Obsidian Posted February 28, 2015 http://i58.tinypic.com/svpim1.png Mind the pointy bits. 0 Share this post Link to post
Avoozl Posted February 28, 2015 Reminds me of that map in Blood, the one based on a lumber mill with saws that looked similar to those. 0 Share this post Link to post
Obsidian Posted February 28, 2015 Avoozl said:Reminds me of that map in Blood, the one based on a lumber mill with saws that looked similar to those. Heh, that's kind of where I got them from. 0 Share this post Link to post
Fuzzball Posted February 28, 2015 Oooh what kind of music are you putting in? 0 Share this post Link to post
Obsidian Posted February 28, 2015 FuzzballFox said:Oooh what kind of music are you putting in? Haven't decided. I've currently got the Centipede Battle from American McGee's Alice as a placeholder, but I can't stick with it considering I don't have a MIDI for it. 0 Share this post Link to post
Soundblock Posted February 28, 2015 Obsidian said:http://i58.tinypic.com/svpim1.png Mind the pointy bits. Are they standard hurt sectors, or some fancy insta-hit magic? Looks neat. 0 Share this post Link to post
Obsidian Posted February 28, 2015 Soundblock said:Are they standard hurt sectors, or some fancy insta-hit magic? Looks neat. At the moment I've got a crusher suspended over a voodoo doll to simulate getting hit by the blades, but I'm thinking of having a stationary invisible DeHackEd object that rapidly deals contact damage so I can make the map more multiplayer friendly. It's an idea I've wanted to do for a while now. :3 0 Share this post Link to post
Memfis Posted February 28, 2015 Will be a submission to Slaughterfest, probably rejected but I'll try anyway. Just because I want to redeem myself for my SF2011 entry which wasn't even slaughter. 1 Share this post Link to post
schwerpunk Posted February 28, 2015 It's nice, but it makes my eyes hungry for red or green. 0 Share this post Link to post
mrthejoshmon Posted March 1, 2015 I think I like the 90's mapping style a little bit too much, my mapping now looks like it is from 94. 0 Share this post Link to post
Marnetmar Posted March 1, 2015 There's good 90's mapping and bad 90's mapping. I'd say yours leans more toward the good side :P 0 Share this post Link to post
Du Mhan Yhu Posted March 1, 2015 mrthejoshmon said:I think I like the 90's mapping style a little bit too much, my mapping now looks like it is from 94. Hows that TPBM.wad coming along? 0 Share this post Link to post
baja blast rd. Posted March 1, 2015 Looking better Jaxxoon. I'm assuming the green/rock area is from a 2D sidescroller? BlackFish said:http://i.imgur.com/h8lQkvx.jpg Expander zap! Gives me an idea for the design of my (long off from being produced) key ambush gun. It fires keys, which sit on the ground and, when approached by enemies, suddenly summon friendly monsters. Marnetmar said:There's ... bad 90's mapping http://i.imgur.com/9rxQfy7.png (I was practicing outside ground detailing by combining complementary flats. :D As a sidenote, I like how the rock texture sort of looks like animal dung.) 0 Share this post Link to post
mrthejoshmon Posted March 1, 2015 Marnetmar said:There's good 90's mapping and bad 90's mapping. I'd say yours leans more toward the good side :P Thanks, it is nice to know that I may finally be getting somewhere positive with the style :) Du Mhan Yhu said:Hows that TPBM.wad coming along? Getting there: (MAP16, Xenex Corp Wares) Just gotta find ways to make the all the areas loop around and conjoin with each other without making exploration redundant. At this point it is a super really linear level with a lot of extra parts slapped on, I'm thinking of having a way of opening up a teleporter network in the optional areas to make life easier after the yellow key area (Far top left area). I also need to mess with gameplay and area detail, looks pretty bland but after all that then MAP16 will be done (as well as some reworking of previous maps to include some of the alpha assets I added such as bushes and textures/flats). 0 Share this post Link to post
Jaxxoon R Posted March 1, 2015 rdwpa said:Looking better Jaxxoon. I'm assuming the green/rock area is from a 2D sidescroller? Precisely. As a bit of context, the map's to be as part of a Zandronum deathmatch mod I'm working on. It's been a learning experience finding out the hard way what features old 'Zan doesn't support, but fun the same. Avoozle's suggestion duly noted, I've also gone back and cleaned up the textures considerably. By the way, here's another area from the same map: @mrthejoshmon: Looks intriguing, I'd assume it's a limit-removing or classic-esq advanced engine mod, yes? @BlackFish: What is it? A sort of UAC Unmaker-equivalent? The sprite for it is quite nice, at least. @Memfis: Like the color scheme, you wouldn't think gray and blue would work so well together, but seems you pulled it off. It just now depends on how long the map is and if the other rooms will keep looking fresh. 0 Share this post Link to post
AD_79 Posted March 1, 2015 mrthejoshmon said:I think I like the 90's mapping style a little bit too much, my mapping now looks like it is from 94. I like good 90s maps and good 90s-styled maps, heh. 0 Share this post Link to post
scifista42 Posted March 1, 2015 BlackFish said:http://i.imgur.com/h8lQkvx.jpg Expander zap! Do you use A_RailAttack with a custom spawnclass? I wonder how low does the framerate drop when the weapon is fired on a great distance. 0 Share this post Link to post
SyntherAugustus Posted March 1, 2015 That is A_Railattack indeed. @Jaxxoon R: That's the Expander from Duke3D. The lightning bolt is some fancy mod of it. The bolt is actually meant to enhance another samsara weapon (Thunderbolt) but I wanted to try it on the Expander for giggles. 0 Share this post Link to post
RNGPSY Posted March 2, 2015 friend's map i asked to post, been helping with new gun decorates 0 Share this post Link to post
scifista42 Posted March 2, 2015 ^Fancy looking rooms - and weapons. Interesting. 0 Share this post Link to post
Walter confetti Posted March 2, 2015 Looks awesome! Also, messing around using the jmickle's texture generator as base: i don't even know what kind of thing is this. 0 Share this post Link to post
Mithran Denizen Posted March 3, 2015 walter confalonieri said:i don't even know what kind of thing is this. That looks like either A HyperFortress below Victorian Zimbabwe or A TechnoFairground around Rotting History. =p 0 Share this post Link to post
tourniquet Posted March 3, 2015 the first one's definitely the double spacecraft below Poland... 0 Share this post Link to post
jmickle66666666 Posted March 3, 2015 walter confalonieri said:jmickle's texture generator jmickle66666666* 0 Share this post Link to post
LigH Posted March 3, 2015 Furthermore, rather "texture set generator". I don't see new textures here. Only a limited set of textures. 0 Share this post Link to post
MFG38 Posted March 3, 2015 RNGPSY said:friend's map i asked to post, been helping with new gun decorates Looks pretty cool. Is that a recolored Stronghold auto-shotgun in the second and third screenshots? 0 Share this post Link to post