esselfortium Posted July 5, 2011 WildWeasel said:The SS has purple pixels between his legs. So, when he shouts at you, is he a...purple pixel..people greeter? 0 Share this post Link to post
Clonehunter Posted July 5, 2011 The Purple Pixel is one of his testes poppin' out to say hello. 0 Share this post Link to post
elic Posted July 5, 2011 One of the unreachable rooms in TNT MAP17 has the name "Tom" and the NIN logo on the walls. 0 Share this post Link to post
Grazza Posted July 5, 2011 There's more such stuff in this thread (amongst others, including this one). 0 Share this post Link to post
Sigvatr Posted July 6, 2011 WildWeasel said:The SS has purple pixels between his legs. This is carried over from the same bug in Wolfenstein 3D. In fact, the guard sprites have one of these too. In fact in fact, the Doom palette is based on the Wolfenstein 3D palette. Lots of tones are similar. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted July 6, 2011 In Community Chest 2 map13 there are 2 bugs: 1st bug is that 2 imps may not teleport in certain times. 2nd bug is the yellow key door, if you open it while close, the door will stay stuck. 0 Share this post Link to post
elic Posted July 6, 2011 If you walk all the way across a level's void space with IDCLIP, you'll end up at the other side. 0 Share this post Link to post
GreyGhost Posted July 6, 2011 esselfortium said:So, when he shouts at you, is he a...purple pixel..people greeter? For a long time I thought they shouted "TWO SHOVELS" but couldn't figure out why. A bit of Boom trivia - jumping on a barrel that's moving along a conveyor belt will cause it to stop. Freedoom Map02 is a good place to try that. 0 Share this post Link to post
Sigvatr Posted July 6, 2011 Processingcontrol said:If you walk all the way across a level's void space with IDCLIP, you'll end up at the other side. This will actually happen in most computer games. There isn't really a good reason to put checks on integers rolling over in things like these, so they just wrap around. Although depending on what type of variable they are using, it could take a very long time to do this. It only takes a few minutes in Doom. 0 Share this post Link to post
betabox Posted July 6, 2011 GreyGhost said:For a long time I thought they shouted "TWO SHOVELS" but couldn't figure out why. A bit of Boom trivia - jumping on a barrel that's moving along a conveyor belt will cause it to stop. Freedoom Map02 is a good place to try that. (From misconceptions thread): "Shoot double!" "WHO'S LEAVING!" 0 Share this post Link to post
Creaphis Posted July 6, 2011 I think I know too much about Doom at this point to just share a tidbit of trivia. I would sooner launch into a thousand-word essay about some obscure reach of its inner workings. 0 Share this post Link to post
hex11 Posted July 6, 2011 All the lights in E1M7 (Computer Station) are high-tech lamps, except for this one candelabra in the big computer room. What is it doing there?... 0 Share this post Link to post
Maes Posted July 6, 2011 In Doom v1.1, the blue armor and soulsphere pickups only give you up to 199% of health/armor. However, by picking up health/armor (or only armor, I dunno) bonuses you can exceed 200%. Oh and there's a lone medikit just outside the green armor "tower" in E1M1 in Doom v1.1. 0 Share this post Link to post
Vermil Posted July 6, 2011 hex11 said:All the lights in E1M7 (Computer Station) are high-tech lamps, except for this one candelabra in the big computer room. What is it doing there?... Maybe it's the beginning's of Hell warping Phobos? It is E1M7 (i.e near the gate) after all. That said, candelabra's also frame the exit door on E1M1. 0 Share this post Link to post
D_GARG Posted July 6, 2011 corpses can stack upon each other, on a living monster the caco corpse being ontop of an imp chasing you is totaly hilarious cacos carrying corpses on their head is KRUPP lost souls carrying caco corpses :D the DOOM95 engine allows rockets to do damage no matter distance on the Y-axis, this engine also have really cool sound cuting 0 Share this post Link to post
CODOR Posted July 6, 2011 E1M1 in Ultimate Doom has 666 sidedefs. There are no crates in E1. Level names in E4 are taken from passages in the King James Version of the Bible. E1M4 used to have a swastika-shaped structure in it. 0 Share this post Link to post
Clonehunter Posted July 6, 2011 Many console ports of Doom II do not include the secret levels from the PC version. 0 Share this post Link to post
printz Posted July 6, 2011 GreyGhost said:A bit of Boom trivia - jumping on a barrel that's moving along a conveyor belt will cause it to stop. Freedoom Map02 is a good place to try that. Please be more specific. You can't jump on barrels in Boom. You can't even jump, if we are to be pedantic. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted July 6, 2011 Deus Vult 2 map01 automap shapes like an unhappy ghost. 0 Share this post Link to post
Six Posted July 6, 2011 Doom E3M4 contains a suicidal Cacodemon (the area where you come to locate the BFG), upon it causing a near by barrel to explode, the splash damage sets the enemy to target itself, and effectively it destroys itself. Since been fixed? Can't remember. 0 Share this post Link to post
Reisal Posted July 6, 2011 Six said:Doom E3M4 contains a suicidal Cacodemon (the area where you come to locate the BFG), upon it causing a near by barrel to explode, the splash damage sets the enemy to target itself, and effectively it destroys itself. Since been fixed? Can't remember. I think that was an issue with version 1.0 or 1.1, which I believe was fixed with 1.2. 0 Share this post Link to post
hex11 Posted July 6, 2011 It sounds like they fixed it in 1.2: http://doom.wikia.com/wiki/Barrel_suicide But I think that was a mistake. This kind of "bug" adds some flavor to the game. The ghost bug isn't much different, and was exploited for good effect in a bunch of maps. Anyway, going crazy all of a sudden sounds like the sort of thing that hellspawn would be inclined to do. It looks like reverting back to the original behavior might simply a matter of removing the "source != target" check in the damage function, so I'm going to apply that to the ports I use and see... 0 Share this post Link to post
Phobus Posted July 6, 2011 fraggle said:If you play all the way through Doom II from the first level (without cheating or using save games), the sky will never change from the brown sky that appears on the first level. Likewise, if you go through the secret levels in Vanilla Doom2 and don't do anything to change it, the sky will be SKY3 from MAP16 onwards. 0 Share this post Link to post
elic Posted July 6, 2011 CODOR said:E1M1 in Ultimate Doom has 666 sidedefs. That's pretty intresting. I wonder if it's intenional. 0 Share this post Link to post
Koko Ricky Posted July 6, 2011 After dying in Doom 64, wait a moment and you will receive a few messages taunting you. 0 Share this post Link to post
Clonehunter Posted July 6, 2011 The Doom engine was used to power Raven's Heretic franchise and the game Strife. 0 Share this post Link to post
scalliano Posted July 6, 2011 The level passwords used in PSX Doom and Final Doom are completely interchangeable. 0 Share this post Link to post
Six Posted July 7, 2011 Doom E1M6: There's a Spectre stuck in the wall in the exit room on the ultra-violence difficulty. Doombuilder also reports 2 other demons being stuck in the wall on the same level, but they can in factuality move. 0 Share this post Link to post
gggmork Posted July 7, 2011 If I remember right, you get a blue armor and wear it down to like 70% left. Its now a disadvantage to top off to 100% with a green armor cuz green has less protection (or something). 0 Share this post Link to post
MajorFoley Posted July 7, 2011 fraggle said:Monsters are not hurt by projectiles from other monsters of their own type - imps can't be hurt by imp fireballs, Cacodemons can't be hurt by Cacodemon fireballs, etc.i must add to this about the projectile one. The human soldiers can hurt each other of the same type because... well i guess they wanted it like human instinct to attack anything when hit. im not sure this counts as projectile seeings as how there bullets instantly hits but yeah just thought id mention that 0 Share this post Link to post