FireFish Posted June 24, 2015 scifista42 said:What did you do with Entryway to display like that? Load it with Doom 1 as IWAD? Use a bad TEXTURE1/PNAMES? it was a pure pile up of weird inexplicable opengl behaviour and then opening gzdoom... I cant even reproduce it anymore, but i even had leftover Quake textures appearing in other opengl applications on that day. Something seriously screwed with my ancient GFX card. 0 Share this post Link to post
Memfis Posted June 24, 2015 Old cards can cause some awesome effects, especially when you don't reboot for many days and run several applications at once. In Warcraft 3 there is a custom map called Legion TD where I can quite reliably get a glitch that replaces every texture with some brown one. It literally makes everything look like shit. 0 Share this post Link to post
DeathMetalAccountant Posted June 25, 2015 Ed said:(image) Looks terrific! 0 Share this post Link to post
LigH Posted June 25, 2015 @ DeathMetalAccountant: Phil said:I have one word for ya ... BOOM! (The Seal of Nehahra) 0 Share this post Link to post
scifista42 Posted June 25, 2015 Ed said:http://i.imgur.com/PZHb4pR.png Looks good, and the hanging flesh in the background is a very nice touch. 0 Share this post Link to post
IMX Posted June 25, 2015 RNGPSY said:bored and frankensprites or something Those are really, really good! 0 Share this post Link to post
scifista42 Posted June 25, 2015 I like the colour. And the architecture too, of course. Not sure about white candelabras. 0 Share this post Link to post
LigH Posted June 25, 2015 The brightness of the liquid is possibly a bit too uniform ... but well, it is eyecatching. 0 Share this post Link to post
Avoozl Posted June 25, 2015 I don't see anything wrong with the white candelabras honestly. 0 Share this post Link to post
esselfortium Posted June 25, 2015 I like the white candelabras. It might be nice if the wood was painted white, too :) 0 Share this post Link to post
Fuzzball Posted June 25, 2015 Looking amazing Jim! Do love a good custom palette- easy to get sick of how saturated the standard blues at times. 0 Share this post Link to post
Marnetmar Posted June 25, 2015 Jimmy said:[/url] something I don't know Lookin' tight. I'm not sure about the wood as a trim texture though. 0 Share this post Link to post
Dave The Daring Posted June 26, 2015 DeathMetalAccountant said:Looks Quakey. Good, it's supposed to. I based this area on E4M1 of Quake 1. The starting room is above this area and the water is swimmable. 0 Share this post Link to post
AD_79 Posted June 26, 2015 Looks good, Dave! That circular structure in the ceiling instantly reminded me of Quake E3M5, but I do see the E4M1 inspiration now, heh. 0 Share this post Link to post
WH-Wilou84 Posted June 26, 2015 Looking great Jimmy :) Very nice theme here. Maybe I'd have extended the wooden trim up there so that it could reach the blue marble structures on both sides, but it still looks fine that way. 0 Share this post Link to post
scifista42 Posted June 26, 2015 Dave The Daring said:A GZDoom map I'm working on.. http://i.imgur.com/JEWLyxg.png Looks great!40oz said:http://i.imgur.com/fMqQQL1.png I don't really like ASHWALL in either variation anywhere. Otherwise, interesting. 0 Share this post Link to post