Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Unloved

   (320 reviews)
Sign in to follow this  

Guest

9 Screenshots

About This File

You wake up in your house. And you're all alone. The only thing that is with you, is your sanity. Or is it?


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

D3rpyD00dlez

  

I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.

Share this review


Link to review
Yousuf Anik

  

Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.

 

However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!

Share this review


Link to review
bowserknight

  

This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.

 

What I like:

+the overall theme

+your house being a hub area

+the dark atmosphere

+the semi open-endedness of the progression

+there are no jumpscares or anything of that sort

+the fact that the game remembers your progress while alternating between maps

+the music

+the difficulty, even tho it is indeed a little too much sometimes

 

What I dislike:

-A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area)

-the ending feels meh

Share this review


Link to review
kuirivito

  

This totally has a super great vibe. I love the whole atmosphere of this wad and honestly the music was definitely that perfect level of droning that digs into your psyche. It reminded me of the OST from the original Silent Hill. Overall, a wonderful job, would love to see another one from this creator!

Share this review


Link to review
Dooooooom

  

This mod is good with ALAN its super super cool and gives the spokenes and this is my first ever review so good

Share this review


Link to review
Maribo

  

A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.

Share this review


Link to review
DuumausTunti

  

Love it or hate it, you have to admit that this mod has easily one of the best atmospheres ever made for a Doom mod. The idea for your home being a hub where you can access levels is really cool! When you open new areas and collect keys it gives a great feeling of progression.

 

Even though I gave it 5/5 stars doesn't mean it doesn't have flaws. The problems I had were getting a little lost while trying to memorize the doors and areas that require specific keys to unlock. Also later the game becomes a little bit slaughtery with the absurd amount of enemies that you have to fight against. Fighting against tons of enemies in tight corridors and small rooms were not really fun at all and the final boss was kind of lame.

 

Lastly, a really solid, fun and creepy mod to play. I played this mod on October and it boosted the atmosphere by a ton. It was also cool to see new monsters that have been also seen in some of Tormentor667's levels.

Share this review


Link to review
Tindalos

  

Silent Hill style wad, with interesting map design, non-linear gameplay and a lot of custom textures and enemies. Good challenge to play. Great atmosphere and the custom content is well integrated into the adventure. I got a ton of enjoyment out of this one and even replayed it a few times with various settings. 

Share this review


Link to review
Havoc Crow

  

Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.

Share this review


Link to review
Katamori

  
Very emotional, loved it.

Share this review


Link to review
Traysandor

  
Ages ago, I submitted this wad for review in the /newstuff chronicles, the original review is still there, posted on May 11, 2010: http://www.doomworld .com/php/topstory.ph p?id=3234 (Down near the bottom). It later won a Cacoward in 2010. Not too long, but still one of my favorites for the atmosphere.

Share this review


Link to review
everennui

  
This one is crafted well. The textures are perfectly selected and the hub implementation is fucking amazing! This is a genuinely scary mod. Custom textures/monsters from Realm667... it's really a treasure!

Share this review


Link to review
Meril

  
This wad is awesome! Great atmosphere, creepy, lots of non-doom enemies. But... It is hard as hell. Almost impossible to go through. On start, is ok. Later is crampy and powerfull monsters, and the final is crampy and a freaking lots of powerfull enemies!

Share this review


Link to review
Skullguy

  
Great maps and a great atmosphere,I really liked the first level.But the other maps had way too many fucking enemies.

Share this review


Link to review
Guest

  
Amazing and breathtaking, a true master piece of horror, shooter, and about a tortured soul.

Share this review


Link to review
Guest

  
damm son wr did u m8ke dis 10/10 bcuz of gud gaem

Share this review


Link to review
Guest

  
I thought the multiple huge monster arena sections were too hard, and detracted from the atmosphere.

Share this review


Link to review
Javulas

  
Great atmosphere. Totally worth the two hours I spent playing this .wad. Unfortunately, it got too hard at the end (fack load of Viles and Revenants, barely any health, no ammo), but otherwise, this tense .wad always kept you on your toes with nasty traps, some oshit jumpscares every once in a while, hardly any ammo to spare, and a whole lot of depressing environments. Good luck on your Steam Greenlight entry. This is how I found this .wad 8/29/2015

Share this review


Link to review
Guest

  
Fun and great gameplay.I know unloved II is dropped,but I wish it was finished too. *sigh*

Share this review


Link to review
NuMetalManiak

  
there is a ton of atmosphere here, but I think gameplay leaves quite a lot to be desired since it's so cramped most of the time.

Share this review


Link to review
Guest

  
This is one of the most atmospheric wads I've ever played, if not THE most! The GZDoom effects that were used really added to the feeling of dread, and I enjoyed the gameplay and designs quite a bit, although there were a few moments where the difficulty could have been toned down just a tad. The Silent Hill references were well-done. 5/5, legendary!!!

Share this review


Link to review
Guest

  
It's great but yet so fucking difficult.

Share this review


Link to review
Guest

Unknown date

  
Really loved it, the levels are like eye candy, very dark and ambient. The additional monsters adds a need for new strategy, but this is my only complaint. The strategy I could only do was pray to survive the infighting, too many difficult enemies at one time. But other than that I hope to find more wads from you.

Share this review


Link to review
MajorRawne

Unknown date

  
Well worth downloading to see what Doom 3 might have been like, if the designers had still had their wits. Creepy, frightening, albeit sometimes confusing in that annoying Silent Hill way, but once you're on track this is a horror masterpiece.

Share this review


Link to review
Guest

Unknown date

  
Awesome wad! I loved the scary atmosphere it emitts. Good stuff. 10/5 would play again

Share this review


Link to review
  • File Reviews

    • By Li'l devil · Posted
      I really like Memento Mori for its distinct vibe. A lot of its maps feel either slightly desolate and empty (especially after you kill the monsters), or pretty cozy. Most wads don't capture the same feel, including wads from roughly the same era. My favorite maps in terms of feel are Hell's Kitchen, Not That Simple, Inmost Dens II, Stoned, City of the Unavenged.
      Of course, Memento Mori has maps that are passable or are outright bad, but I see the bad maps as just road bumps in the adventure. And as you replay the wad and get more familiar with each map, you begin to appreciate even the bad maps more.
      One of the most distinct things about MM is its music, because, uniquely, Mark Klem wrote not only dynamic action tracks for it, but also some ambient tracks. They make the maps they appear on feel quite eerie. The use of ambient music is one of the things that distinguishes MM from any of its follow-ups, in a good way, IMO.
      Note about the difficulty: on HNTR the difficulty is very inconsistent because some maps have very bad skill level balancing (on them HNTR plays basically like UV). Maps like Showdown can suddenly proceed to destroy you if you've been playing too casually. On UV the wad is more consistent difficulty-wise, but playing MM on UV doesn't feel fun for me, especially from pistol starts. Too many bullet sponge enemies and the difficulty can get too overwhelming sometimes. Oh, and Kinetics on UV is just insane. This might actually be the map you will quit MM on if you're playing on UV only.
    • By PsychEyeball · Posted
      Resurgence is a spiritual sequel to Speed of Doom, this time led by Josh Sealy almost exclusively: Darkwave0000 will only appear to take the MAP32 slot this time around. Most of the maps in this project are remade versions of an unfinished WAD named Surge, whose mission statement was hot level starts forcing the player to go deep into the level to get the supplies they need to start fighting back the opposition. While Resurgence features plently of that, it also isn't afraid to pursue new ventures and go off-script every once in a while. I'll admit it right here: I was not the biggest fan of Josh Sealy's work in Speed of Doom as I found a lot of his work to be shaped by abject cruelty and a desire to annoy the player as much as possible. However, this WAD sees Josh take a huge leap forward in mapping maturity.   Like Speed of Doom, Resurgence is split into episodes and is more or less a continuation of the events in Speed of Doom; you actually start out the action in Hell. You eventually get teleported to an infested moonbase then ride a time spiral vortex thingy to be whisked several hundreds of years in the future. This also means you will be forced to do a few levels with pistol starts, as some levels will kill you in order to escape. As for the looks of the chapter, Josh clearly have picked up a few tricks ever since Speed of Doom: the levels all look gorgeous, with the moonbase levels being the most meticulously crafted. The hell levels also look very good and take inspiration from Scythe 2's hell aesthetics. My least favorite chapter looks-wise would be the future techbase (with the exception of MAP 26 "The Library" which is beyond stunning), but I'll overlook it mainly because it looks a lot like a souped up Plutonia Experiment, whose looks I never enjoyed in the first place.   If you disliked the popup monsters from Speed of Doom, you will still have to contend with those in Resurgence, but with far less frequency. However, there's gonna be a few parts here and there where Resurgence will want you dead and there won't be much you can do about it the first time around. Pop up cyberdemons and archviles at point blank range is not a gesture I appreciate. Chaingunners, arachnotrons and mancubi might be the most represented monsters in the WAD, so make sure your dodging and hiding game is up to par. Also, something which will be tested throughout the whole WAD will be your straferunning skills; Josh is fond to make gaps look impassable or impractical to get through and we're talking about jumps that need to be done to finish levels, not only to get secrets!   Difficulty-wise, this is a little easier than Speed of Doom but don't come into Resurgence thinking this will be a cakewalk. Even the "puny" Hell episode still has some hot scenarios that will be difficult to tackle; other episodes won't turn the heat much higher but as you advance through the WAD, so do the frequency of slaughter maps. MAP 11 "Twi-Lite Massacre" is the first taste of absolute carnage one gets, but Josh is surprisingly accomodating to the player here. Supplies are over abundant and problematic monsters (Pain Elementals and Arch-viles) are kept to a minimum. It's non-stop feel good carnage in this homage to Darkwave's Twilight Massacre (get it? Josh's map is Twi-lite because it's easier and leaner!). Other highlights of the Hell chapters are MAP 4 "A Fistful of Imps", MAP 7 "Gauntlet", MAP 9 "Scorching Savannah" and MAP 10 "The Courtyard", which features pretty floor pattern to keep your feet safe from the lava.   The techbase episode is the most consistent of all 3 episodes difficulty-wise, with the harder levels hidden away in the secret map slots. MAP 12 "Homecoming" has the patented Surge formula with one of the WAD's most explosive beginnings, but the action afterwards is no slouch either. MAP 14 "Hyper-Spelunking" is one big encounter in a cavernous tech facility with a cyberdemon monitoring your progress throughout the whole map. MAP 18 "Excavation Project" mostly eschews the usual template and gives way for the largest and biggest level of the WAD. Josh has a tendency for his maps to feel claustrophobic to the player so it's nice to see him explore new territory. Speaking of exploration, Josh uses the MAP31 slot to attempt to emulate Xaser in the totally bonkers "Festering Wicked Helix Sectors". whose time travel and shapeshifting shenanigans make it instantly memorable. MAP32 has Darkwave0000 try to imitate Josh's Poison Ivy II; the mid-sized overstuffed jungle nightmare becomes a giant slaughter behemoth sprawling with over 2000 monsters and is very reminiscent of his work in the 3 Heures D'Agonie series. I still like this more than Poison Ivy II.   The future techbase episode starts with a bang: MAP 21 "Ravages of Time" is a redux of MAP 20 "Waves of Darkness", but set in a troubled future where the base got overgrown with vegetation. Scythe 2's influence comes full circle as Resurgence decides to appropriate itself its custom monsters: the plasma marine and the Afrit. Both monsters thankfully got a nerf: the plasma marine is much, more slower and the Afrit lost about half its HP pool. Combat in this map is much more meandering and meditative, which makes it stand out from the rest. But MAP 22 is there to remind that you're playing Resurgence: "Mount Katoomba" is a gorgeous mountain level with nice sceneries and deadly combat. MAP 24 "Nuclear Winter" takes you back to Speed of Doom's first 5 maps, except Hell froze over. But from here on out, Resurgence plays the slaughter card, so continue no further if the word "slaughter" annoys you. MAP 25 "Technoprison II" has you stage a prison break, except the inmates still hate you more than their captors and results in the densest, craziest fight yet. MAP 27 "Where The Poison Ivies Grow Wild" scales up the Poison Ivy formula to a much bigger battlefield, but expect the journey to be as plodding and glacial as you desperately try to carve some safe space for yourself. MAP 30 "Eternal Redemption" starts out as the most claustrophic map yet, as you attempt to escape a small pyramid only for the fight to spill outside in a giant hurtful lava lake where supplies are not abundant. Depending on how you proceed, you may legit make this level unwinnable so plan carefully.   I held back for a while with this WAD because I was left with somewhat a bad taste with Speed of Doom. Maps like Resurrection, Poison Ivy II, Hais Temple and The Ruins of Kalnik gave me a negative opinion of Josh as a mapper. He's not always perfect with Resurgence; I disliked the platforming segment of MAP 3 "The Cavern of Lost Souls" which takes center stage over everything else, a few maps like MAP 5, 16 and 17 don't really stand out in any way, MAP 19 "Quadrilateral Rampage" takes an attempt at a freeform sandbox map but fails in its execution by being too unclear in its intended progression and MAP 29, "The Quiet Before The Storm" is neither a wind-down map or a good action map; it overstays its welcome and goes on for way longer than it should. But otherwise, this map set greatly exceeded my expectations and turned me into a Josh believer. This is a big improvement from Josh's contributions to Speed of Doom and here, he has proven he has the skills, muse and capabilities to make a compelling, must-play megawad. Four and a half stars, rounded down this time, due to issues that keep nagging me.
    • By Ebber · Posted
      Very impressive levels, joy to play in 2024
×