TwinBeast Posted April 17, 2014 Tango said:more from my last post: http://imgur.com/a/gobe8 Mmm.. cement... .. Another day.. another level.. 0 Share this post Link to post
Walter confetti Posted April 17, 2014 mrthejoshmon said:Nice, the second shot reminds me somewhat of Dis from Ultimate Doom. Thanks... actually, like the original plutonia, is based upon an original doom level... but i don't tell what level i take... 0 Share this post Link to post
Ledillman Posted April 18, 2014 Something VERY w.i.p I started working on some minutes ago There's nothing too much on it, but i'll just continue with the empty spaces to the left, center and right to connect it with another area and stop there, or i'll won't be able to reach the god damn deadline. __ Oh, btw, Jimi, i love your screenshot, reminds me a lot of plutonia, that's good... in my opinion. 0 Share this post Link to post
Obsidian Posted April 18, 2014 http://oi60.tinypic.com/qz4opd.jpg Some fun with TNT. 0 Share this post Link to post
purist Posted April 18, 2014 Visions of Hell #05 : the Grueller This one was a bit of a grueller to make, taking a week longer than the other 4 levels. Just some thing balancing to tinker with and secrets to add now though. 0 Share this post Link to post
Xegethra Posted April 18, 2014 That's quite nice. Looks like a rather sunny pleasant day in that second image. I like the dripping blood on those floating platforms. 0 Share this post Link to post
Katamori Posted April 18, 2014 Obsidian, are you serious? SILVER with some ancient bricks? :D 0 Share this post Link to post
Obsidian Posted April 18, 2014 Katamori said:Obsidian, are you serious? SILVER with some ancient bricks? :D I think it looks quite stylish, thank you very much. :P 0 Share this post Link to post
purist Posted April 18, 2014 Xegethra said:That's quite nice. Looks like a rather sunny pleasant day in that second image. I like the dripping blood on those floating platforms. The light level is 176 so perhaps sunny but maybe not so pleasant :-) those floating platforms are crushers. Katamori said:Obsidian, are you serious? SILVER with some ancient bricks? :D I'm not a fan of silver in generally but there is an art in juxtaposing clashing textures and I think this is just on the right side of that line. 0 Share this post Link to post
mouldy Posted April 18, 2014 purist said:Visions of Hell #05 : the Grueller haha the grueller is such a great name, impossible to say without using an evil voice. 0 Share this post Link to post
Xegethra Posted April 18, 2014 I dunno, that sunny sky looks rather inviting! 0 Share this post Link to post
Phobus Posted April 19, 2014 My hundredth released map (later today) - Big Woodchip. It follows on from Woodchip and Woodchip Woodchip in the 2nd and 3rd Abyssal Speedmapping Sessions. Those of you familiar with where I'm getting these names from should know to look out for a Bigger Woodchip at some point, too ;) http://i.imgur.com/T6HVow4.png 0 Share this post Link to post
TwinBeast Posted April 19, 2014 Ledillman: Thanks. Your level could have some brighter details.. now it's all so dark. purist: Cool stuff. First shot reminds me of the lost soul corridor in The Pit. Phobus: Congrats on the 100! Looking good. -- M04: Cooked (or whatever)... This one took a bit longer, had a really bad headache last night. 0 Share this post Link to post
Phobus Posted April 19, 2014 Thanks Jimi :) Have a couple more images whilst I'm placing Things: http://i.imgur.com/3Dd4xhi.png http://i.imgur.com/sltXfy7.png 0 Share this post Link to post
FireFish Posted April 19, 2014 Testing some wall rock/metal/hell textures in a small canyon. looks interesting in openGL modes : http://i1062.photobucket.com/albums/t488/frognap/doomworld%20previews/Screenshot_Doom_20140419_192409_zps41ad13ae.png I can live with it in software rendering : 0 Share this post Link to post
Marcaek Posted April 19, 2014 The textures themselves are alright, but I think they tile rather poorly across long surfaces(like in the first shot) everything else looks alright, kinda STRAIN-ish too. 0 Share this post Link to post
FireFish Posted April 19, 2014 Marcaek said:The textures themselves are alright, but I think they tile rather poorly across long surfaces(like in the first shot) everything else looks alright, kinda STRAIN-ish too. thank you. Good point, i will have to fix the tiling problem. seems to be a small batch of darker dots ruining it. - fixed now with 80 percent more rust http://i1062.photobucket.com/albums/t488/frognap/doomworld%20previews/doom00_zpsd36e0c9c.png 0 Share this post Link to post
Ledillman Posted April 19, 2014 Jimi said: Ledillman: Thanks. Your level could have some brighter details.. now it's all so dark. ... Hmm, actually the darker parts of it (mostly all what yo ucan see) is just 128 on brightness, not that dark i think, but it can be the textures chosen. Anyways i'm focusing in giving it a good lightning effect so it should look better when i finish it... probably. 0 Share this post Link to post
NuMetalManiak Posted April 19, 2014 a proposed automap layout of a deathmatch map. I plan on adding something to the right side as well as minor detail to it. edited: 0 Share this post Link to post
Woolie Wool Posted April 20, 2014 E1M3 is progressing (slowly): The 0.5 rifle sprites replace the chaingun. It's mostly a cosmetic change, the actual behavior difference is minimal. 0 Share this post Link to post
Da Werecat Posted April 20, 2014 I did the same recently, although I used the bigger rifle (PMACA0). Nice shots, I like the contrast. 0 Share this post Link to post
Marcaek Posted April 20, 2014 Hurricyclone said:http://i.imgur.com/TotJRmm.png a proposed automap layout of a deathmatch map. I plan on adding something to the right side as well as minor detail to it. edited: It looks pretty linear, mostly due to the hallways. I'd ditch most of them and replace with their own areas, then connect everything a little better. 0 Share this post Link to post
TwinBeast Posted April 20, 2014 Woolie Wool: The rifle looks pretty similar to the shotgun, might be confusing, unless you also change the shotgun... -- Mean while... Lamentations... 0 Share this post Link to post
purist Posted April 21, 2014 I'm looking forward to the end result of all your nice screenies Jimi 0 Share this post Link to post
jmickle66666666 Posted April 21, 2014 https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140310_160639.png i'm literally the worst person 0 Share this post Link to post
franckFRAG Posted April 21, 2014 I like your first one screen Jimi, pretty id-like :) 0 Share this post Link to post