myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
I certainly don't hate any (if I did I might have stopped playing the games a long time ago), but the one I like least might be D_E3M3 (Deep into the code), because it feels somewhat shrill. Some others that I don't think are too great are D_E2M1 (to a lesser degree it suffers from the same issue as D_E3M3), and D_E1M2 (seems a bit weak during some moments, but has some cool moody parts). Some others may not fit as well as many songs, but they've still managed to grant their own character after all this time (like D_MAP02 and D_MAP04). I used to not like D_E1M6 and D_E1M4 too much but now I like them more; the former does have a touch of the weird and the later is decent for more action-packed levels. I agree that D_MAP23 feels too much like the original song although, in its defense, it's good for a strange tricky map (like the one it was used for).
I think some of the ones mentioned here are pretty awesome; D_E2M8 (the one in Plutonia's Map14; that adds a strange, warped feel to the environment), D_E2M4 (that's softly moody in a grand way, which fits the map it was placed in very well, as there's a lot of space with some darkness, and monsters awaiting in certain key locations), and D_E2M2 (which gives a warped "SciFi" feeling of suspense), and even D_MAP03 is rather good (the one in Map21, that has a nice "gothic" touch).
D_MAP01 and D_E1M1 are fine action-friendly tracks to me even after all the exposure (on quite so many 1-level wads), but I think I like the one in DOOM II a bit more (maybe the many 1-on-1 DM matches helped), although they are both best used in shorter levels.
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