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Nine Inch Heels

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About Nine Inch Heels

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  1. PSA wrt custom textures:

    In case somebody asks how to include textures into their wads, it might be a good idea to ask why these textures need to be included in the wad to begin with. Or maybe just mention that it is entirely sufficient for a first or second ever map to point out that the map in question needs to be loaded alongside a texture pack like cc4-tex, for example.

     

    I have had several cases in the last two weeks, in which a single map came with a whopping filesize of 13MB-14MB, because someone just slammed the entire cc4-tex into their wad for reasons unknown.

     

    Eventhough we live in the era of fast internet and seemingly infinite space on harddrives, this is something I find to be rather annoying. Not only do some people not have infinitely large hard drives, some also have not so fast internet. Not to mention how pointless it is to download a texture pack several times over, just to be able to playtest and provide feedback.

    1. Show previous comments  1 more
    2. Not Jabba

      Not Jabba

      Personally, I would much rather all required textures be included in a wad than have slightly smaller downloads. However, I think it's a good idea to teach new mappers how to trim out their unused textures using Slade.

    3. The_MártonJános

      The_MártonJános

      I recall merging all existing iWads with one of my grandiose-to-be-released-someday pWads back then in 2010 with SLumpEd. Heck, that was some crazy shit hugeass filesize for a poor, defective mapset to remember - and of course, all of the rather little effort put into that just went wasted square the same year, heh.

    4. Remilia Scarlet

      Remilia Scarlet

      "Premature optimization is the root of all evil."

       

      I don't see it as being too big of a deal when it's in the design phase, especially if it's not a community project.  But once it's in the release candidate phase, it's time to start trimming all unused textures.  Doing so before then, however, is a waste of time that distracts from the job of designing the level, and may introduce problems down the line.  Plus it still eats up extra space since you have to keep a local copy of the optimized WAD until it's completely finished.

       

      In the mean time, there's always 7z and tar.xz, as well as pngout/advzip for recompressing PNGs and ZIPs.

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