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About JudgeDeadd

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  1. Beat/Fill '94 PWADs Month

    flat-692.wad UV Pacifist 0:12 flat-692p012.zip UV Max 10:20 flat-692-1020.zip
  2. Beat/Fill '94 PWADs Month

    Also a heads-up to potential players, some of 1994 maps in idgames may have been already played as individual maps of WAD compilations. For example THELAST.WAD isn't listed on DSDA, but it's included in WADPAK4.WAD as E1M7 and has had demos made for it as such. A good idea is to do a forum search for the filename.
  3. Beat/Fill '94 PWADs Month

    Here's a quite low-hanging fruit, a simple and small map: E1L1KP.wad UV Max 1:31 e1l1kp-131.zip UV Speed 0:12 e1l1kp-012.zip Which folder? Ha, I myself looked through levels/doom2 and was surprised to find very few 1994 wads, until I remembered that Doom 2 only came out late in 1994.
  4. Miscellaneous demos (part 3)

    99 Ways to Die MAP02 UV Max 2:35 99ways02-235.zip MAP02 UV Speed 0:29 99ways02-029.zip
  5. Miscellaneous demos (part 3)

    Some stuff for 99 Ways to Die MAP01: UV Speed 0:16 99ways01-016.zip UV Pacifist 0:17 99ways01p017.zip UV Max 2:12 99ways01-212.zip
  6. The DooMed Speed Demos Archive returns!

    Minor issue - my venom.wad demo should have -cl 2, not -cl 1
  7. Miscellaneous demos (part 3)

    VENOM UV-Max in 10:02 venom-1002.zip
  8. From "Anime Movie Theater" (E-THEATR.WAD): And from Action Doom:
  9. Things about Doom you just found out

    In one of the front view sprites of the Arch-Vile's attack, the upper "flame" is drawn behind his head, when it should be in front of it. Here it is, with a diagonal view for comparison: And here's a "fixed" version of the sprite.
  10. The DWIronman League dies to: 50 Monsters

    I've just played and survived MAP35. Category: Blind. These pseudo-cacodemons were startling at first, but their bark is worse than their bite. http://www.mediafire.com/file/x2dbkrcdu8lws48/DWIronman21_JudgeDeadd-1.zip And as a bonus, here's a first-exit demo of MAP33. I didn't save my actual Ironman attempt because it ended ignomiously after a handful of seconds with zero kills. (so just to be clear, this demo DOESN'T count as an Ironman entry.) http://www.mediafire.com/file/8hrnkpxl1xj3s7q/JudgeDeadd-50monstr-33fe.lmp
  11. Stardate 20x7 [/idgames]

    So uh, I think I've found a bug in "The Other Side". Linedef 174 is marked as "S1 Teleport (also monsters)". Every single time I tried playing through the map (on HTNR difficulty), by the time I made it to the teleport switch, it'd already been triggered by a wayward Cacodemon and was unusable as a result, making the level unwinnable. I tried playing both on Zdoom 2.8.1 (default compatibility settings) and prBoom -complevel 9, and the bug appeared in both source ports. EDIT: So I sat down and recorded a pr -cl 9 demo showing the bug. Actually, it doesn't always trigger; it took me three attempts (I played more or less the same way each time) to record a demo where the bug occurs. http://www.mediafire.com/file/b8ah3a5411t4asd/sd20x7-bug.lmp
  12. The DWIronman League dies to: 50 Monsters

    cat 1, map04. http://www.mediafire.com/file/x2dbkrcdu8lws48/DWIronman21_JudgeDeadd-1.zip [edit: changed link to point to a zip, with a map35 demo inside as well]
  13. Mordeth - FEB'97 version

    If you're looking for varied visuals, this isn't for you, but it's pretty great if you're in the mood for some exploration and key hunts. Some levels could use a better song than the stock iwad tunes. Minor touches, like new monsters or fog that moves around, are cool.
  14. The best Doomworld Animated Avatars

    A shout out to @floatRand's highly hyper avatar as well.