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Lunatic

   (94 reviews)

Guest

9 Screenshots

About This File

The moon's orbit was slowed due to a headon collision with a giant ball of demons. Escape the moon before it crashes into the Earth!

Lunatic includes 5 Boom-format maps for Doom 2. Please play Lunatic with PrBoom+, Zdoom, or Eternity.


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Agent6

  

And thus Lunatic was finished, rather quickly too, played through GlBoom+ 2.5.1.5 on UV.

 

So this would basically be the predecessor to Valiant considering that the theme and gameplay style would end up in skillsaw's later work Valiant. It features only 5 levels taking place exclusively on the moon both inside and outside of various bases. The wad features a new background menu, music, new enemies, namely variations of the Shotgun Guy and Chaingunner who use Plasma rifles and Rocket Launchers respectively, new textures, but no new status bar, weapon/enemy sounds, or ENDOOM screen.

 

Compared to skillsaw's other 2 projects that I have played, namely Ancient Aliens and the previously mentioned Valiant, the biggest difference would probably be the difficulty. Lunatic is an easy-to-medium wad with low enemy counts, whereas the other 2 megawads are hard with high enemy counts that are targeted primarily at veterans or very skilled players, AA fitting especially well in this category. The maps are pretty short, compact, and straightforward with a few secrets that are generally easy to find, with the final level being a surprisingly short slaughter map with little over 300 enemies, which also features a MIDI rendition of Europe's "The Final Countdown" and is named after the track. Indeed, a very nice conclusion to the short expedition.

 

Considering that there's so few levels and there's nothing really making any of them stand out of the crowd (don't misunderstand, I don't think this is a problem in this case) with the possible exception of MAP05 which changes the style to slaughter, there's not much else to add, so in short, although skillsaw would later proceed to create 2 masterpieces, Lunatic lays the foundation on which Valiant will rise. It anticipates an epic journey while settings the standards high, delivering 5 action packed, beautiful, atmospheric, short and straight-to-the-point levels that are real fun to play. It only took me one hour to finish it so time really shouldn't be an issue. As it was the case of CS2 it was so fun I kinda wish it was longer, but this makes it perfect for those times when you just want to play some Doom but investing considerable amounts of time isn't exactly possible as it can easily be beaten in one sitting. Would highly recommend this to anyone, one hour of quality.

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Voltcom9

  

I absolutely loved this mapset. Beautiful design, cool theme, and it was challenging but not unfair. This was excellent.

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Yugiboy85

  
Brilliant :) Map 03 and 04 have got to be my favorites of the set.

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Spectre01

  
Pretty good tbh but the Valiant moon episode was better in every way.

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AnonimVio

  
Absolutely fantastic, gorgeus, flawless.

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Guest

  
I love it and I didn't finish it yet !

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NuMetalManiak

  
a quick set with some good gameplay.

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Guest

  
Layout, texture use, decoration and ambiance: solid 4*. Gameplay @ UV starts promising, despite too many dull snipers. But hereafter it turns into an endlessly repeated slaughter of the simplemost kind: enter room - room is locked - huge monster spawns - create infighting - wait until almost all monsters are dead - kill the remainings - enter next scene. IOW: totally predictable and monotonous gameplay ruins the adventure completely. It's not difficult, just plain soulless and boring. Whát a pity...

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Budoka

  
This is often compared to Vanguard, but it doesn't play quite the same way, as the opposition here is both more lightweight and much more devious. Regardless, it's very satisfying. The fights are great, the custom enemies work perfectly and put on some interesting pressure on the player, and Skillsaw nailed the arcade space shooter feeling to a T. Of course,expect one of his typical easy-ish slaughtermaps. One big downside: compared to most of his other solo work, this one's over too quickly.

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Ezepov

  
super

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Guest

  
Skillsaw's mapping style is among the best of the modern DOOM mappers. His levels are just super-fun to play. Great architecture, great gameplay, and the last level with its very appropriate music took this wad to the next level and secured it as legendary. 5/5, an absolute blast!

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Guest

Unknown date

  
absolutely awesome.

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Guest

Unknown date

  
^You mean "Doom" wad, right? But yeah, this wad is badass! I give it 5 stars!

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Guest

Unknown date

  
Great leveldesign and setting, top-notch gameplay, cool new enemies. This mapset has only one flaw - it's too short! 5/5 - Demonologist

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Guest

Unknown date

  
more levels please! also 5*

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Guest

Unknown date

  
Great wad! Only 4 stars, though, since the gameplay balance was all over. Also, personally, I thought the music didn't match the levels perfectly.

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Guest

Unknown date

  
Not bad, only problem is the terrible music choice. -the_afrit

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Guest

Unknown date

  
You know an author's truely exceptional when I unhestitantly vote five stars for one of their releases and yet can clearly say it's not their best work. That is the case here (comparing to Vanguard). 5/5 - MegaDoomer

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Unknown date

  
Good one, man. - 5/5 Zalewa

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Guest

Unknown date

  
Level 3, too fucking laggy and froze my computer up. Lol.

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Guest

Unknown date

  
I loved it. The desing of the maps was smart and together with new textures, monsters and music brought really unique atmosphere. I finished it in an hour, but it was great time. 5/5 - Damned

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Unknown date

  
5 stars because the music on MAP05 was exactly what I wanted it to be. -Creaphis

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Guest

Unknown date

  
I really liked the space theme and the gameplay which was challenging and "fast". Nice new monsters to accompany the space theme were great. I didn't like the music though. A bit hyper and zany. Still excellent fun though, bravo. 4/5. -TRRobin.

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Guest

Unknown date

  
Good mapset, but gameplay is a bit boring. Music sounds like hell. 3.5/5

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Guest

Unknown date

  
It's not Vanguard but it still merits the highest rating.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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