RonLivingston Posted November 26, 2023 On 3/2/2023 at 11:01 PM, Veddge said: Miss you, Tom. Whos Tom? Tom Hyena White? 0 Share this post Link to post
RonLivingston Posted November 26, 2023 I thought it was Tom White, Because I miss Hyena and hes been gone for a long time now 0 Share this post Link to post
ShallowB Posted November 27, 2023 The handwringing about copycats is so weird because one of the core aspects to this wad is that it is a play on a previously existing and very popular trend. There have been people making creepy Doom wads of their own houses for decades! And even after the twist happens, the wad takes you into liminal spaces and backrooms, both concepts that already existed and have had countless fan-driven expansions, additions, and “copycats.” It makes explicit mention of a number of its own inspirations. All art is in some way inspired by what came before. All art inspires what comes after. Insisting that something must exist in a vacuum is unrealistic. 24 Share this post Link to post
baja blast rd. Posted November 27, 2023 That ^. There have also been, for years, lots of creepy house maps that have nothing to do with this particular myhouse style, so make sure you don't confuse them. Even attributing "An influx of experimental maps" to myhouse would not be an assumption I'd rush. There has been a lot of experimental wads this year (I Can't Give You Anything, Defy the Omphalos, Liminal Doom and The Settlements, Head Trauma ... list goes on), some of them even channeling that feeling of "backrooms" very well, and many of these predate myhouse's development and/or have absolutely nothing to do with it. There are a lot of these wads because "experimenting" already existed outside of myhouse. If anyone pops up whining about copycats it's a safe bet they're "Guy who has only played myhouse.pk3, playing his second experimental wad: 'Getting a lot of "myhouse.pk3" vibes from this...'" 27 Share this post Link to post
DSC Posted November 27, 2023 7 hours ago, baja blast rd. said: If anyone pops up whining about copycats it's a safe bet they're "Guy who has only played myhouse.pk3, playing his second experimental wad: 'Getting a lot of "myhouse.pk3" vibes from this...'" Reminds me too of all the people on the internet who have never heard metal before saying whenever they come across a new song that it is "Doom-inspired" or that "Mick Gordon helped with composing it", even if it is the most radically different type of stuff compared to nu-Doom's soundtrack. 2 Share this post Link to post
SkeletSpook Posted November 27, 2023 On 11/26/2023 at 6:32 PM, jmac said: I know very little about the analog horror genre, so I can't really speak on that. People taking inspiration from other maps is normal in the doom community, and generally isn't frowned upon at all. Just look at how many projects out there are being made in the style of plutonia, or tnt, or scythe. The point I was trying to make is that even if there was a flood of maps like myhouse, there would be nothing wrong with that. It doen't matter whether they're inferior, as long as the mappers have put some actual effort and care into it and not just blatantly plagarized the source of inspiration (which would get them banned here anyways), then the maps would be worth having here. And my first point still stands. I haven't seen a single copycat; just plenty of people worrying about copycats. Oh the analog horror comment was just to illustrate how quickly new ideas in internet horror become derivative and diluted through oversaturation. Same with the Backrooms/Kane Pixels example. The concept of the Backrooms has been around for a while but it really blew up after the Kane Pixels video. After that happened a lot of people started making their own Backrooms videos in Blender because it's relatively easy to do. But a lot of those videos are also very low quality and miss what made the original Backrooms concept or the Kane Pixels video interesting. I was curious if that kind of thing would happen in the wake of MyHouse as well. When it exploded in popularity I remember seeing posts from people who admitted they had never even played Doom before but were suddenly inspired by MyHouse to start making their own wads and I wonder how many of those people stuck around. 16 hours ago, ShallowB said: The handwringing about copycats is so weird because one of the core aspects to this wad is that it is a play on a previously existing and very popular trend. There have been people making creepy Doom wads of their own houses for decades! And even after the twist happens, the wad takes you into liminal spaces and backrooms, both concepts that already existed and have had countless fan-driven expansions, additions, and “copycats.” It makes explicit mention of a number of its own inspirations. All art is in some way inspired by what came before. All art inspires what comes after. Insisting that something must exist in a vacuum is unrealistic. Oh yes definitely, it borrows very heavily from existing stuff, but it also really takes advantage of being a Doom wad. It's not like Vedge wanted to build a backrooms game and chose to do it as a Doom wad, but it plays a lot with the history and expectations of Doom wads. The popular internet horror trends it relies are what helped it gain such a big audience outside of Doom and I wonder how many of those people have stuck around and are trying to make their own wads, without perhaps completely understanding the Doom-context in which it exists. Anyway I'm not really trying to argue anything here. As I said, my posts are mostly out of curiosity. I'm fascinated by how these internet horror trends evolve and now Doom has been caught up in it too in a way. 2 Share this post Link to post
unraveler Posted November 28, 2023 On 11/27/2023 at 4:34 AM, baja blast rd. said: If anyone pops up whining about copycats it's a safe bet they're "Guy who has only played myhouse.pk3, playing his second experimental wad: 'Getting a lot of "myhouse.pk3" vibes from this...'" Getting déjà vu to the whole Metroidvania situation, where people think that Hollow Knight is the only original one, and everything else are HK rip-off! 1 Share this post Link to post
Wolfenfan Posted November 29, 2023 (edited) I don't know if this is too old to reply yet but Spoiler who posted it if both you and your friend are dead in universe 0 Share this post Link to post
scorpion Posted December 3, 2023 I was actually hoping to see maps inspired by this. I would expect there to be many inferior ones, but hoping to see one or two being truly innovating. 0 Share this post Link to post
LadyMistDragon Posted December 3, 2023 (edited) I dunno about inspired necessarily but..... End Times Data Corruption Normal Underhalls There are a couple of others that I think sort of play off of GZDoom's advanced reality-bending capabilities in horrific ways but I don't remember the names right now and can't really look them up now. Edited December 3, 2023 by LadyMistDragon 5 Share this post Link to post
Moai Posted December 10, 2023 This is my first post, and I thought it would be apt to do it here, as myhouse.wad brought me back to Doom 27 years later. I was just a runt when Doom released, and to say it consumed my childhood would be an understatement. For some 3 years I played Dooms 1 and 2 ad nauseum, and could have probably recreated both games pretty reasonably from memory. By the time Final Doom released though, I was squarely onboard the Quake hype train, and never looked back. That is, until myhouse.wad exploded on the internet, and I found myself downloading GZDoom. I think everything that could be said about this wad has already been said, so after I finished it I was eager to explore more immersive Doom experiences, and by someone's recommendation in this thread I downloaded Grove (which I liked a lot), and then Eviternity. The latter kicked my ass so hard, I felt compelled to go back and uv-max all IWADs from scratch. Fast-forward a few months, I have now beaten Doom 1 (and ep 4, which I hadn't played as a kid), Doom 2, TNT, Plutonia and SIGIL, and am now working my way up xvertigox's WAD progression list, currently having a blast with Base Ganymede. I spent the last 6 months playing nothing but Doom, falling in love with it all over again, and with so many WADs to play I don't see myself stopping anytime soon. Just to take a quick break I fired up Borderlands yesterday, and was baffled by how slow and clunky it felt. It's like a veil has been lifted, and I can see how much was lost in the past few decades. Anyway, I imagine the myhouse hype has died long ago, but I'll always be grateful for it bringing me back to my roots. 21 Share this post Link to post
Kyka Posted December 10, 2023 @Moai Welcome back. Thanks for sharing your thoughts. 2 Share this post Link to post
LadyMistDragon Posted December 10, 2023 11 hours ago, Moai said: This is my first post, and I thought it would be apt to do it here, as myhouse.wad brought me back to Doom 27 years later. I was just a runt when Doom released, and to say it consumed my childhood would be an understatement. For some 3 years I played Dooms 1 and 2 ad nauseum, and could have probably recreated both games pretty reasonably from memory. By the time Final Doom released though, I was squarely onboard the Quake hype train, and never looked back. That is, until myhouse.wad exploded on the internet, and I found myself downloading GZDoom. I think everything that could be said about this wad has already been said, so after I finished it I was eager to explore more immersive Doom experiences, and by someone's recommendation in this thread I downloaded Grove (which I liked a lot), and then Eviternity. The latter kicked my ass so hard, I felt compelled to go back and uv-max all IWADs from scratch. Fast-forward a few months, I have now beaten Doom 1 (and ep 4, which I hadn't played as a kid), Doom 2, TNT, Plutonia and SIGIL, and am now working my way up xvertigox's WAD progression list, currently having a blast with Base Ganymede. I spent the last 6 months playing nothing but Doom, falling in love with it all over again, and with so many WADs to play I don't see myself stopping anytime soon. Just to take a quick break I fired up Borderlands yesterday, and was baffled by how slow and clunky it felt. It's like a veil has been lifted, and I can see how much was lost in the past few decades. Anyway, I imagine the myhouse hype has died long ago, but I'll always be grateful for it bringing me back to my roots. Yeah, it's always great to hear from other people! 0 Share this post Link to post
Goldar Posted December 16, 2023 On 11/27/2023 at 8:44 AM, RonLivingston said: Whos Tom? Tom Hyena White? Why, Tom Hanks, of course. 0 Share this post Link to post
NightRiding Doom Posted December 19, 2023 (edited) I saw it mentioned in this thread that Mutahar (SomeOrdinaryGamers) made a video. Here is his video, with heavy spoilers. This is totally different from the usual gameplay videos and his investigative journalist style comes through. EDIT: Stumbled upon the video by accident. Video: Spoiler 1 Share this post Link to post
jazzmaster9 Posted December 19, 2023 4 hours ago, tumedaskihutaja_37685 said: I saw it mentioned in this thread that Mutahar (SomeOrdinaryGamers) made a video. Here is his video, with heavy spoilers. This is totally different from the usual gameplay videos and his investigative journalist style comes through. EDIT: Stumbled upon the video by accident. Video: Hide contents I started following mutahar back in 2012-2013 when he was still doing Game CreepyPasta stories. This video was such a nostalgia trip. 2 Share this post Link to post
Chameeleoh Posted January 15 (edited) Spent the whole day playing this. couldnt stop. loved every second of it. real labor of love this was. thank you for releasing this to the world. The fact that the map came with a whole googledrive detective rabbit hole 👏 👏 👏 Got pretty emotional at the true ending. Great message. Never thought a doom mod would stick with me so much after playing. Edited January 16 by Chameeleoh : Needed to ad more. 1 Share this post Link to post
TheCorinthian Posted January 16 Plot twist...The doom engine created the wad. 1 Share this post Link to post
whatsthatbuttondo Posted January 20 i joined the forum because of MyHouse what a brilliantly twisted experience! i've never seen anything like it i notice Veddge has been curiously silent since starting this thread which further adds to the mystery 1 Share this post Link to post
Andromeda Posted January 20 14 hours ago, whatsthatbuttondo said: i notice Veddge has been curiously silent since starting this thread which further adds to the mystery He's busy making MyHouse2.wad. 3 Share this post Link to post
DoomGuy999 Posted January 20 14 minutes ago, Andromeda said: He's busy making MyHouse2.wad. or, as the hidden grave barcode implies, he is dead and never made the map 2 Share this post Link to post
Gregor Posted January 21 17 hours ago, Andromeda said: He's busy making MyHouse2.wad. This is not a true statement btw. Just in case. 0 Share this post Link to post
DoomGuy999 Posted January 21 1 hour ago, Gregor said: This is not a true statement btw. Just in case. I think it was just a joke, but if it was true it would be a hell of a wad. Could you imagine more mazes and secret portals and hidden references? 0 Share this post Link to post
Kelis98 Posted January 28 (edited) So I first played this wad back in late spring of 2023, and it was a hell of an experience. Especially as a fan of stuff like mysteries, liminality, etc. Story was also interesting from what I can make of it and got from other people. The levels were varied, had a great atmosphere, and felt like unlocking new secrets. Plus hearing about the technicality of how it works is also neat. Hadn't really read through this thread outside of glancing at the first few and last few pages. Has made me more interested in checking out other Doom wads, especially creative ones. Since I figured if I downloaded GZ doom for this mod and after playing it I wanted more, might as well check out other stuff. Edited January 28 by Kelis98 4 Share this post Link to post
Joyeuse Posted February 1 (edited) I'm very late to this, but I just finished playing and I wanted to share what I thought. You’ve eloquently recontextualised the Doom tradition of taking one's house and putting monsters in it, and I would argue even the very gameplay structure of Doom, and I think it’s amazing for a work to share that kind of dialogue with its inspirations and with its audience. I also think this work uniquely gets how one seems to be removed from 'our reality', and placed instead at an interstice between individually absurd yet cumulatively 'possible realities', by this feeling... and I appreciate how it’s impossible to get a clear, singular picture of exactly what ‘went wrong’ because. That's what it's like. The facts of the past, present and future begin to blur together and become only possibilities, and it thusly begins to feel absurd to even try to view them as 'facts'. And at this point one learns that gallows humour comes naturally. I can only imagine how our hero must then have bawled his eyes out at the sight of that sunset. He's so much stronger than he knew. Thank you for guiding me through this gap in the fabric of our reality. Also fuck you for putting ‘that’ sound in it. Edited February 2 by Joyeuse 5 Share this post Link to post