Can't play on Nightmare Posted May 30, 2020 (edited) First of all, 5 difficulties are too many. 4 difficulties would be enough. First difficulty would be Hey, Not Too Rough. Second would be Hurt Me Plenty. Third would be Ultra Violence. Fourth would be UV-Fast instead of Nightmare. Edited May 30, 2020 by Can't play on Nightmare 2 Share this post Link to post
IvanDobrovski Posted May 30, 2020 13 minutes ago, Can't play on Nightmare said: First of all, 5 difficulties are too many. 4 difficulties would be enough. First difficulty would be Hey, Not Too Rough. Second would be Hurt Me Plenty. Third would be Ultra Violence. Fourth would be UV-Fast instead of Nightmare. That's actually pretty much what I'd do as well. Nightmare even for coop is a meme difficulty that makes anything beyond Ultimate Doom unbearable. Especially in a scenario with limited lives. 0 Share this post Link to post
Can't play on Nightmare Posted May 30, 2020 1 minute ago, Andromeda said: Nothing, they're perfect as is. How about Nightmare? Wouldnt you make it UV-Fast? 0 Share this post Link to post
Red-XIII Posted May 30, 2020 I'd say that UV Fast is category, a choice to play a certain difficulty in a certain way, and not a difficulty itself. I would leave them the way they are, when I was 6 I played only in I'm too young to die, and I still died. Every difficulty has a purpose I believe. It's not easy, but I think that an age range could be assigned to doom difficulties (with all the inherent uncertainties) leaving nightmare as the ultimate challenge. 3 Share this post Link to post
Can't play on Nightmare Posted May 30, 2020 (edited) 4 minutes ago, Red-XIII said: I'd say that UV Fast is category, a choice to play a certain difficulty in a certain way, and not a difficulty itself. I would leave them the way they are, when I was 6 I played only in I'm too young to die, and I still died. Every difficulty has a purpose I believe. It's not easy, but I think that an age range could be assigned to doom difficulties (with all the inherent uncertainties) leaving nightmare as the ultimate challenge. But Heretic's 5th difficulty is UV-Fast with 50 percent more ammos. 0 Share this post Link to post
RonnieJamesDiner Posted May 30, 2020 1 hour ago, Can't play on Nightmare said: First difficulty would be Hey, Not Too Rough. Out of curiosity, would HNTR be absorbing ITYTD's double ammo and 50% damage reduction? Or would you be removing that from the game? 1 Share this post Link to post
Aaron Blain Posted May 30, 2020 I think it would be cool to let diff 0 be 'Easy', because it actually changes the mechanics, and use diff 1-3 for variant thing sets to provide different gameplay. I like fastmonsters for older maps, but hard modern maps generally aren't balanced for it (or maybe people are just way better than I realize). 0 Share this post Link to post
LateNightPerson Posted May 30, 2020 Serious: I'd probably make a 6th difficulty in between UV and Nightmare to sorta train you for Nightmare. This 6th difficulty would basically be the diet-nightmare found in console versions (Jag, 32x, etc). Joke: Add a 6th difficulty where you die in 1 hit and monsters can't be killed. Also no ammo, so you have to beat the whole game with 50 pistol bullets. Call it "complete bullshit". 3 Share this post Link to post
Chip Posted May 30, 2020 24 minutes ago, LateNightPerson said: Add a 6th difficulty where you die in 1 hit and monsters can't be killed. Also no ammo, so you have to beat the whole game with 50 pistol bullets. Call it "complete bullshit". um... yes! also, a mix between ITYTD and Nightmare, where double ammo (like both) but half damage with respawn (so regular health, but it splits into two parts) also, fast monsters. it would be called I'm Too Young to Have Nightmares. 2 Share this post Link to post
AtimZarr1 Posted May 30, 2020 Three difficulties that affect enemy placement: Hurt Me Plenty (lower count), Ultra-Violence (default count), and Nightmare (higher count) Three modifiers to adjust gameplay: Ammo (how much ammo is received per pick-up, can increase or decrease), Damage (how much damage you receive per hit, can increase or decrease), and Speed (increases the speed of enemy movement/projectiles, can increase or decrease). Three toggles to adjust gameplay: Respawning Enemies (if on, enemies will respawn after 30 seconds), Pistol Start (start each new level from scratch), and Permadeath (dying resets back to the first level) --- This implementation lets players finetune the difficulty to how they want to play incrementally, ex: a player that wants more enemies but to take reduced damage as well. I felt ITTYD and HNTR weren't very interesting difficulty names, so I shifted the other three around. Ammo, Damage, and Speed are already varied by difficulty, so those are the only modifiers needed (I think?). The toggles are more for adding another way to play but all are already possible. 2 Share this post Link to post
LateNightPerson Posted May 30, 2020 4 hours ago, LiT_gam3r said: I'm Too Young to Have Nightmares. Brilliant name! 0 Share this post Link to post
Can't play on Nightmare Posted May 30, 2020 5 hours ago, RonnieJamesDiner said: Out of curiosity, would HNTR be absorbing ITYTD's double ammo and 50% damage reduction? Or would you be removing that from the game? I would remove I am too young to die as 4 difficulties are ideal in games. 0 Share this post Link to post
drfrag Posted May 30, 2020 Been there, done that. https://github.com/drfrag666/RUDE/releases/download/3.1.0pre6b/RUDE-3.1.0pre6b-win32.zip 2 Share this post Link to post
Alper002 Posted May 30, 2020 (edited) The only sort of difficulty setting I'd add to the game would be something akin to Blood:Fresh supply's "made to order", in which you can customize the difficulty to your liking. It'd be able to set Fast monsters, respawning monsters, which version of the map you play(easy, medium, hard), ammo doubled or halved, etc. I mean, you can technically set most of these by yourself (if you know how to do command lines), but having it just be a menu you can enter when you start the game is nice and convenient! I think the default difficulties should stay as well, their names are too good to just be thrown away! 6 Share this post Link to post
dr_st Posted May 30, 2020 Why would I consider messing with difficulty settings of the game that raised several generations of gamers, and created several unique speedrunning categories, just because some guy on a forum is upset that his skills are insufficient to play the game on the hardest settings? 5 Share this post Link to post
seed Posted May 30, 2020 I wouldn't, honestly I think the way they currently work is perfectly fine and each skill setting has its purpose when properly implemented into the wads. Even the way ITYTD works has a very good purpose, specifically for uber difficult wads with no skill settings implemented. 6 Share this post Link to post
vdgg Posted May 30, 2020 It's 10 years ago so I dare to refresh the old topic https://www.doomworld.com/forum/topic/52393-skill-level-6-speculation/ 0 Share this post Link to post
Roebloz Posted May 30, 2020 9 hours ago, LateNightPerson said: Serious: I'd probably make a 6th difficulty in between UV and Nightmare to sorta train you for Nightmare. This 6th difficulty would basically be the diet-nightmare found in console versions (Jag, 32x, etc). Joke: Add a 6th difficulty where you die in 1 hit and monsters can't be killed. Also no ammo, so you have to beat the whole game with 50 pistol bullets. Call it "complete bullshit". All the console Doom's "diet-nightmare" (Apart from the ones on GBA, as Nightmare on GBA is just Ultra-Violence) is just UV-fast. 0 Share this post Link to post
dr_st Posted May 30, 2020 14 minutes ago, vdgg said: It's 10 years ago so I dare to refresh the old topic https://www.doomworld.com/forum/topic/52393-skill-level-6-speculation/ Reading through that thread shows a remarkable number of ideas that were actually implemented in Doom (2016). But it's still missing the ultimate set of features that were agreed upon in an even older incarnation of this discussion (can't find the thread now; perhaps it's been removed at one point): Quote No player weapons Players are unable to move 0 Share this post Link to post
elmo972 Posted May 30, 2020 23 hours ago, Can't play on Nightmare said: First of all, 5 difficulties are too many. 4 difficulties would be enough. First difficulty would be Hey, Not Too Rough. Second would be Hurt Me Plenty. Third would be Ultra Violence. Fourth would be UV-Fast instead of Nightmare. Three words: ultra mega nightmare. 0 Share this post Link to post
DuckReconMajor Posted May 30, 2020 This was discussed in some other thread but I mentioned that I've never been the biggest fan of changing the monster/thing layout for each difficulty. Many mappers go above and beyond in making sure every difficulty is balanced but it shouldn't be required. Why not have the game adjust other factors the way it does in skill 1 and 5? 2 Share this post Link to post
Pseudonaut Posted May 31, 2020 2 hours ago, elmo972 said: Three words: ultra mega nightmare. It would be like nightmare, except that when you die, it deletes everything on your hard drive. 4 Share this post Link to post
Mangcubus Posted May 31, 2020 Add a custom difficulty setting like the Blood remaster did. Let us use the easy-normal-hard monster layouts with fast monsters, no monster grace periods, double ammo, reduced damage, etc. 2 Share this post Link to post
elmo972 Posted May 31, 2020 8 hours ago, Pseudonaut said: It would be like nightmare, except that when you die, it deletes everything on your hard drive. And then it deletes your family. 0 Share this post Link to post
Cruduxy Pegg Posted May 31, 2020 UV and NM : Revenants shoot both a homing and non-homing projectile. get hit by both for nice gameover. 0 Share this post Link to post
dr_st Posted May 31, 2020 2 hours ago, elmo972 said: And then it deletes your family. No, that's Schwarzenegger. 2 Share this post Link to post
Can't play on Nightmare Posted June 1, 2020 On 5/31/2020 at 2:17 AM, elmo972 said: Three words: ultra mega nightmare. Nightmare itself is not more than enough? UV Fast is good in my opinion. Nightmare is just nightmare! 0 Share this post Link to post
Wagi Posted June 1, 2020 Me personally, I would change Nightmare so it scales the monster's respawn time based on its health. An imp respawning after 8 seconds is fine. A Cyberdemon doing the same is just bullshit. It won't make every single map possible but it would make a lot of them more bearable. 2 Share this post Link to post
Spie812 Posted June 1, 2020 Nightmare's fast monsters are not the same as -fast monsters. The wiki is down right now but Nightmare removes their "reaction time" iirc. I think I would remedy that. This could go either way but I lean toward removing reaction time for -fast as opposed to enabling it for Nightmare. 2 Share this post Link to post