Walter confetti Posted February 21, 2015 Oblige generate pretty cool levels 1 Share this post Link to post
Kappes Buur Posted February 21, 2015 walter confalonieri said:Oblige generates pretty cool levels Indeed, especially the canyons and caves. http://i.imgur.com/PYk3vGt.png And, ohh the carnage. I like to play Oblige levels with Particle Fire Enhancer Mod (v0.8) and DrVenom8's Brightmaps. Plus, I include the odd skybox. 0 Share this post Link to post
Memfis Posted February 21, 2015 walter confalonieri said:Oblige generate pretty cool levels http://i.imgur.com/vzT0A0Dl.png Funny, at first I thought I'm looking at a TimeOfDeath screenshot. The texturing is just like in some of his maps. 0 Share this post Link to post
boris Posted February 21, 2015 Memfis said:I'm especially curious what are these letters on the bottom right from. Looks like the DB2 bitmap font texture: 0 Share this post Link to post
tourniquet Posted February 21, 2015 mouldy said:Something for the nova 2 project ah such gorgeousness... 0 Share this post Link to post
Da Werecat Posted February 21, 2015 Imma DEHACKED master. http://i.imgur.com/u7GqMk2.png http://i.imgur.com/bMkP3Mv.png http://i.imgur.com/K4fzNJK.png http://i.imgur.com/iiuZPZx.png 0 Share this post Link to post
StevieWolfe Posted February 22, 2015 Memfis said:Soon I'll be able to make a whole gallery out of these... I'm especially curious what are these letters on the bottom right from. http://i.imgur.com/uMf2rZW.png What hell lmao. What even is all that? 0 Share this post Link to post
Memfis Posted February 22, 2015 Lol no idea, it happens sometimes when I Alt+Tab from some fullscreen application back to the editor. It just displays some random garbage. As soon as I do something with it, it goes back to normal. 0 Share this post Link to post
scifista42 Posted February 22, 2015 Memfis said:Lol no idea, it happens sometimes when I Alt+Tab from some fullscreen application back to the editor. It just displays some random garbage. As soon as I do something with it, it goes back to normal. When I do this, my Doom Builder 2 just draws all floors as pitch black (instead of displaying floor texture). And yes, as soon as I do anything, it corrects itself. 0 Share this post Link to post
baja blast rd. Posted February 23, 2015 Been extremely frustrated with mapping lately, mostly due to being a noob, so it feels good to finally be able to consistently create areas that I like (as opposed to merely tolerate). :) Mouldy, that's nice stuff -- I especially like the use of the FIREMAG texture, which I thought was condemned to being fancy animated wallpaper. 0 Share this post Link to post
SuperCupcakeTactics Posted February 23, 2015 Screenshot from Zenith Zucchini http://i.imgur.com/oRPYVwX.png This map was supposed to be another single player map aimed at being pretty much 100% run & gun with ledges for the player to run through from one side of the map to the other, granting lots of directions of movement and a bit of doom parkour in a sense. In the state it is now I've decided it would probably work alot better as a deathmatch map. Planning to just keep it as just spare ideas and maybe finish this one to actually release as a deathmatch map. http://i.imgur.com/2FCIC6T.png http://i.imgur.com/2yPY28E.png http://i.imgur.com/6K494tr.png 0 Share this post Link to post
LigH Posted February 23, 2015 The last two posts are quite as contrary as can be... 0 Share this post Link to post
AD_79 Posted February 23, 2015 SuperCupcakeTactics said:Screenshot from Zenith Zucchini This map was supposed to be another single player map aimed at being pretty much 100% run & gun with ledges for the player to run through from one side of the map to the other, granting lots of directions of movement and a bit of doom parkour in a sense. In the state it is now I've decided it would probably work alot better as a deathmatch map. Planning to just keep it as just spare ideas and maybe finish this one to actually release as a deathmatch map. I'm seeing excessive amounts of texture mixing in this, in future maps, try and keep things visually consistent. 0 Share this post Link to post
Fletcher` Posted February 23, 2015 AD_79 said:I'm seeing excessive amounts of texture mixing in this, in future maps, try and keep things visually consistent. I think its intentional. Like he's trying to use every single texture in one map. If it has good gameplay I won't even care if its garish. 0 Share this post Link to post
Memfis Posted February 23, 2015 Yeah, I think all maps by Cupcake look like that. Very interesting and funny design. 0 Share this post Link to post
tourniquet Posted February 23, 2015 i guess i got carried away once again... 0 Share this post Link to post
durian Posted February 23, 2015 Very nice! Good use of curves and jagged edges. 0 Share this post Link to post
scifista42 Posted February 23, 2015 @rdwpa: Looks good, the areas could use more texture and light variation, but they're OK. @SuperCupcakeTactics: I like your crazy stuff, as I've told you in your threads - great variety and vividness, never boring. @tourniquet: Pretty awesome sight. 0 Share this post Link to post
mouldy Posted February 23, 2015 tourniquet said:i guess i got carried away once again... Wow, thats quite crazy, somehow horrible and beautiful at the same time 0 Share this post Link to post
gemini09 Posted February 23, 2015 Memfis said:Yeah, I think all maps by Cupcake look like that. Very interesting and funny design. Agreed. It's like an amusement park where textures are the rides. I feel like running around in that last screenshot. 0 Share this post Link to post
Walter confetti Posted February 23, 2015 tourniquet said:i guess i got carried away once again... Looks pretty cool.. 0 Share this post Link to post
Olroda Posted February 23, 2015 rdwpa linked: Pictures. I'd say that the second image looks best of those three. The enviroment has a sterile, somewhat hospital-like look. A laboratory, perhaps? 0 Share this post Link to post
SyntherAugustus Posted February 23, 2015 http://i.imgur.com/Ucd6mNl.jpg Another layout. This time outdoors. I think this may be the center area for a small map. 0 Share this post Link to post
scifista42 Posted February 23, 2015 @BlackFish: IMO, the 3D floor needs a different texture. Something more firm looking, preferably metallic, to better resemble a human-made bridge. 0 Share this post Link to post
Rayziik Posted February 23, 2015 tourniquet said:i guess i got carried away once again... ... I give up. That's just amazing. 0 Share this post Link to post