Szymanski Posted October 2, 2019 Ornate monster closets. Playing with ideas 28 Share this post Link to post
Quagsire Posted October 2, 2019 It's been a while since I posted anything about my map here, so here are some updates to it I guess. Spoiler 6 Share this post Link to post
Sir Squidly Posted October 2, 2019 (edited) Who remembers this IWad? Also, I need to find somewhere to post all of my work on this project so far. Is there a specific forum section here or on the zdoom forums for works in progress? 5 Share this post Link to post
reflex17 Posted October 3, 2019 (edited) Lately I've been working on a few maps and using custom textures in Doom for the first time... the game's been out for 25 years or so, might as well. hehe This one is based on Jabba the Hutt's palace from Return of the Jedi, using textures from Dark Forces and its sequel. Here are some screens - (spoiler'd so it's not a huge wall) 1. the Rancor Pit Spoiler 2. Stairs to upper level Spoiler 3. Hallway Spoiler 4. Upper area halls Spoiler 5. Garbage disposal Spoiler 6. Bar/cantina Spoiler 7. Upper area halls 2 Spoiler Most of the level will be my own ideas, except "Jabba's throne room" which is drawn from blueprints of the source material. The exact scale is not finalized, for now it's mostly untextured and not connected to the rest of the map. Spoiler 12 Share this post Link to post
elend Posted October 3, 2019 Oh yes, more Star Wars Doom please! Looking good. 2 Share this post Link to post
reflex17 Posted October 3, 2019 (edited) 4 hours ago, elend said: Oh yes, more Star Wars Doom please! Looking good. Thanks! I want it to feel like a mission that was maybe taken from the original Dark Forces, but I don't think I'll add custom enemies/weapons because I want the gameplay to be pure Doom. I'm going to try some things with the weapon/enemy progression that will hopefully be different from the normal way of picking up the weapons sequentially. 15 hours ago, Sir Squidly said: Is there a specific forum section here or on the zdoom forums for works in progress? Hail and well met, good Sir knight. I'm fairly certain it's OK to make your own thread in Wads & Mods for your map(s), and to include a download link when it's complete. 2 Share this post Link to post
Sir Squidly Posted October 3, 2019 4 hours ago, reflex17 said: Hail and well met, good Sir knight. I'm fairly certain it's OK to make your own thread in Wads & Mods for your map(s), and to include a download link when it's complete. Random question, is it considered alright to make a page on Doomworld and Zdoom Forums, or is that something against the rules? Also, you better be able to use the switch to drop enemies in the rancor pit, it would be too fun to pass up! 1 Share this post Link to post
reflex17 Posted October 3, 2019 (edited) 4 minutes ago, Sir Squidly said: Random question, is it considered alright to make a page on Doomworld and Zdoom Forums, or is that something against the rules? Also, you better be able to use the switch to drop enemies in the rancor pit, it would be too fun to pass up! As far as I'm aware it's fine to post threads on multiple forums. Probably the best way to get maximum exposure and feedback. And yeah I agree that would be cool. I've never done scripting and the map doesn't have room-over-room, so it's probably out of the question though. The map does have the function seen in the movie however, where Luke runs through and crushes the Cyberdemon Rancor with the huge metal gate. 1 Share this post Link to post
Mordeth Posted October 3, 2019 2 hours ago, Sir Squidly said: Random question, is it considered alright to make a page on Doomworld and Zdoom Forums, or is that something against the rules? Those forums are under completely separate administrations, so that would be fine. 1 Share this post Link to post
Sir Squidly Posted October 3, 2019 (edited) 3 hours ago, reflex17 said: And yeah I agree that would be cool. I've never done scripting and the map doesn't have room-over-room, so it's probably out of the question though. The map does have the function seen in the movie however, where Luke runs through and crushes the Cyberdemon Rancor with the huge metal gate. I mean, the scripting for such should be rather easy, as it would be Floor LowerInstant and activating Sector SetPortal. Or could do an older style of floor lower and teleport sectors. I could throw together a simple example wad if ya' want Edited October 3, 2019 by Sir Squidly : Fixed 0 Share this post Link to post
reflex17 Posted October 3, 2019 (edited) 1 hour ago, Sir Squidly said: I mean, the scripting for such should be rather easy, as it would be Floor LowerInstant and activating Sector SetPortal. Or could do an older style of floor lower and teleport sectors. I could throw together a simple example wad if ya' want I appreciate the offer, though I'm not sure it's something I would put in the map. It's a cool idea of course, I haven't gotten to that section yet and I'm not sure how it would be implemented effectively. I wanted most of the level and the throne room in particular to be relatively fast-paced and "arcadey". Thanks though, I do see it's a simple effect to make. 0 Share this post Link to post
Misty Posted October 3, 2019 Well, I'm working on Blocktober and Nanowadmo maps(most likely, I'll only do 2-3 of them through month). Fragmented automap is intentional, because in game it's connected with bunch of portals. Spoiler It will be spiritual sequel to this map: 3 Share this post Link to post
Quagsire Posted October 4, 2019 Here are some more screens of a new area I whipped up. Spoiler 6 Share this post Link to post
Barry Burton Posted October 5, 2019 (edited) Just messing around with various textures and aesthetics for a new CTF map for Metroid Dreadnought. 14 Share this post Link to post
Marlamir Posted October 5, 2019 On 9/26/2019 at 9:41 PM, Cherno said: I did some more work on my Future Noir TC. very lovely, love the visual of this. Looking forward for this, good luck with the work 4 Share this post Link to post
Magicana Posted October 5, 2019 Deep sewer pits and bright orange textures. I'm excited to see how this turns out. 6 Share this post Link to post
Barry Burton Posted October 6, 2019 (edited) Let me just say, hills or mountains are a pain in the ass to make! Using Eviternity, Celtic Shrine and Hexen assets along with the usual Metroid stuff. Edited October 6, 2019 by R4L 15 Share this post Link to post
Denim Destroyer Posted October 6, 2019 1 hour ago, R4L said: Let me just say, hills or mountains are a pain in the ass to make! Using Eviternity, Celtic Shrine and Hexen assets along with the usual Metroid stuff. Personally I believe the best way to make terrain in Doom is to take advantage of the games blocky aesthetic. Making your rock faces jagged will not only lower your linedef count but will also prevent your terrain from looking out place in an almost three decade old game. If you want examples of good Doom terrain I would recommend checking out the later maps in Ancient Aliens first episode. 2 Share this post Link to post
Barry Burton Posted October 6, 2019 7 hours ago, Denim Destroyer said: Personally I believe the best way to make terrain in Doom is to take advantage of the games blocky aesthetic. Making your rock faces jagged will not only lower your linedef count but will also prevent your terrain from looking out place in an almost three decade old game. If you want examples of good Doom terrain I would recommend checking out the later maps in Ancient Aliens first episode. I was going to use slopes at first but I thought what I've done here looked pretty good. 2 Share this post Link to post
Octillion Posted October 6, 2019 Corporate Hell #2 "Bah, I overworked again. Guess I'll stop by the near hospital first." 4 Share this post Link to post
CypherCrowley Posted October 6, 2019 Hi, I'm new here and currently working on my first wad, a single level to begin with. Opening up the GZDoom Builder for the first time turned out to be quite the rabbit hole, creating your own levels is actually much more fun and beginner friendly then i thought. But this also means getting my first playable result finished takes longer than expected, since I want to build something that is at least decent. I have been working on this map for almost a month now, by my estimation it is about 70-80% complete (in terms of playable areas), but until everything is done it will probably be another month. Therefore I thought I'd post a few screenshots to get some early feedback. 22 Share this post Link to post
nrofl Posted October 6, 2019 (edited) 5 hours ago, CypherCrowley said: how did you do that? 0 Share this post Link to post
MacGuffin Posted October 7, 2019 Long time lurker, first time poster. Here's some screenshots of a strife pwad I've been working on. Spoiler 8 Share this post Link to post
nrofl Posted October 7, 2019 (edited) Why didnt you post sooner? They look great. Edited October 7, 2019 by Rhebiz 0 Share this post Link to post
nrofl Posted October 7, 2019 Decided to stop being lazy and make at least one room. Im gonna go grab some tea... 7 Share this post Link to post
CypherCrowley Posted October 7, 2019 9 hours ago, Rhebiz said: how did you do that? I have divided the room into 64 segments, set the sector brightness of each segment incrementally from 0 to 63 and then used the light_phased sector special to cycle through all the segments. Areas with cast shadows are reverted back to a static sector brightness of 0. Although it might be possible to have a phased light run through the shadow areas in the opposite direction to simulate moving shadows. I have not tried that yet. 1 Share this post Link to post
nrofl Posted October 8, 2019 16 hours ago, CypherCrowley said: [intelligence] Well that is certainly an effect I kinda really wanna copy 0 Share this post Link to post
Mithral_Demon Posted October 8, 2019 (edited) My second level I plan on releasing at some point. A Map01 replacement. DB shot: https://gyazo.com/1ead17e6afb72e9aa5aadd7f0aeaa1b3 https://imgur.com/D2DhrJ5 https://imgur.com/9con6Hc https://imgur.com/izfnLFP https://imgur.com/U8zEOfG https://imgur.com/7Eq3kDQ https://imgur.com/RHWJRN0 Edit: Didn't feeling like spending the time spoilering it, so it's a link. Supposed to be a more "classic" vibe. Not too in your face about detail. but enough to not look plain. Lul. Edited October 9, 2019 by Mithral_Demon : Updated photos to a better photo site 3 Share this post Link to post