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Lunatic

   (97 reviews)

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9 Screenshots

About This File

The moon's orbit was slowed due to a headon collision with a giant ball of demons. Escape the moon before it crashes into the Earth!

Lunatic includes 5 Boom-format maps for Doom 2. Please play Lunatic with PrBoom+, Zdoom, or Eternity.


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printz

  

Nicely challenging wad with a consistent Moon base and spaceflight theme. Gameplay is straightforward Plutonia combat, with a lot of dangerous ambushes requiring good reflexes and escape plans.

 

Stylistically, even though it made little difference while inside the techbases that you're on the Moon or anywhere else, the outside areas reminded you constantly where you are. The Earth may have been drawn too close in the sky, but the story explains why. The music however felt too arcade-like, and the Moon crater surface textures could have been better.

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Gaia74

  

a funny wad, some hard but recommended, the arquitechture is very good, the style good, and the music is nice

 

5/5

 

Gaia74

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StormCatcher.77

·

  

This project remembered to me by a simple and at the same time very impressive architecture, which hides a well-thought-out layout, giving excellent expirience from the gameplay. I was play most of the maps running through the locations from cover to cover, leaving behind the fighting monsters. New opponents here perfectly complement the classic and they are good to create problems. These maps give a very dynamic and at the same time free gameplay, which can be called exemplary. Even the last map, with a high count of enemies, is flown in the same breath. Thanks to the good tracks, which give a vigorous rhythm to the gameplay, this whole not-so-big project gives a bunch of positive impressions that you cannot collect in many “full-sized” megawads. 5/5 in my collection. I think in the near future I will dig deeper into other Skillsaw's works.

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seed

  

And thus Lunatic was finished, rather quickly too, played through GlBoom+ 2.5.1.5 on UV.

 

So this would basically be the predecessor to Valiant considering that the theme and gameplay style would end up in skillsaw's later work Valiant. It features only 5 levels taking place exclusively on the moon both inside and outside of various bases. The wad features a new background menu, music, new enemies, namely variations of the Shotgun Guy and Chaingunner who use Plasma rifles and Rocket Launchers respectively, new textures, but no new status bar, weapon/enemy sounds, or ENDOOM screen.

 

Compared to skillsaw's other 2 projects that I have played, namely Ancient Aliens and the previously mentioned Valiant, the biggest difference would probably be the difficulty. Lunatic is an easy-to-medium wad with low enemy counts, whereas the other 2 megawads are hard with high enemy counts that are targeted primarily at veterans or very skilled players, AA fitting especially well in this category. The maps are pretty short, compact, and straightforward with a few secrets that are generally easy to find, with the final level being a surprisingly short slaughter map with little over 300 enemies, which also features a MIDI rendition of Europe's "The Final Countdown" and is named after the track. Indeed, a very nice conclusion to the short expedition.

 

Considering that there's so few levels and there's nothing really making any of them stand out of the crowd (don't misunderstand, I don't think this is a problem in this case) with the possible exception of MAP05 which changes the style to slaughter, there's not much else to add, so in short, although skillsaw would later proceed to create 2 masterpieces, Lunatic lays the foundation on which Valiant will rise. It anticipates an epic journey while settings the standards high, delivering 5 action packed, beautiful, atmospheric, short and straight-to-the-point levels that are real fun to play. It only took me one hour to finish it so time really shouldn't be an issue. As it was the case of CS2 it was so fun I kinda wish it was longer, but this makes it perfect for those times when you just want to play some Doom but investing considerable amounts of time isn't exactly possible as it can easily be beaten in one sitting. Would highly recommend this to anyone, one hour of quality.

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Voltcom9

  

I absolutely loved this mapset. Beautiful design, cool theme, and it was challenging but not unfair. This was excellent.

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Yugiboy85

  
Brilliant :) Map 03 and 04 have got to be my favorites of the set.

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Spectre01

  
Pretty good tbh but the Valiant moon episode was better in every way.

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AnonimVio

  
Absolutely fantastic, gorgeus, flawless.

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Guest

  
I love it and I didn't finish it yet !

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NuMetalManiak

  
a quick set with some good gameplay.

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Guest

  
Layout, texture use, decoration and ambiance: solid 4*. Gameplay @ UV starts promising, despite too many dull snipers. But hereafter it turns into an endlessly repeated slaughter of the simplemost kind: enter room - room is locked - huge monster spawns - create infighting - wait until almost all monsters are dead - kill the remainings - enter next scene. IOW: totally predictable and monotonous gameplay ruins the adventure completely. It's not difficult, just plain soulless and boring. Whát a pity...

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Budoka

  
This is often compared to Vanguard, but it doesn't play quite the same way, as the opposition here is both more lightweight and much more devious. Regardless, it's very satisfying. The fights are great, the custom enemies work perfectly and put on some interesting pressure on the player, and Skillsaw nailed the arcade space shooter feeling to a T. Of course,expect one of his typical easy-ish slaughtermaps. One big downside: compared to most of his other solo work, this one's over too quickly.

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Ezepov

  
super

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Guest

  
Skillsaw's mapping style is among the best of the modern DOOM mappers. His levels are just super-fun to play. Great architecture, great gameplay, and the last level with its very appropriate music took this wad to the next level and secured it as legendary. 5/5, an absolute blast!

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Guest

Unknown date

  
absolutely awesome.

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Guest

Unknown date

  
^You mean "Doom" wad, right? But yeah, this wad is badass! I give it 5 stars!

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Guest

Unknown date

  
Great leveldesign and setting, top-notch gameplay, cool new enemies. This mapset has only one flaw - it's too short! 5/5 - Demonologist

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Guest

Unknown date

  
more levels please! also 5*

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Guest

Unknown date

  
Great wad! Only 4 stars, though, since the gameplay balance was all over. Also, personally, I thought the music didn't match the levels perfectly.

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Guest

Unknown date

  
Not bad, only problem is the terrible music choice. -the_afrit

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Guest

Unknown date

  
You know an author's truely exceptional when I unhestitantly vote five stars for one of their releases and yet can clearly say it's not their best work. That is the case here (comparing to Vanguard). 5/5 - MegaDoomer

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Unknown date

  
Good one, man. - 5/5 Zalewa

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Guest

Unknown date

  
Level 3, too fucking laggy and froze my computer up. Lol.

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Guest

Unknown date

  
I loved it. The desing of the maps was smart and together with new textures, monsters and music brought really unique atmosphere. I finished it in an hour, but it was great time. 5/5 - Damned

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Unknown date

  
5 stars because the music on MAP05 was exactly what I wanted it to be. -Creaphis

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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