purist Posted August 18, 2012 Going to download this now and start playing tonight. I'm a little intimidated as the some of the maps have a reputation for being huge and that's not to my usual taste but I'm sure the quality will shine through. 0 Share this post Link to post
Yoman282 Posted August 19, 2012 Hmm, I have plenty of free time so i'm gonna start playing right now. Good job guys! 0 Share this post Link to post
Xaser Posted August 21, 2012 Okay, guess I'll be the first to bring it up in this thread: MAP21 is the most epic and amazing thing I've seen in Doom since Deus Vult 2. There is absolutely no way to overstate this. Seriously, these screenshots speak for themselves: (Ignore the weapon mod -- I was lame and tested it with one of mine :P ) Megafine awesome work, Kass. I had to leap ahead and give it a runthrough before playing through anything else ('cept TGH's MAP12, which is superb as well especially in the gameplay department). So yeah, based on the 3-ish maps I've seen so far, I'd call this a contender for a certain annual something-or-other. :P 0 Share this post Link to post
Crimson Dusk Posted August 21, 2012 One-upping Xaser here, map20/21 are super-amazing things. :) I think map10 deserves two special mentions as well. The other goes to the incredible soundtrack of it. EDIT: Not taking the big fights near the end of map10 into account though. Lots of revs/cacos/knights without enough rockets or cells to take them down, making it rely on the SSG, which got tedious. This was on a pistol start. 0 Share this post Link to post
DoomQuaker Posted August 21, 2012 Yeah very thanks for the work in this CC4, I'll play as soon as possible 0 Share this post Link to post
Not Jabba Posted August 21, 2012 Crimson Dusk said:I think map10 deserves two special mentions as well. The other goes to the incredible soundtrack of it. [/B] It's a very cool song, but I actually moved it to map 8 in my personal copy because it might as well have been made for that level--fits it like a glove. 0 Share this post Link to post
Aleaver Posted August 22, 2012 Glad to see the project released! Thanks to The Green Herring for keeping this going! Kick ass level set! 0 Share this post Link to post
DoomQuaker Posted August 22, 2012 +1 for the Quake 2 track +1 for the beautiful levels and textures When I'm finished with this I'm sure it will be a +100 ;) 0 Share this post Link to post
ducon Posted August 22, 2012 I wandered in a few maps. Geee, it is hard. O_o 0 Share this post Link to post
The Green Herring Posted August 23, 2012 There is now an idgames/ HTML page for this WAD! You may find it here: http://www.doomworld.com/idgames/?id=16911 The opening post has been updated with this link as well. 0 Share this post Link to post
Zahid Posted August 23, 2012 played it whole wad is great... Map 21 is 1 of the best maps i ever saw.... 0 Share this post Link to post
Gez Posted August 23, 2012 I like how the text file, in the boilerplate section at the end, says this (about using the GothicDM textures):The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. No, actually, they cannot -- unless you have a time machine. 0 Share this post Link to post
The Green Herring Posted August 23, 2012 That's because the disclaimer that sentence and the relevant links are part of is what the text file for the GothicDM resources says you must include if you want to use them. Don't blame us for Adelusion and co. not considering the possibility of cdrom.com no longer existing. ;) 0 Share this post Link to post
The Doomist Posted August 24, 2012 This looks AWESOME! Once I'm done typing this comment, I'm downloading it, playing it, and then say how awesome it is again! 0 Share this post Link to post
T-Rex Posted August 24, 2012 Been checking out LPs of Community Chest 4, and so far, the first few maps look pretty impressive. I don't know about the size of the maps and all, but I can tell that that the first fewy are not as overwhelmingly long and tedious as the CC3 maps. Nevertheless, I can't judge entirely until I play the megawad myself. Hats off to the Community Chest team for finally releasing this megawad. I bet it's an improvement over the first three Community Chests. 0 Share this post Link to post
rampancy Posted August 25, 2012 thanks for all the hard work. everybody brought their best effort and the results speak for themselves. i like the new visual themes, greens and gothic and a nice blue sky. every once in a while i think "holy shit i'm still not there!?" but i'm enjoying every minute of this. 0 Share this post Link to post
DoomQuaker Posted August 25, 2012 I hope in next years we'll see Community Chest 5 :) 0 Share this post Link to post
TimeOfDeath Posted August 25, 2012 Y'all should start CC5 at the start of next year and give a one year time limit. 0 Share this post Link to post
Shadow Dweller Posted August 25, 2012 If I'm still an unemployed bum by the time CC5 starts up, I'll probably join in. 0 Share this post Link to post
Traysandor Posted August 26, 2012 gggmork said:Yeah, yeah, yeah, get your "longest duration spent making it" or whatever its called cacoward. You mean the Mordeth Award. Anyways, I've seen a number of maps already thanks to certain TNS sessions and such, but I look forward to actually sitting down and playing... (Along with a LONG queue of other megawads that never get finished due to RL time constraints) Anyways, congrats to everyone for the official release! 0 Share this post Link to post
Enclave Posted August 26, 2012 Guys AMAZING WAD. I am LOVING IT Just a quick one, On Map 11, the Exit has 4 buttons, I push all of them and they just make the noise and nothing happens... is this a puzzle or am I missing something? 0 Share this post Link to post
The Green Herring Posted August 26, 2012 Enclave said:Just a quick one, On Map 11, the Exit has 4 buttons, I push all of them and they just make the noise and nothing happens... is this a puzzle or am I missing something? You're missing something. ;) Spoiler There's a power core you have to turn on first. 0 Share this post Link to post
Enclave Posted August 26, 2012 Of course! Doh, yep just found it Cheers! 0 Share this post Link to post
DoomQuaker Posted August 26, 2012 Completing the last map on ultra violence completely f****d up my left arm, no more Doom for today. Anyway great wad, this is already among my favourites 0 Share this post Link to post
Nevanos Posted August 29, 2012 Edit: eh disregard, found it in the end. 0 Share this post Link to post
Vermil Posted August 29, 2012 The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack. 0 Share this post Link to post
WH-Wilou84 Posted August 29, 2012 Vermil said:The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack. Indeed :o It worked fine in older versions ( including cc4pbeta ), I don't know what happened since then... 0 Share this post Link to post
The Green Herring Posted August 29, 2012 Vermil said:The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack. [WH]-Wilou84 said: Indeed :o It worked fine in older versions ( including cc4pbeta ), I don't know what happened since then... ... God damn it, Jimmy. This was after he updated his level to fix bugs, and I trusted him not to be that foolish! Oh, well. 0 Share this post Link to post