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plums
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darknation said:
http://s12.postimg.org/vzoucjhb1/Sc...0302_010119.png


How has no one commented on this yet? Looks really good and unique. Are you using multiple linedefs for pseudo 3D textures?

Last edited by plums on 03-02-14 at 16:41

Old Post 03-02-14 16:10 #
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LigH
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@ ForeverViLe:

Plutonia style, if I'm not wrong? ... Go on! :)

Old Post 03-02-14 16:11 #
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mouldy
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Nice shots from Ledillman on previous page.

This one I call "miscroseconds from death"
https://www.mediafire.com/convkey/6ecc/1ad8amc71vuzm7a5g.jpg

Old Post 03-02-14 16:38 #
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schwerpunk
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plums said:


How has no one commented on this yet? Looks really good and unique. Are you using multiple linedefs for pseudo 3D textures?

Whoa, I didn't even notice that. Loving the cell-shading -like textures, too.

Old Post 03-02-14 16:44 #
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ForeverViLe
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LigH said:
@ ForeverViLe:

Plutonia style, if I'm not wrong? ... Go on! :)


Yea It's inspired from plutonia's 1st episode architecture of these brownish buildings.

Old Post 03-02-14 17:00 #
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NoneeLlama
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Posts: 196
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I've been working on a Plutonia map.
(click on the thumbnails to enlarge)
http://imagizer.imageshack.us/v2/280x200q90/21/9oo0.png http://imagizer.imageshack.us/v2/280x200q90/208/kmko.png
http://imagizer.imageshack.us/v2/280x200q90/703/l5ls.png http://imagizer.imageshack.us/v2/280x200q90/827/uu33.png
http://imagizer.imageshack.us/v2/280x200q90/843/xun9.png http://imagizer.imageshack.us/v2/280x200q90/69/jsm4.png

Old Post 03-02-14 18:12 #
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LigH
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IMHO quite promising.

Old Post 03-02-14 18:19 #
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Memfis
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I think that brown rock texture (is it called "MUD"?) is not good for very long or tall walls. It is way too uniform and just doesn't look nice or convincing when repeated many times. Something with more pronounced rocks would work better imo.

Old Post 03-02-14 19:39 #
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Ledillman
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Yeey! nice shots!, I like almost anything Plutonia related, maybe are the textures? the skyes?

Old Post 03-02-14 21:12 #
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Demon of the Well
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I see what you did there, Mouldy. Shades of 'The Talosian Incident', everything comes full circle...

Old Post 03-02-14 21:21 #
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mouldy
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Demon of the Well said:
I see what you did there, Mouldy. Shades of 'The Talosian Incident', everything comes full circle...


heh, its the largest open space of the whole wad so seemed a pity to waste it

Old Post 03-02-14 22:46 #
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Psyrus
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What am I ever going to do with this monstrosity? Nevermind the big box.

http://i.imgur.com/oJfINoWl.png

Old Post 03-03-14 05:48 #
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ClonedPickle
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https://dl.dropboxusercontent.com/u/84200934/mygreatscreenshot2014.png

Old Post 03-03-14 05:57 #
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darknation
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plums said:


How has no one commented on this yet? Looks really good and unique. Are you using multiple linedefs for pseudo 3D textures?

yep. Planning on going full retard with the effect, see if I can do fakeass bump-mapping effects on cavern walls etc.

Old Post 03-03-14 13:12 #
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LigH
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@ ClonedPickle:

I guess Sgt. Phil has one word for that...

Old Post 03-03-14 13:16 #
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Cell
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ClonedPickle, at least you wrote something in explanation or so. I'm always enraged when I see something and no fucking clue is given what it is actually.

Old Post 03-03-14 14:00 #
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Avoozl
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Couldn't be a close up of the medkit.

Old Post 03-03-14 14:14 #
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schwerpunk
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Psyrus said:
What am I ever going to do with this monstrosity? Nevermind the big box.

http://imgur.com/oJfINoW.png

I once posted a similar question, and I was given the advice to break up my map into two/three levels. I didn't follow that advice, and my map suffered.

Unless an 'epic journey' is integral to your level, I'd recommend truncating it off into a two/three levels. It's harsh at first, but after a day mulling over the linedefs the inspiration will come back.

Also, it looks somewhat linear... which isn't necessarily bad, but I thought I'd point it out.

Old Post 03-03-14 14:44 #
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MFG38
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ClonedPickle said:
super big pixels


I'm thinking that's the dead body of a Doom marine, correct?

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{
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Old Post 03-03-14 15:03 #
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joe-ilya
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ClonedPickle said:
[img]https://dl.dropboxusercontent.com/u/84200934/mygreatscreenshot2014.png[img]

Revenant?

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Old Post 03-03-14 15:12 #
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C30N9
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http://i1183.photobucket.com/albums...0303_193719.png
http://i1183.photobucket.com/albums...0303_193737.png
http://i1183.photobucket.com/albums...0303_193800.png
http://i1183.photobucket.com/albums...0303_193838.png
http://i1183.photobucket.com/albums...0303_193328.png <---- Boss Battle

Old Post 03-03-14 17:51 #
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meapineapple
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https://dl.dropboxusercontent.com/u/10116881/modding/doom/Moonbase/automap_3mar.png

Old Post 03-03-14 20:05 #
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Psyrus
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ClonedPickle said:
Pixels

http://i.imgur.com/ubeJngjl.png

Old Post 03-03-14 21:21 #
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dobu gabu maru
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Been working on finishing some old maps...

http://i.imgur.com/nskkzGC.png

http://i.imgur.com/eAxGWy9.png

http://i.imgur.com/oHVN72D.png

And some new.

http://i.imgur.com/wkmMw01.png

http://i.imgur.com/pyZvYIU.png

http://i.imgur.com/am4XIhS.png

Sometimes they're one in the same. Hopefully it'll be a 6-7 map episode.

Old Post 03-04-14 06:33 #
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Memfis
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illusio-pit party

http://i.imgur.com/YL3KYhn.png

Old Post 03-04-14 07:44 #
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Ragnor
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dobu gabu maru said:
Been working on finishing some old maps...

*pictures*

Sometimes they're one in the same. Hopefully it'll be a 6-7 map episode.



Looks a lot like Devilution.

Old Post 03-04-14 08:08 #
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mouldy
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wow, interesting looking stuff dobu. I like the green pillars and awning in the first pic and "the unholy shrubbery" in pic 4

Old Post 03-04-14 12:02 #
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walter confalonieri
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Memfis said:
illusio-pit party


that's really hilarious

Old Post 03-04-14 18:15 #
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meapineapple
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http://i.imgur.com/uUHLMQe.png

Old Post 03-04-14 19:06 #
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Katamori
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A little comeback into Somewhere in Time. Wasn't able to do things that makes much sense, though. :/

WIP area from Nukepolis. Just the everyday things: nuke-flooded city and jumping puzzles.

http://i.imgur.com/i5erp2Gl.png

And a teaser that ACTUALLY doesn't make any sense from new MAP23: Mörbid Mouth. Who can find the relation between the title and the pic?

http://i.imgur.com/ZneELjVl.jpg

Old Post 03-04-14 19:45 #
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