kristus
Megablast!

Posts: 10273
Registered: 07-00 |
Tango said:
i am not necessarily disagreeing with kristus but i would like to hear his elaboration on why he dislikes it
Some of it has to do with the basic qualities of Doom's design not transforming well to a nitty gritty realistic world representation. It just looks fake, like the patch work it is. It doesn't really hold together. The demon itself is particularly absurd looking, and not in a good way. Someone mentioned his arm I believe, which just looks like a stuffed sausage. Though things like that can be improved, so I'm not saying it's not possible. But as you build up detail in resources like texture and character, also the world will require more intricacy to go together with these new resources.
But also part of it is because of the artistic missteps in the piece. Like the lighting being pretty weak quality. He floods the scene with lightning even though he hints at it being a dark area. You see dark corners. But even though there are no less than four light sources in the actual picture, he still adds a fifth behind the player's shoulder. This light source is completely redundant and all it serves to do is flood the scene with light that makes it lose all depth.
As an artist, you should "never" opt for soft light unless there's a reason for this in the scene. Light together with lines is what you use to create depth in a 2d image. But in this case, there's really not much of either. Yougot a simple 1 point perspective with really no overlapping lines to speak of and on top, flooded light which makes all objects look more cut and paste into the scene than they need to do. If he felt the light sources he had were positioned in a way that didn't help the scene, he should have picked another screenshot to base it off of, or moved the light sources.
Last edited by kristus on 02-21-13 at 08:59
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