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Mordeth

Doom Pictures Thread 2023

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7 hours ago, lucius said:

That looks like a 2D interior distance field (aka distance to the closest wall at any interior point). What is the intended use?

That's right, it was an idea for pathing that didn't pan out.

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On 9/5/2023 at 6:16 AM, StormCatcher.77 said:

Completed deathmatch map for the Culling Strike project, Zandronum. Textures by Makkon

QH3TM3Yl.png 4x84CZrl.png

  Reveal hidden contents

CrI9eLQl.png  NLWgyLrl.png

XMfd432l.png  lI30ZkPl.png
QxnmnVQl.png  SH4bGLBl.png
dzJgHWil.png  ec6S3Xgl.png

 

 

 

Really amazing looking stuff, reminds me of some of the later maps in Doom 3. :)

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4 hours ago, Dreemurr Deceevurr said:

 

what am i looking at

some awesome speed running arena that branches into different rooms with spectacular menu's with groovy f1 lore

made in slade with zdoom

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On 9/5/2023 at 7:14 PM, Craneo said:

While talking in the D64 Discord server I realized the D64 two-bladed Chainsaw does look a bit like a bunny

So here, a Bunsaw!

134658084_minutedoodle.png.f42e59d88fde977a219bfd99a0fc1719.png

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9 hours ago, kaleb. said:

i'm going to finish and release something for once i swear to god.

You and me both! Real nice looking shots btw! I believe in you!

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8 hours ago, MAN_WITH_GUN said:

Starting vacation. Finally.

 

IMG_20230909_075821.jpg

 

(My map on a background, will resurrect that probably in October)

Cool mug.

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