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Status Updates

Showing status updates posted in for the last 365 days.

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  1. Yesterday

    Project called ILION. The idea is to develop part of a city, with as many details as possible in the boom format, using 3D Duke Nukem textures (in my opinion, they are the best textures available for this type of maps) .The size of the map will be medium . Estimated duration when playing it: between 10 or 15 minutes. It will be a non-linear experience, with several buildings to explore, rewarding the curious. The total number of enemies is estimated between 50 or 75, located in groups of 5, 10, and up to 15, assigning the most numerous groups to defend important keys or paths. The difficulty will be low, the enemies will be easy to take down (the cacodemon will be the most dangerous enemy)

  3. Last week
  4. It's been ten years since I joined and four years since I last visited. Please don't make me regret this.

  5. Hey your doomshack is really good, congrats! ;) 

    I uploaded one of my worlds there!

  6. I noticed Revilution's map 12 is counted as one of the top 100 memorable maps :)

    Feels good that the changes we caused to the original map ended up in getting so much praise. E2's original design
    was definitely an idea that would have great if carried through the full episode

  7. still hate sheetrocking...

  8. Hello, Im introdusing my project. I want to make a sequel of second phase of Freedoom. I will publish a demo of game. The wad file can be downland below with ``FreeDM`` and ``GZdoom`` to play demo. If you my project interesd you tell me what i should add to final game. i hope you enjoy :)


  9. John Romero is the cyberdemon yep


  10. When Jimmy post his Deathless megawad i was really impressed that someone can made actuall megawad in just month and wanted to try it too but was afraid that i will burned out cause of my creativity and experience. Now i'm here ready to face the challenge and see what i can do. Because of my lack of free time i will give myself 1day spent/1map rule and hope i will not burned out :)

    1. Doomkid


      good luck, it's tough! I tried to do it earlier this month. Got to the 6th map on the 6th day and was bone dry for ideas! Just gonna sit on it for a few days and try again though

    2. Marlamir


      Thank you DoomKid very much.  Yeah idea/creativity is going to be huge challenge for me especialy, big thumbs up here to Jimmy in this one. I'm afraid im going to be dry after few maps as well.

    3. Voltcom


      Best of luck! I tried to do a full 32 maps in a month and oh my god did I lose motivation. Jimmy actually did a great write up on keeping motivated and planning ahead to create a full set. I think the best bet is to start small and not burn out, while designing gargantuan maps. Anyways, just keep at it and you'll surely accomplish more than you started with :P

  11. Hey, haven't checked in here in almost 2 weeks. How is everyone?


    I am married now! :-)










    1. Doomkid


      I'm really happy for you, 42. Wishing you the best!

    2. GarrettChan


      Congrats. Wish you luck on everything :D

    3. Voltcom


      Congrats! That's fantastic news!

  12. Here is a link to my review of the classic version of NJ Doom by @Enjay (posted today, 10/18/19).

  13. Sorry I haven't kept everyone updated. It's been a busy month for me.


    I played a last minute gig with my band, DIOXIS, this past Saturday. Had a gig yesterday, opening up for Mushroomhead... that was a blast. Now I have one more gig for the month, which is this Saturday.


    I did a little bit of editing and updating when I did get the chance. I decided to add Spring Pad sprites, instead of using Sectors, scripted a linedef to play a sound once crossed. Looked through examples of scripting to get the idea. Touched up MAP01, MAP02, MAP05.


    MAP07: Beachin' Bunny is on hold until all Spring Pads are replaced through out all 21 levels. It shouldn't take long though.



  14. Here is a link to my review of Blind Alley, Nukage by @Searcher (posted today, 10/16/19), kicking off the Blind Alley portion of my Community Chest deep dive.

  15. Earlier
  16. Here is a link to my review of Tayutayu by @Memfis (posted today, 10/14/19)

  17. There's an engine called LZDoom now.

  18. farts

    1. Miss Bubbles

      Miss Bubbles

      Get your farts out of here.

  19. can you make a version  of brutal doom for dos or no

  20. Quote

    I want diminishing lighting.
    I want vertical recoil
    I want full 1920x1080, instead of the 4:3 that Crispy Doom has.
    I want the projected crosshair, or as I like to think of it, the laser sight. Crispy Doom is the only one so far that has the projected crosshair that also locks on to enemies to show you where the auto-aim is pointing.

    Damn, Crispy has a lot of features I didn't even know about. As far as I'm aware, no other ports have crosshairs that lock on, they're all completely stationary and unchanging. Vertical recoil is possible in ZDoom-family ports, but it requires modding, I don't think it's a built in option.


    I think Crispy Doom is going to be the only port that has you covered on each of those points, it has everything but the widescreen support. Considering that the port is clearly going well beyond classic vanilla limits, perhaps Fabian would be open to including a toggle between 16:9 and 4:3 in some future build. I don't want to derail the original thread so I decided to respond here, but it couldn't hurt to send Fabian a message / asking him about the possibility of implementing it.

  21. Bear is good, yes.

  22. It is currently 00:16, I'm very tired...eh I'll go to sleep later.

  23. Slept 14 hours and 30 minutes last night. Don't get enough sleep on work days, then when I have a free day, all I do is sleep.

  24. The Golden Rule of Mapping : Appreciate others' creations, as you would like others to appreciate yours.



    1. Xyzzy01


      Wholeheartedly agree. I appreciate loads of people's work and nearly all types of maps, albeit silently whenever I have free time. Then again..  maybe people enjoy my stuff the exact same silent way... looks like feelings mutual! 😅

    2. antares031


      This is me, inside of my mind, whenever I see @Xyzzy01's cool pixel arts:



    3. Xyzzy01


      ROFL, thanks Anta! 💙

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