'd like to see an uv-max of equinox map13. the level looks epic in some rooms, so the music do imho. there are just uv-speeds from creaphis if im right tho. i don't think i'll ever play wads with "hard changed" custom sounds/texture/bars, because for some reason i get sick very quickly playing those lol thats also the reason I've never played eternal for example. same goes for this equinox I just discovered :) 0 Share this post Link to post
Ribbiks Posted August 3, 2014 I'm not 100% sure, but isn't that map unmaxable? Like, iirc, there's not enough ammo to take out all the perches enemies (cybs in particular) 0 Share this post Link to post
blob1024 Posted August 3, 2014 Ribbiks said:I'm not 100% sure, but isn't that map unmaxable? Like, iirc, there's not enough ammo to take out all the perches enemies (cybs in particular) well, no idea about it, but nothing written about it either in creaphis speed demos nor in the general txt anybody has tried the map enough to confirm this? 0 Share this post Link to post
Ribbiks Posted August 3, 2014 apparently grazza made some comments about it some time back: http://www.doomworld.com/vb/post/541308 http://www.doomworld.com/vb/post/215069 no clear verdict, but it seems to be: "maybe possible? if so, damn hard". So I guess +1 on me being interested in seeing some attempts :D 0 Share this post Link to post
Veinen Posted August 3, 2014 The amount of infighting and absolutely perfect berserk-punching it would take to max that map would be ridiculous... 24 Cybers in the central area say hello for one. That lava tunnel filled with pinkies and spectres seems like jolly good time too, no radsuits and the invuln only lasts for so long so how are you going to deal with all that meat without wasting a ton of ammo? Other than linedef skipping of course, but counting on linedef skips in non-TAS maxes takes some kind of dedication in a map like this :p ...So I'd expect a j4rio maxdemo to pop up any minute now. 0 Share this post Link to post
j4rio Posted August 3, 2014 There's not enough ammo for those cybers, even if you were fully stocked from previous maps. 0 Share this post Link to post
blob1024 Posted August 3, 2014 umh. a pseudo max without the cyber killed? just to look how the map would look with enough ammo in a max run maybe. 0 Share this post Link to post
Ribbiks Posted August 3, 2014 on a side-note I'd love to see maxes of any Hellcore 2.0 maps. I decided to give the wad a whirl the other day and was taken aback by how fucking horrendously balanced it seemed. First map I ended up wandering into areas with hordes of imps/barons, had no weapons. It felt like it was theoretically possible, just way tedious and annoying. My knee-jerk reaction was to check for other people's max demos, see if I was missing some secrets or something, was surprised to see no demos, thought it was a pretty popular mapset. iirc a couple of the maps are buggy and require zdoom I think, is that why no demos? Or are the maps really just terrible to play? :p 0 Share this post Link to post
Phml Posted August 3, 2014 are the maps really just terrible to play IIRC that's the consensus. 0 Share this post Link to post
Andrea Rovenski Posted August 7, 2014 Kotzugi said:Ah thanks for the explanation Memfis. So almost nobody makes speed runs from ZDoom WADs? I didn't know that. Think I saw a playthrough of TUTNT on YouTube though. Would be nice to see a proper run or two though even if only on video. Too lazy now to check if there are any others. Might do it myself for fun. Cheers I did some RTAs of Stronghold and Zpack. I could maybe try UTNT, but probably wouldn't record demos. 0 Share this post Link to post
Crusader No Regret Posted August 7, 2014 Regarding Hellcore 2.0, the weapon availability improves on map 4; it's nothing but shotgun, chaingun, and chainsaw before then. Played through it years ago. 1 and 2 are awful for maxruns. 9 is tedious as well as 4. 10 isn't fun for me but others may enjoy it. 3 is probably doable but limited to shotgun/chaingun action. 8 appears to require jumping to maxrun. 6 is a storytelling map, utterly pointless for speedrunning. 11 has been done so I won't speak of it. So that leaves 7 and maybe 3,5, and 10. Really slim pickings as far as maps that might be interesting to do or watch a maxrun of. My random request is A.L.T. map 13 UV Speed. I could do it (eventually) but the quality would be awful. A large chunk of the map is skippable. 0 Share this post Link to post
Memfis Posted December 18, 2014 Warcade1 max would be interesting to see, it's a neat 90s map. 0 Share this post Link to post
ExclusiveAlias [CBD] Posted August 17, 2015 Anybody willing to tag team The Darkening EP.1 (UV-Fast)? I've already recorded:MAP TIME MAP01 0:59 MAP02 2:39 MAP03 1:50 MAP04 5:34 MAP06 2:41 MAP07 3:36 0 Share this post Link to post
IMX Posted August 31, 2015 Mayan Mishap (t-maya) Reconstruction/Decomposition (rc-dc) Monster Hunter Limited 1 & 2 (mohu1) (mohu2) UV-Max is desired, but not required. I might give Mayan Mishap a shot on UV-Speed myself. 0 Share this post Link to post
Aqfaq Posted September 7, 2015 I would like to see any full iwad UV max TAS. Maybe some easy episode from Ultimate Doom? Maybe some of you TASers could work together on a project like that? Just start from the first map and continue until you run out of motivation. Then let the next TASer continue from there. Eventually we have a full max run. Also, anyone wanna finish off Requiem map 27 tyson, so that I don't have to? The first half is easy, but it gets harder after the cyber demon kill. I can't quite survive to the end, because I need to punch too many barons. Attached is a very short failed demo that shows a shotgun guy absorbing 5 normal punches without dying. Doom wins, Aqfaq RAGEQUITS!rt27-shotgunner-fail.zip 0 Share this post Link to post