Mogul
Senior Member

Posts: 1716
Registered: 01-01 |
A useful weapon set is probably the best thing I can contribute to the list. A weapon set where each weapon is frequently used because, as different as each weapon is, it's got its situations where it totally shines. That probably means there can't be like 10 different kinds of machineguns and pistols, though, a la COD. This isn't just true in multiplayer or singleplayer, exclusively. If you get it right in one of those modes, it will largely carry over into the next.
Probably the best example I can think of for such a weapon set is Quake III. Relatively small number of weapons, but every one is used frequently (with overall preference to RL, I suppose) because your situation and demands change constantly and some weapons are more ideal than others, per situation. DOOM II is a pretty good example of this, as well, at least for the upper two-thirds or so of weapons.
There's a kind of balance, there. It's not that "all guns are equal." It's just that they're all useful in certain situations. Some situations make this or that gun awful, but this other gun better. But those other guns have their situations where they shine. This feat is lost in many games, particularly in the wake of "realistic, military" shooters. I see no reason why it has to be this way, though. It's not as if in real life combat, you have access to this huge variety of machineguns. This design maxim ought to be achievable with "realistic weapons," too.
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