Gez Posted July 17, 2015 Jaxxoon R said:Oh yeah Linguica, don't forget that Sonic Robo Blast apparently recently added Zdoom's skybox system. I'm not exactly sure if it's the exact same code, but it's worth looking into. EDIT: AND Zdoom's TEXTURES lump format. I believe those to be independent implementations. 0 Share this post Link to post
Jaxxoon R Posted July 17, 2015 Still, the only way to know for sure is to have a look through the Robo Blast source, or ask the developers themselves for clarification. 0 Share this post Link to post
Marnetmar Posted July 17, 2015 Kappes Buur said:This is now 7 years old, but it might do How did you make this, if you don't mind me asking? 0 Share this post Link to post
scifista42 Posted July 17, 2015 Both Linguica's and Kaapes Buur's graphs look like generated by Graphviz. (although I'm not 100% certain about the Kaapes Buur's one) 0 Share this post Link to post
mikeo007 Posted July 17, 2015 I don't know what this is going to be yet, if anything. Using the gothic texture pack, the general theme is supposed to be some sort of crypt. 0 Share this post Link to post
Kappes Buur Posted July 17, 2015 Marnetmar said:How did you make this, if you don't mind me asking? re: Doom_engine_genealogy.png I didn't make it myself. It was made by GhostlyDeath and posted in 2008. Unfortunately I cannot find the thread anymore. 0 Share this post Link to post
gemini09 Posted July 17, 2015 mikeo007 said:I don't know what this is going to be yet, if anything. Using the gothic texture pack, the general theme is supposed to be some sort of crypt. http://i.imgur.com/fl3pHFZ.png Looks good! I like the use of that window texture on the ceiling. Makes it look like the sun is lurking outside! 0 Share this post Link to post
Rayziik Posted July 18, 2015 It's been awhile.. Here's MAP19: Mourning Palace There's a lot of ground to cover in this map, so these screens are only of some of the more prominent areas. I had a lot of fun making this map, it was a challenge to transpose it from my dream into doombuilder. 0 Share this post Link to post
SYS Posted July 18, 2015 A couple screenies of my first Heretic map. I haven't had this much fun mapping in a long time. 1 Share this post Link to post
Frisky Posted July 18, 2015 mrthejoshmon said:I found out how to make text screens. Teach me, sensei... 0 Share this post Link to post
scifista42 Posted July 18, 2015 SYS said:A couple screenies of my first Heretic map. I haven't had this much fun mapping in a long time. http://i.imgur.com/sPkcbg5.png http://i.imgur.com/VDyaina.png Please make it less dark. 0 Share this post Link to post
SYS Posted July 18, 2015 scifista42 said:Please make it less dark. Brighten your monitor :D. But yeah I see your point. I'm mapping from my TV, which is much brighter than my other displays. The screenies do look dark on those ones. 0 Share this post Link to post
Jaxxoon R Posted July 19, 2015 I wanna join the overly-dark club I'm attempting to put together a horror map as fast as I can. 0 Share this post Link to post
Tracer Posted July 19, 2015 Jaxxoon R said:I wanna join the overly-dark club http://i.imgur.com/EXR9Nwpl.png I'm attempting to put together a horror map as fast as I can. Hahahaha 0 Share this post Link to post
darkreaver Posted July 19, 2015 Couple of screens from the never-to-be-finished RoD: 0 Share this post Link to post
Tristan Posted July 19, 2015 Hot damn that looks nice. The second one looks like it would be right at home in Crumpets or Sunlust's middle maps. 0 Share this post Link to post
scifista42 Posted July 19, 2015 Awesome, darkreaver. IMO, the texture variety, coloring and lighting is just as perfect as it can be for the given architecture, which itself is great, and everything else too. 0 Share this post Link to post
molten_ Posted July 19, 2015 looks amazing darkreaver, please finish it! :) 0 Share this post Link to post
Tristan Posted July 20, 2015 So about 2 months ago, some of you will remember I made a fairly decent looking start area for a DMP2015 map. In those 2 months, I've been making progress at blisteringly fast speeds. Brace yourselves for the map layout Yeah that's right, in those 2 months I added a WHOLE square! And the best bit is, I might delete it anyway :D (getting terrible deja vu here :P) 0 Share this post Link to post
Jaxxoon R Posted July 20, 2015 You should just get drunk. That way you won't even care what shape it is. You'll get a map in no time~ 0 Share this post Link to post
gemini09 Posted July 20, 2015 Eris Falling said:In those 2 months, I've been making progress at blisteringly fast speeds. Brace yourselves for the map layout http://i.imgur.com/6o4F47Pl.png Yeah that's right, in those 2 months I added a WHOLE square! And the best bit is, I might delete it anyway :D (getting terrible deja vu here :P) Don't worry! Be happy! Well, I'm kind of in the same boat. I'm still mixing and matching textures. So far I have one 16.000 by 16.000 square, and a few sectors inside. :p TraceOfSpades said:I am the epitome of maturity. http://imgur.com/BmRHJc8 I chuckled :( 0 Share this post Link to post
Annunakitty Posted July 20, 2015 Darkreaver, those screens look incredible! 0 Share this post Link to post
Protester Posted July 20, 2015 Rayzik your map looks solid bro. The whole entrance there looks like something from diablo 2, really cool stuff. If you are interested in using that in a bit of a mapping project, PM me! 0 Share this post Link to post
Tracer Posted July 21, 2015 Got bored at work during a slow period, so I doodled a monster I thought of that is like a shadow hybrid of an archvile and an imp. Imp height, ranged attack like an imp, just a lot faster and higher damage. Can ressurect low tier monsters, cannot do the summon hellfire attack. Large hands with elongated fingers like an archvile. Also has a clawing melee attack. 0 Share this post Link to post
Protester Posted July 22, 2015 TraceOfSpades said:Got bored at work during a slow period, so I doodled a monster I thought of that is like a shadow hybrid of an archvile and an imp. Imp height, ranged attack like an imp, just a lot faster and higher damage. Can ressurect low tier monsters, cannot do the summon hellfire attack. Large hands with elongated fingers like an archvile. Also has a clawing melee attack. http://i.imgur.com/3xPpBNi.jpg I like the idea, a bridge between monsters, like the arachnorb's in valiant, the perfect bridge between lost soul and cacodemon. You might be on to something here! 0 Share this post Link to post
Tracer Posted July 22, 2015 Protester said:I like the idea, a bridge between monsters, like the arachnorb's in valiant, the perfect bridge between lost soul and cacodemon. You might be on to something here! Why, thank you! I've also never played valiant. Maybe I'll give it a shot. 0 Share this post Link to post
FireFish Posted July 22, 2015 Info for the Mods ; this image is 800x633 and 241kb 0 Share this post Link to post