dobu gabu maru Posted April 1, 2020 (edited) What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. The winning wad must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD DARK SCYTHE HERE<<< April Fool’s! We’re not playing Hell Revealed II—it’s Scythe time baby! I was sent Boom compatible map scraps some time ago by legendary mapper Eric Alm, and thanks to Project DARK I was able to complete this thing in time for April! Big thanks to everyone that contributed—putting together such a deadly project in such a short amount of time is no simple task. The DS team hopes you sincerely enjoy Dark Scythe! Reminder that the project is still in beta, so please note any bugs or compatibility issues you may experience. Maplist for Dark Scythe (editors in parentheticals): EPISODE I: REAPER’S DELIGHT MAP01 - “The Dark Shadow” (dobu gabu maru) MAP02 - “Blood Fort” (RottKing) MAP03 - “Lost Garden” (AD_79) MAP04 - “Danger Zone” (Super Mighty G) MAP05 - “Beware the Knifeman” (cannonball) MAP06 - “Valley of Screams” (Dragonfly) MAP07 - “When Light Fades” (Marcaek) EPISODE II: BLOOD IN THE WATER MAP08 - “Enter the Wetland” (RonnieJamesDiner) MAP09 - “River Rafting” (Steve D) MAP10 - “The Devil’s Docks” (Chris Hansen) MAP11 - “Ghostship” (Aurelius) MAP12 - “The Undertow” (Breezeep) EPISODE III: FOREST OF ICE MAP13 - “Shudder” (Pegleg) MAP14 - “A Blizzard of Bullets” (Alper002) MAP15 - “Frost Bite” (YeOldeFellerNoob) MAP31 - “Crystalline” (Xaser) MAP32 - “Mt. Cruel” (Scotty) MAP16 - “A Cold Day in Hell” (an_mutt) EPISODE IV: THE DESCENT MAP17 - “Six Feet Under” (Tarnsman) MAP18 - “Toxic Caves” (DJVCardMaster) MAP19 - “Killer Catacombs” (crunchynut44) MAP20 - “Afrit’s Revenge” (Obsidian) MAP21 - “Hellhole” (an_mutt) MAP22 - “King of the Shadows” (Breezeep) EPISODE V: GROVE OF FLESHY THINGS MAP23 - “Overgrown” (esselfortium) MAP24 - “Gutpunch” (dobu gabu maru) MAP25 - “Gate of Teeth” (Breezeep) MAP26 - “Baal’s Bowels” (skillsaw) MAP27 - “Run From Us” (traversd) EPISODE VI: THE MELTED WORLD MAP28 - “World on Fire” (an_mutt) MAP29 - “Magma Diving” (dobu gabu maru) MAP30 - “Scion of the Suncity” (dobu gabu maru) (there's also a couple bonus maps if folks wanna play them ;) ) BONUS CONTENT TBA -------- OLD THREADS Spoiler The DWmegawad Club Metathread 2012 BF_THUD! Community Chest 4 Jenesis MAYhem 2012 2013 Memento Mori Interception 2002: A Doom Odyssey Hadephobia Coffee Break & Fava Beans & Double Impact HYMN Stardate 20X6 & Monochrome Mapping Project Realm of Chaos Back to Saturn X E1 & Favillesco E1 Kama Sutra Unholy Realms & Zone 300 Vile Flesh Ultimate Doom 2014 Whitemare & Sacrament Scythe Epic 2 Whitemare 2 Sunder & Countdown to Extinction Doom 2 the Way id Did MAYhem2048 Stomper Back to Saturn X E2 Going Down Rylayeh & Crimson Canyon & Azagthoth Serenity & Eternity & Infinity 2015 Resurgence Requiem ConC.E.R.N.ed & Draft Excluder Doom 2 Reloaded Valiant Scythe 2 NOVA II STRAIN Icarus: Alien Vanguard Sunlust Plutonia 2 Revolution! 2016 50 Shades of Graytall & Erkattäññe Hell Revealed Vanguard, Hell Ground, Bloody Steel Eternal Doom Japanese Community Project Ancient Aliens Bloodstain Estranged Alien Vendetta THT: Threnody & No Rest for the Living Hellbound Echelon & Mutiny 2017 TNT: Evilution TNT: Revilution No End in Sight Speed of Doom Urania Newgothic Movement II & Deus Vult II Slaughter Until Death & The Evil Unleashed & Obituary Moonblood Crumpets & Stardate20X7 & Rush Plutonia Revisited Community Project 3 Heures d’agonie 3 The Darkening, The Darkening 2, & Crusades 2018 Reverie Tangerine Nightmare & UAC Ultra & Realm of Shades Eternal Slumber Party Super Mayhem 17 99 Ways to Die & The Troopers’ Playground & The Talosian Incident Dimension of the Boomed & MAYhem 2016 Struggle Disjunction, Scythe X, Counterattack Heroes’ Tales Doom 404 Memento Mori 2 Deathless 2019 A.L.T. Dawn of the Dead & Earth & Classic Episode Eviternity Avactor & Deadly Standards ESP 2 SIGIL & Nihility & Back to Basics Whispers of Satan Witness of Time & Monument & Unwelcome Bloodspeed MAYhem2019 & Alienated Plutonium Winds & Master Levels for Doom II Congestion 1024 2020 NOVA IIIHellscape & Preacher & Deadly Standards 2Doom II: Hell on Earth Edited April 1, 2020 by dobu gabu maru 24 Share this post Link to post
an_mutt Posted April 1, 2020 Posting on the ground floor of a legendary thread. Good job, everyone. 2 Share this post Link to post
TheNoob_Gamer Posted April 1, 2020 So this is basically the v1.0 release announcement of Project Dark? Interesting. 1 Share this post Link to post
Snikle Posted April 1, 2020 (edited) Well I already wrote the first 20 writups for HR2... This looks interesting though, so I'll try and give it a go. Probably won't be all on the same days though, since I lost my little headstart. My HR2 bits will surely come in handy soon. 0 Share this post Link to post
dobu gabu maru Posted April 1, 2020 3 minutes ago, Snikle said: Well I already wrote the first 20 writups for HR2... Don't worry, I'm sure we'll get to HR2 very soon! 2 Share this post Link to post
DuckReconMajor Posted April 1, 2020 (edited) This whole chain of events has me reeling, great job dobu edit: I may have missed it but just to be sure, these are Boom-compatible -complevel 9 maps, correct? edit2: re-reading my original post it might be taken sarcastically, let me clarify I am very excited edit3: god dammit dobu Edited April 1, 2020 by DuckReconMajor 4 Share this post Link to post
Horus Posted April 1, 2020 Could we just make HR2 May's pick without voting? In any case, I will be participating this month 1 Share this post Link to post
AFallingObject Posted April 1, 2020 I'm calling April Fools before I download. I've also started HR2 already, but I'm only 2 maps in. 0 Share this post Link to post
Arbys550 Posted April 1, 2020 (edited) I saw a post a little bit back hinting at something like this and thought "Could be Erik Alm, but no way!" Turns out I was right. I can't wait to play this. EDIT: Map01 This didn't look like a scythe map. There were too many colors imo, they kinda clashed. Also it lacked the free-flowing movement that the old scythes had. It was too cramped. I was just playing my way through and then... Spoiler Spoiler APRIL FOOLS! You really got me good. It dawned on me when I saw the intermission screen lol. So are we playing HR2 this month, or are we still playing through all of this? Edited April 1, 2020 by Arbys550 2 Share this post Link to post
Terrcraft Posted April 1, 2020 Is this the closest thing to a Scythe 3? 0 Share this post Link to post
Horus Posted April 1, 2020 (edited) Oh ffs we've been had these are all Dead Simple maps! The 'Eric Alm' was kind of a clue lol 0 Share this post Link to post
AFallingObject Posted April 1, 2020 Look at MAP30. I was in stitches. Good prank Dobu. 0 Share this post Link to post
Snikle Posted April 1, 2020 (edited) Ah hell, he got me good. So what is the regular part of map01 from? So how deep does the prank run? is "Dark Scythe" a real thing that will happen eventually? Is Dark Scythe the real "Project Dark" or is this something more? Was the entire project dark thread just a lead up to this? Edited April 1, 2020 by Snikle 0 Share this post Link to post
Terrcraft Posted April 1, 2020 >Mfw the prank funny but it still hurts 3 Share this post Link to post
esselfortium Posted April 1, 2020 MAP29 and MAP30 here are the greatest levels I've ever seen. 5 Share this post Link to post
esselfortium Posted April 1, 2020 BTW, I'm looking forward to seeing folks play through MAP23 -- it's a tricky one :) 2 Share this post Link to post
Chainie Posted April 1, 2020 The name and autorship of the project is real or it's part of joke too? I'm not asking about maps, because they are joke, obviously. 2 Share this post Link to post
Nine Inch Heels Posted April 1, 2020 Map 01 Cute opener with a few "barbs", and a simple but fun twist towards the end. A few points that grabbed my attention for one reason or another: Why is it, that virtually every ~32 map project that aims to have progression across the maps cannot help itself when it comes to these plain boring time sinks which are the seemingly mandatory corridor/door pinkies? I will never understand what the big idea is with those things, they do nothing but waste time and soak up some ammo. Why not avoid those time eaters, and instead place a bit less ammo? Like, who's gonna take any damage from those things anyway? Don't get me wrong, I'm a huge fan of traditions, this one though... Kill it with fire, nuke it, if that's what it takes. And you don't even provide a zerk/chainsaw/shotgun for that little shit to make it just a little less "time-wasty"? Come on, man! Boring pistol "action" aside, once you're in the clear and relieved a shotgunner of his trademark weapon, the map starts to feel "actually dynamic™". The Rocket Launcher is well placed and encourages exposure to some "thorns" in order to gain quick access to desirable but at least slightly risky firepower. The lost souls seem to appear a bit late to the party, which kinda makes them being there a bit less relevant for rocket launcher use, so nuke the cacos and such fast, and then pepper the LSs. The 2 revenants at the red key are a bit too tame for my liking. If you know they're there you can easily spam them down with 3-4 rockets, no repercussions whatsoever, and even when playing blind they're not particularly threatening. I think 3 revenants from 3 different angles on UV might be a whole lot more interesting, and actually threatening (albeit still very manageable) for that matter. Yellow key trap was fun enough thanks to the slightly awkward terrain, and the baron is fine to deal with if you still have some rockets to spare, if you don't then this one might just be a bit on the chewy side. On my way to the exit I notice a vile and some imps behind a fence, but didn't expect said fence to be "usable". Flicking the YK door open didn't trigger the vile and his crew either, so I try working the fence and to my surprise it works right away instead of being a secret of some sort. Good to know for UVmax routing, since grabbing the RL and then quickly dealing with AV + Imps might be a viable route for fastest possible overall killspeed. Speaking of "workable" midtextures, I wonder if that's how one gains access to the radsuit, and with any luck that secret might even by-pass that damn pinkie in the corridor, too.... Fingers crossed that it does, because I didn't check... The exit fight is a fun diversion from how the rest of the map "behaved", and I kinda wonder why it isn't made more difficult or something, but then again, might as well keep it simple, because why not? Gameplay in this one ranges from "Why do I do this again?" to "Okay, the map has its moments". Mixed bag for me personally, but a worthwhile appetizer nonetheless. Visually it's clean, slick, with neat highlights where it matters. MIDI choice isn't my cup of tea. I get why the MIDI is what it is, though. :P 6 Share this post Link to post
Nine Inch Heels Posted April 1, 2020 40 minutes ago, esselfortium said: BTW, I'm looking forward to seeing folks play through MAP23 -- it's a tricky one :) Ask and you shall receive: DS23_NIH.zip Fun map, cool solution to the problem. I like. 4 Share this post Link to post
Diabolución Posted April 1, 2020 36 minutes ago, esselfortium said: BTW, I'm looking forward to seeing folks play through MAP23 -- it's a tricky one :) sl4tm.zip 2 Share this post Link to post
Snikle Posted April 1, 2020 There's gonna be the real DWMC thread coming soon, right? I mean, we're not actually playing Dead Simple clones for a month, are we? 0 Share this post Link to post
NuMetalManiak Posted April 1, 2020 Out of retirement for some Deceptive Similes 3 Share this post Link to post
Nine Inch Heels Posted April 1, 2020 2 minutes ago, Snikle said: I mean, we're not actually playing Dead Simple clones for a month, are we? I sure hope we are. There's some fun stuff to be found in these maps. 1 Share this post Link to post
Horus Posted April 1, 2020 I sure hope we aren't. I mean it's a fun prank and all but the fact is most people voted for HR2, not a month of Dead Simple clones. Besides, it's April Fools Day, not April Fools Month 1 Share this post Link to post
AFallingObject Posted April 1, 2020 I second no more dead simple clones. Let´s do HR2. 0 Share this post Link to post
Snikle Posted April 1, 2020 Oh shit, I just realized "Dark Scythe" can be abbreviated "D.S." This really was planned from the start, wasn't it? Heh heh... 1 Share this post Link to post