Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JudgeDeadd

Members
  • Content count

    906
  • Joined

  • Last visited

About JudgeDeadd

  • Rank
    Forum Regular

Recent Profile Visitors

2235 profile views
  1. JudgeDeadd

    Sandy's granddaughter plays Doom

    The video was released a few days ago, but apparently it hasn't been mentioned on the forums yet. Very wholesome! How lucky these kids are to have Sandy for a grandpa. https://www.youtube.com/watch?v=5NbiI7RKGxM (Huh? It doesn't embed?...)
  2. I'm guessing the last "P" stands for Pistolet? That word, unsurprisingly, means "pistol". I think that for the BFG, a better word would be something like "działo" (cannon).
  3. JudgeDeadd

    The City of The Damned Apocalypse

    A genuinely scary, atmospheric mod. The story may be cheesy but the mood is excellent, and the level is short enough not to wear out its welcome. Combat is difficult enough that each encounter is an unnerving drain on resources, although ammo starts getting more plentiful towards the end of the level. About my only complaint is that you're often left without an inkling where to go, since doing something in one area may reveal a pathway or a hotspot in another area without any indication. Also,
  4. JudgeDeadd

    So... internet shutdown on september 30th

    That website certainly doesn't look trustworthy. I mean, the article looks like a mashup of copypasted text, with awful grammar and spelling: You're best off using other, more established source. For example the article at Tom's Guide provides a lot more detail, and is actually written in readable English.
  5. JudgeDeadd

    No Turning Back

    Six thousand enemies... so yeah. This is a level set around slaughter-style fights. The visuals are no-frills (to the point of having some square rooms with standard GZDoom Builder textures!) but the gameplay can get pretty fun. Annoyingly, there's quite a few doors and switches that look like regular walls. Hint: you are given an area map — use it! Unfortunately, some parts are simply tedious. For instance, there's a scenario where you have to travel across a narrow catwalk with hundreds of Chaingunners and Cacodemons crowding around you from all sides. Turns out, the author's preferred way to complete this part is simply to stand there in the starting alcove and fire rockets blindly while dodging caco fireballs in the tiny space until you finally thin out the enemy numbers enough. Yeah, no, this kind of thing is not fun. It gets worse. Later on you face a horde of hundreds of barons and you're forced to duck into a giant room with lots of BFG ammo, from which you slowly chip down the crowd one by one. No challenge, just crushing tedium. And then the final room, where you have to kill more barons on a tiered tower; simply get out your rocket launcher, circlestrafe around the tower holding down the fire button, and try not to fall asleep. Overall, this level is quite fun at times, and might be good practice for people who don't have much acquaintance with slaughtermaps. Sadly, the aforementioned dull parts significantly degrade the experience. PS. I'm not sure if any ZDoom features are used, but one reason why this map must be played in ZDoom is that the lifts don't work properly in prboom. Considering that prboom is usually considered the port of choice for demo-recording AND for maps with lots of enemies, it'd certainly be a good idea to fix this map to make it prboom-friendly! [Originally written in September 2018 for The /Newstuff Chronicles]
    A set of 3-hour speedmaps, revolving around a common volcano theme. They are all quite friendly for first-time playthroughs, so you should be able to hop right in. MAP01: Do I Look Like I Know What A Volcano Looks Like? — A bite-sized map with just a handful of enemies. Press a few switches and you're set. The visuals are very polished. MAP02: Speedmap #04 — A trip through dank caverns. Again very nice visuals, and a good music track that I haven't heard anywhere else. MAP03: It Blows (The Volcano, I Mean) — One of the more atmospheric maps. It starts in moodily lit vine-overgrown corridors, then leads you to the edge of a volcano, complete with a breathtaking vista. The ending feels a bit awkward if you've run out of rockets but a secret megasphere can even the odds. This might be my favorite in the set. MAP04: Tectonic Arachnotronic — The weakest of all maps. It has you climbing a truly humongous mountain on your way to the exit at the summit (reminds me of the classic earth.wad a bit). There is little excitement here, you simply hold down the run key for a few minutes until you reach the end. The monsters are so sparse you'll likely want to run past them all. The few arachnotrons and mancubuses at the end are hardly a payoff either. Don't go the wrong way or you'll waste a minute running around the entire mountain to get back. MAP05: They Called Him Lava Man — Starts with you surrounded by enemies in a lava field, then you infiltrate a small base until finally unlocking the grand finale; all this set to comfy Donkey Kong Country music. The beginning is quite hectic, at least until you realize it pays off more to run into the building right off the bat. The ending is a little disappointing since there's nothing stopping you from ignoring all enemies and making a beeline to the exit. A cool little map, but I wish it had more of an incentive to face the hordes head-on instead of cheesing them from a safe spot. MAP06: Center of Chaos — Has a troublesome opening where you're always under fire with barely any weaponry to your name, unless you go out of your way to collect some. Avoiding the copious missiles and hiding behind crates is a pretty cool experience. The abrupt ending is likely to kick your ass the first time, but once you figure out how to approach it, it's really fun (I almost wish there were more enemies to fight in the lava cavern.) Overall, this is easily one of the better speed mapsets I've ever played. The choice of music is consistently great and especially the first few maps are polished technically (although not devoid of bugs — you can get stuck in a pit on map02). Recommended for everyone. [Originally written Dec 2018 for The /newstuff Chronicles]
  6. JudgeDeadd

    The Deimos Incident

    An E2 replacement, consisting mostly of the author's previously released maps. Just like E2, the overarching theme here is a techbase being overrun by Hell. Thanks to the large amount of detail, the resulting distortion of reality comes across very strongly, with most rooms being a bizarre amalgamation of earthly techbase and infernal torture-chamber. What I didn't like were most of the outside areas, which look messy and ugly; the interiors are a lot more pleasant to look at. The difficulty level is perfect. The challenge is just high enough to keep you from dying too many times, although you'll have tense moments of low health. The mapset's a very good choice for people like me who like playing without saves; it is hard enough to be fun from beginning to end and has no unfair traps (except for an unexpected crusher near the end of map05.) I've grown weary of most Doom 1 mapsets, since they struggle to keep the action interesting across an entire episode without Doom 2's extended enemy roster, but in Deimos Incident the enemies are used perfectly and the fights never get old. Easily one of the best episode replacements I've ever seen, and one of the overlooked gems of 2017 (though, if you want to be exact, some maps were first released in 2016). Strongly recommended! [Originally written Jan 2019 for The /newstuff Chronicles]
  7. JudgeDeadd

    First Mission after Holdiday

    A set of two maps, which according to the text file is the author's first foray into mapping. Unfortunately, it shows all too well. The level design is simplistic and amateurish, texturing is haphazard, and the visuals are very bland. The author also fell into the old trap of unnecessarily trying to spice up his map with random ZDoom features, such as particle fountains or stealth monsters. In particular, there are lots of custom DECORATE enemies (I've counted at least six), all of which pop up only a few times and contribute pretty much nothing (for example, the axe-wielding scientists are essentially reskinned demons). The first map ("Overture") is a rather short one, mainly set in bland-looking gray bases with some cave parts. The second map ("Pluto Cave") is a lot larger and has lots of disparate areas, but none of them look or play very well; it feels like a chore to play, and I ended up bailing about halfway through. I don't know if the author is still reading this, or if he still needs the advice, but here's a hint to all newbie mappers: skip out on ZDoom mapping for now and focus on trying to create good-looking, playable levels in the Boom or vanilla formats. If your WAD isn't playable, no amount of spicing it up will save it, not even replacing title and intermission screens with fancy pics. [Originally written Dec 2018 for The /newstuff Chronicles]
  8. JudgeDeadd

    Hall of Blood

    Doom 2 -- SP/Coop -- ZDoom A slaughter-style level with a number of ridiculous challenges. How ridiculous? It opens with you battling a Cyberdemon at point-blank range in a tiny room, and escalates from there. One "memorable" part is the room filled with about fifty Arch-Viles; according to the author's own UV-Max video on Youtube, you're supposed to pick them off one by one with a SSG by poking your head through the doorway... which takes a few minutes of mindlessly moving back-and-forth. Not all the fights are as over-the-top as that, and they can be pretty fun at times, but overall this is kind of an exhausting map to play. The visuals are pretty cool, though. [Originally written Dec 2018 for The /newstuff Chronicles]
  9. JudgeDeadd

    Merchant Map for Wrath of Cronos

    A small map for use with the RPG-styled mod Wrath of Cronos. It contains a whole lot of free items to pick up, as well as several merchants to buy items from. I'm unfamiliar with Wrath of Cronos so I'm not sure how this affects the gameplay, but if you want some way to gear up without using cheats then I guess this map will help. [Originally written Dec 2018 for The /newstuff Chronicles]
  10. JudgeDeadd

    just play the damn wad

    Doom 2 -- SP -- Zdoom The textfile says that this is "a shit wad" which was made by a "shit child" because "i had freetime". Inviting, isn't it. Anyway, this is a very short beginner's map with a handful of monsters, three bland rooms and one slightly more elaborate one. Also, the doors aren't implemented properly and the map wasn't run through a nodebuilder, so it only works in ZDoom despite otherwise being a vanilla level. Nothing to see here, and I wonder what was the point of releasing this if even the author thinks it's "shit". [Originally written Dec 2018 for The /newstuff Chronicles]
  11. JudgeDeadd

    Sewers Remake

    A remake of sewers.wad by David Calvin. The text file claims that this is a "vanilla remake" but at the same time ZDoom is required...? Odd. Playing in Zdoom 2.8.1, I've noticed a few graphical glitches such as a HOM outside of one of the windows, but nothing game-breaking. I've only taken a quick look at the original (which some may know from its inclusion in Xbox Doom) and this remake seems to be almost completely different, although a few areas have preserved their basic concept. As the title suggests it's a trip through some dark, acid-filled tunnels, with difficulty about on par with E1 although the fights at the end get intense. Health is quite scarce but with enough skill you shouldn't have problems. Annoyingly, other than the shotgun there are no other weapons out in the open; I guess the rest are hidden in secrets judging from all the ammo lying around. The visuals are about on par with the original IWAD, although with a lot of "DoomCute" stuff (to borrow kmxexii's term) such as vending machines, as well as areas which have no real gameplay roles, and details such as holes in doors. Overall there is some strong sense of place, especially when you transition out of the dank sewers into the open. It's a pity there's no new music, but the trusty IDMUS should take care of that (E2M2's music fits pretty well). A pretty good map to play, especially if you're hungry for the classic E1 style of maps with a good sense of place. [Originally written Dec 2018 for The /newstuff Chronicles]
  12. JudgeDeadd

    NH666v2

    Two levels by TOD, created for true Doom experts only. Both of them are competently executed with functional, but pleasant visuals. The music is rather odd, but it's not really grating either, as for the most part you're too focused on the action to truly pay attention to the soundtrack. The first map is a gantlet of challenges (hope you know how to two-shot cyberdemons) that are very tough, but each one feels ultimately fair, although the pain elemental horde can really kick your ass. There are no health pickups whatsoever in the mapset, so there's no room for mistakes; you'll probably end up saving and loading a lot, but it's satisfying to finally complete a battle without a scratch. The map is based around the rocket launcher and the BFG. It feels odd to kill single lost souls with rockets, but there's ample ammo provided. The second level, based around the SSG and the rocket launcher, is more disappointing. It mostly revolves around revenants and arch-viles, thrown at you over and over and over again in very cramped quarters. It feels more tiresome than anything when you kill a crowd of revenants after several attempts, make a step forward, and immediately have to fight revenants and viles AGAIN. Play the first map if you're looking to hone your BFG skills, and the second if you can't get enough of skeletons and their skinny pals. [Originally written Dec 2018 for The /newstuff Chronicles]
  13. JudgeDeadd

    Slamma Jamma Skin

    A player skin of a basketball player imp, dribbling a ball as he moves. The graphics look pretty good and the concept is amusing. New sounds are also included, including the sounds of skidding shoes as you drop down, and a very annoying "OUCH!" replacing the pain sound. It seems an oversight that the skin has no green parts, which means its color can't be changed (doubly annoying because a B-ball player's skin would be great for a team game). [Originally written Dec 2018 for The /newstuff Chronicles]
  14. JudgeDeadd

    Tarakannik 3

    A megawad over three years in the making, with 43 maps (!!)—and every single one of them is completely ridiculous. One may describe it as "The Sky May Be meets Chillax". The comparison to Sky is mainly courtesy of the bizarre level layouts with nonsensical (downright ugly, in fact) texture selection, as well as the crazy enemy replacements which are liable to catch the player off-guard. Most enemies have been beefed up, and they come in many troublesome varieties: for instance there's normal Demons, fast Demons, and Demons which shoot a rocket after they die, and there's no way to tell them apart visually! To deal with this menagerie you're given two new weapons, a "blaster" which replaces the chainsaw and seems to be a distance emergency weapon, and a "mortar" which is a rapid-fire rocket launcher. For added craziness, all newly added English text in the mod is broken and childlike; I'm not sure if this is due to the author's poor grasp of the language or if it's a deliberate choice. The levels are filled with over-the-top challenges, with tons of monsters coming at you and no room for error. Add to this the author's love for big, long maps, and you've got a mapset which tests the limits of the player's sanity as much as his skill. ZDoom features are used heavily throughout, whether to create oddball challenges such as strings of swerving missiles coming down the hallway at you, or for special effects such as the rain of rocket pickups at the beginning of map05. The true strength of this mapset is the sheer amount of ideas on display. Every map is different, and some sport special gimmicks: for example, you might start with no weapons, or with a rocket launcher that keeps firing on its own after you shoot it. Some of levels are particularly memorable: MAP09 is Doom II's "Refueling Base", only upside down (mind you don't fall into the sky and die), and then there's the strange, almost poetic MAP41 which I recommend seeing for yourself. Do I recommend Tarakannik 3? Hell no! Playing this mapset will be tedious, unrewarding, and barely fun at all for most people. Still, if you have time to waste, you can at least take a peek at its weird levels. [Originally written Dec 2018 for The /newstuff Chronicles]
×