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Unloved

   (312 reviews)
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9 Screenshots

About This File

You wake up in your house. And you're all alone. The only thing that is with you, is your sanity. Or is it?


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JudgeDeadd

  

Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.

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Katamori

  
Very emotional, loved it.

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Traysandor

  
Ages ago, I submitted this wad for review in the /newstuff chronicles, the original review is still there, posted on May 11, 2010: http://www.doomworld .com/php/topstory.ph p?id=3234 (Down near the bottom). It later won a Cacoward in 2010. Not too long, but still one of my favorites for the atmosphere.

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everennui

  
This one is crafted well. The textures are perfectly selected and the hub implementation is fucking amazing! This is a genuinely scary mod. Custom textures/monsters from Realm667... it's really a treasure!

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Meril

  
This wad is awesome! Great atmosphere, creepy, lots of non-doom enemies. But... It is hard as hell. Almost impossible to go through. On start, is ok. Later is crampy and powerfull monsters, and the final is crampy and a freaking lots of powerfull enemies!

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Skullguy

  
Great maps and a great atmosphere,I really liked the first level.But the other maps had way too many fucking enemies.

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Guest

  
Amazing and breathtaking, a true master piece of horror, shooter, and about a tortured soul.

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Guest

  
damm son wr did u m8ke dis 10/10 bcuz of gud gaem

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Guest

  
I thought the multiple huge monster arena sections were too hard, and detracted from the atmosphere.

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Javulas

  
Great atmosphere. Totally worth the two hours I spent playing this .wad. Unfortunately, it got too hard at the end (fack load of Viles and Revenants, barely any health, no ammo), but otherwise, this tense .wad always kept you on your toes with nasty traps, some oshit jumpscares every once in a while, hardly any ammo to spare, and a whole lot of depressing environments. Good luck on your Steam Greenlight entry. This is how I found this .wad 8/29/2015

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Guest

  
Fun and great gameplay.I know unloved II is dropped,but I wish it was finished too. *sigh*

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NuMetalManiak

  
there is a ton of atmosphere here, but I think gameplay leaves quite a lot to be desired since it's so cramped most of the time.

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Guest

  
This is one of the most atmospheric wads I've ever played, if not THE most! The GZDoom effects that were used really added to the feeling of dread, and I enjoyed the gameplay and designs quite a bit, although there were a few moments where the difficulty could have been toned down just a tad. The Silent Hill references were well-done. 5/5, legendary!!!

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Guest

  
It's great but yet so fucking difficult.

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Guest

Unknown date

  
Really loved it, the levels are like eye candy, very dark and ambient. The additional monsters adds a need for new strategy, but this is my only complaint. The strategy I could only do was pray to survive the infighting, too many difficult enemies at one time. But other than that I hope to find more wads from you.

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MajorRawne

Unknown date

  
Well worth downloading to see what Doom 3 might have been like, if the designers had still had their wits. Creepy, frightening, albeit sometimes confusing in that annoying Silent Hill way, but once you're on track this is a horror masterpiece.

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Guest

Unknown date

  
Awesome wad! I loved the scary atmosphere it emitts. Good stuff. 10/5 would play again

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Guest

Unknown date

  
I've got to side with the high voters here. There were a few times I was stuck so gameplay alone would lose a point (4/5), but the value of the rest leads to an overall rating of 5 pretty easily. Just make sure you have shaders turned off and then it won't be pitch black and you'll see what this is all about.

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Guest

Unknown date

  
10/5. 5+5=10

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Guest

Unknown date

  
Atmospheric, scary, but still action-packed. Great WAD.

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Guest

Unknown date

  
The best pwad done so far, as evidenced by their score. It is a perfect fusion Doom-Silent Hill 4. Graphically perfect, use the motor (G)ZDOOM to perfection. It is hard, aesthetic, cold. Perfect music and new enemies well used. The traps are like Silent Hill. It's Doom, it's Silent Hill, is better than both. Second part please.

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Guest

Unknown date

  
Not my cup of tea but a real achievement and a good cross to bear for your hard work. I'd love to see something more classic from you sometime, not that this isn't great, but i'm a sucker for a real classic Doom feel. 5/5 for all things considered - phobosdeimos1

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Guest

Unknown date

  
Absolutely amazing! I just finished playing through and it was truly an amazing WAD. I had started working on my own custom just before Unloved had come out, and now I only hope that my wad will be half as epic as yours =D

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Guest

Unknown date

  
Great atmosphere. Very funny. 5/5

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Guest

Unknown date

  
Battle is just the repeat of same things after all. With too many cramped spaces, player can be stuck easily and will take unexpected annoying damage, and sometimes it just takes so many hours to kill all of monsters. There should be more usage of stronger weapons like BFG, and less seeking projectile by monsters if there's a trap of mass monsters with no enough space for that, because this map contains very nice detail and lighting of gzdoom and I know you don't wanna add the extra space for that.

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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