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Shanoa

Post your Doom picture! [post in Part 2 instead]

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Those models are the bee's knees, Jimbo!

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That cyberdemon/hammerfist thing looks sick. Kind of reminds me of the minotaur.

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I'm pretty sure part of that sprite's from the Maulotaur, so that wouldn't be an entirely misplaced observation...

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Cell said:

Looks prettily awesomish gorgeous!!! *.*
Does it even have the musictracks of the original ones? Way cool!

It does! Midi and mp3 for those who will want :D

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Rayzik, those screens look really good.

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Thanks Death Egg and Nomad! I have actually sort of taken a step back in the modeling, back to when I started modeling. Trying to revive that old spirit when modeling was fun. Seems to be working :)

Rayzik: Usually I've hated that TILE texture, but it fits pretty nicely in that level.


I decided to make the model showroom level into a proper level. These are showing what's on the other side of that room...





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Jimi said:

Rayzik: Usually I've hated that TILE texture, but it fits pretty nicely in that level.


BLASPHEMY. That texture is the greatest from plutonia :(

The colors of that water are nice and soft, helps make it seem more "watery" honestly. Is that your custom palette for that project?

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Same palette, but the colors in the textures shifted brighter. I can use the darker original water somewhere too. The wfall textures are somewhere between, so they should work with both.

Here's one more...

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It's almost like a giant pool of cacodemon blood.

Still, it's a pretty awesome result for such a simple color change, and it goes great with the tech-base enviroment.

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Reminds me a lot of the Heretic water now.

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Holy shit, Rayzik, looks like a masterpiece.

Also the 4th shot reminds me of the open sky hallways part from the Dark Citadel map of Doom 64.

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A good decision, IMHO. The buildings look still rather human-made; lakes of blood are more surreal and should possibly belong to clearly hellish environments when used in such "volumes".

Furthermore: When all the buildings look so "abandoned", why should blood there still be fresh?

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I liked it with the blood. Maybe at least the nukage could be blood instead?


I made a blue sky with brown mountains from the E1 sky, thought it would fit better with the brighter water than the brown D2 sky... maybe it could have less noise?

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Jimi, I usually love what you do but that clashes all over the place. Too many colours shared between the sky and the scenery.

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The sky looks odd, I think. It might work better with something similar to Plutonia's SKY1, where one shade of very light blue is used as a backdrop for some white/gray clouds. Also, it doesn't make sense to have the distant E1 mountains fading into beige fog if the sky isn't a color that could reasonably be on the other end of that brown->beige->something gradient.

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between a study session and another, i found a bit of time to do something for blasphemere, and trying to do some lighting. do you have any suggestion for it?







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I think it looks great so far! Should be noted though that the wand has changed. What slot number is that? We also have planned themes.

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Lo Wang would certainly be envious.

Ancient Chinese Secret!

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so much good stuff to see here every time...

springy: i took inspiration directly from the story, so it is meant to be an episode 1 map. also since it is some kind of cemetery, it could be placed in e1m1, of course a minor change to the starting area and you can place it anywhere in the episode (even e1m9 if you want it to be some kind of easter egg).

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