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JudgeDeadd

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About JudgeDeadd

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  1. JudgeDeadd

    The /newstuff Chronicles #546

    My guess is that with the sheer size of the current backlog, Bloodshedder (or whoever manages the newstuff subpage) hasn't yet bothered to update the list... (assuming that's how it works...)
  2. JudgeDeadd

    Best Intermission Text You've Read/Written

    BTSX has some cool text screens.
  3. JudgeDeadd

    Mappers' first world problems

    Slime trails and other rendering bugs showing up in intricate structures you've spend a lot of time on. Is there any foolproof way to get rid of them, other than moving vertices around until the problem somehow fixes itself? Lifts/raising walls etc. giving you HOMs because you've forgotten to put upper/lower textures on linedefs. Related: Doom Builder's "find errors" mode alerting you about "unnecessary" upper/lower textures, when half of them are in fact supposed to be revealed during play. That's why I keep note paper and a pen on hand while playtesting.
  4. JudgeDeadd

    Completing Doom without losing any health

    @Nine Inch Heels Isn't that called "MMH" (maximum minimum health)? And it can be explained in two sentences: "Watch the health everytime the player takes damage, and take the smallest value of the whole recording. If the player takes no damage at all, the health at the exit counts." (Steffen "Rini" Udluft)
  5. JudgeDeadd

    got hit by a car.

    It's terrible to hear about all that, but I'm glad to hear you're (slowly) recovering. Here's to a complete recovery.
  6. JudgeDeadd

    Deadly Squared

    Simple, short, good-looking map with a low difficulty level.
  7. JudgeDeadd

    Seamless 2: A Fake Circle

    The map feels a bit too easy, but overall it's kinda fun and pleasant to the eye. The "no use lines" concept works well, resulting in an interconnected design that speeds up the gameplay.
  8. JudgeDeadd

    Tyrant

    Excellent visuals and well-designed levels of moderate difficulty. A very competently executed mapset.
  9. JudgeDeadd

    X mas mods

    https://www.doomworld.com/idgames/themes/xmas/pigeon03 Come to think of it, https://www.doomworld.com/idgames/themes/xmas/ in general.
  10. https://www.mediafire.com/file/dddm3372jj9s6el/DWIronman_UDTWiD_JudgeDeadd-1.lmp/file I wasn't even going to upload this, out of sheer shame, but whatever. Cat 1, E4M1 death.
  11. JudgeDeadd

    The "stupid mod idea" thread

    DooD has a very similar concept.
  12. JudgeDeadd

    Looking for scary maps, help!

    MAP24 of Restoring Deimos has a pretty scary atmosphere (it even has Aubrey Hodges's ambient music from PSX Doom), although I haven't really played it and cannot vouch for the quality.
  13. JudgeDeadd

    Doomworld Omega Project 2018

    The future of this project seems dubious, but on the off-chance that @scifista42 comes back or someone else takes up the slack, I'm posting my map. Name: Locked Room Mystery Download: https://www.mediafire.com/file/m7087zxljxybrj1/LockedRoomMystery-final.wad/file Engine: Boom Music: "The Lair of Shial" (cblood6) from Blood Description: The Colonel is dead; suicide seems dubious. Inspired somewhat by the opening of Death Wish for Blood's E1M5: Jigsaw. Additional credits: All custom textures and flats come from cc4-tex, except for those with the prefix JUD.
  14. Now, I haven't been interested in the wolf3d scene for years, but a few years ago I used a pretty great editor called ChaosEdit, which could edit maps and graphics and even sounds. I have no idea if it's still being updated though, or if it supports ECWolf in any way.
  15. JudgeDeadd

    Maskim Xul

    Excellent atmosphere, awesome visual effects and cool puzzles. The difficulty has some snags though, health and ammo gets too scarce at the end of map02, the entire library sequence near the end of map03 could really use some more ammo, and the final boss is bullsh*t (especially due to the monster summoning.)
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