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Everything posted by Gato606
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Too small maps are not my thing, things got pretty in congestion in so small rooms, and fun ends too soon. Got stuck on maps 18 and 19 had to cheat to move on. After depleting your cells killing the cyberdemon on map 22, you got another cyberdemon on map 23 and a spider mastermind on 25, maps don't look balanced in terms of monsters, ammo and weapon power.
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Maps have some decent design and textures. But definitely the description should say "very hard maps", the level of difficulty is just ridiculous, if having thousands of monsters on a single level wasn't enough, you have to solve extremely hard puzzles to open doors and stuff, and some of them just doesn't work. Definitely had to cheat on the frist level, is just impossible to beat it from pistol start.
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Some levels are decent, others are poor, others are too long and excessively filled innecesarily with too many loads of monster, there are a couple of "broken levels" I have to use cheats to complete, like level 25 (?) there was no blue key at all, plus you are locked with a door that doesn't let you go back to check where the hell is the blue key
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Never mind.... I found it on the Ubuntu Linux software repositories, I already isntalled from there
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No ACC for Linux?? Boy.... that's sad... (I have had many trouble compiling stuff from source code, so a prebuilt version would be better for me)
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Awful maps, you start any map and suddenly you're swarmed by several powerful monsters, and few monster count makes the fun ends soon, there is no map development, you can actually find the exit to a map and finish it even without exploring all the areas of the map. Also it's a joke the invulnerability spheres at the end of the levels
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It was a nice wad, entertaiment to play, nice custom graphics, though I had to fix the offsets for the replacement of the Lost Soul to make it look better and there were many HOM's, overall it's a nice wad. For some reason, it didn't let me out of the last map of the episode 4, had to use IDCLIP to finish it
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Starting from the point of you having the access to a WAD editor to get rid of the REALLY annoying sounds (who make this WAD look like a jokeWAD), there was some nice maps in the 10 first maps. From the 11 and on, I lost completely interest, since I have a big dislike of mazes, basically levels 11~16 are just mazes without any monsters, stopped playing at level 16
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Link for Doom 4 Doom: http://www.gamingroom.net/games/patches-addons-editores/doom-4-doom-d4d/
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@MrFibble Don't get offended, it's just my opinion, I have the right to disagree and you have your right to disagree me. @Voros I never ment to say Banjo did it wrong with Hacx, it was a creative idea. Also, I didn't mean Freedoom couldn't be or that is wrong the direction it's taking now. Please, don't get me wrong. It's just my opinion, I had other ideas for Freedoom different to what you people are doing, but I see there is a lot of work on what you're doing and it's worth it to keep up, so I suggest you to keep up (continue) on what you're doing, very possibly the result would be great!! :thumbsup:
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Thanks for your comment. Not sure what you mean with "scrap that green color". The barrel (fire barrel) is supposed to hold inside that green slime goo thing you see on the original Doom (and also the barrel seen in Freedoom 0.9), and this barrel, is an explosive barrel that failed in containing that green slime, that's why the green spots (and also the red light blinking in opposite to the yellow light blinking on the explosive barrel). I saw the metal texture I added and noticed is barely visible, going to try to do the UV unwrapping and texture it again. But I disagree that idea of "techy/technological + gothic" art direction the project (Freedoom) is taking, I thought the project was supposed to be an alternative to propietary id software's Doom design IWAD, but based and inspired on id Software's games, a project similar to Open Arena which is similar to id's Quake 3 Arena, but with different art assets. Looks like you're trying to do a new game, a fork that is taking too much distance from the original Doom, kinda similar to what the people of Banjo did with Hacx. I'm sorry, but I am losing my interest on this project if it keeps the direction I see is taking :-( Greetings
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I am thinking in retouching the barrels, maybe doing the upper part a bit bigger, and definitely I think I am going to unwrap again the model and doing again the uv unwrapping (the first one has many problems - I was a begginer on Blender uv unwrapping at that moment) and maybe adding a yellow/black warning texture in the base. I don't think I would make big changes in the 3D mesh. Also, if you would like to make some changes, I can share the *.Blend (3D mesh) and *.XCF file(texture GIMP format) with the Creative Commons, Attribution, Share Alike license, so you can modify it if you think you can add changes to the mesh or texture.
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Sorry, but which is the new art direction?? Like in CWolfRus kind of techonlogic style??
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Do you mean the torches in the Raymoohawk's link?? Oppossed to the "animals" like torches seen in the 0.10.1 (those that look like dragons) ?? (makes me think about a "furry" Doom version ^^; ) Yeah, the torches in Raymohawk's link look better ^^;