Sokoro Posted February 17, 2014 Is anything like "Final DooM The Way id Bought it" in development? If so, then is it possible to join such project? 0 Share this post Link to post
Jayextee Posted February 17, 2014 I'm just waiting for Nex Credo to be purchased The Way id Did. Also, why would this happen? There are already two Plutonia fansequels and a TNT: Evilution one in development. 0 Share this post Link to post
BaronOfStuff Posted February 17, 2014 If there are an infinite number of universes with an infinite number of realities, then it's happening in one of them. Just not this one, unless you count TNT2. And that's full. 0 Share this post Link to post
Devalaous Posted February 17, 2014 Pretty sure its already been announced to be a thing in the future. I want a Master Levels project first though. 0 Share this post Link to post
esselfortium Posted February 17, 2014 Eventually, yes! Jayextee said:Also, why would this happen? There are already two Plutonia fansequels and a TNT: Evilution one in development. None of those are designed to the original iwads' specifications, though. Along similar lines, there have been other Doom 2 remakes, but D2TWID has a different take on the idea. 0 Share this post Link to post
Jayextee Posted February 17, 2014 Ah, my bad. So is Plutonia The Way I Don't Even Know How You're Titling It just going to be two mappers? ;) 0 Share this post Link to post
kmxexii Posted February 17, 2014 http://www.doomworld.com/vb/showthread.php?s=&postid=1212612#post1212612 for reference 0 Share this post Link to post
Jayextee Posted February 17, 2014 Oh, Tarnsman. No wonder I took it with a pinch of salt. ;) 0 Share this post Link to post
pcorf Posted February 17, 2014 Doom 2 the way Pcorf did. Nah, Just kidding. 0 Share this post Link to post
Tarnsman Posted February 17, 2014 If you would like to try and make a 1996 map in your own style for Evilution the way TNT did, you can send me a PM. In order to emulate the hodgepodge that is TNT we will be included community maps made in the style of 1996 instead of trying to emulate people who only ever made 1 map. 0 Share this post Link to post
an_mutt Posted February 17, 2014 Doom 64 The Way Id Would gives me a bit of a stiffy, people Tarnsman said:instead of trying to emulate people who only ever made 1 map. As if somebody won't make a Christopher Buteau map. Spoiler as if it won't be me making it 0 Share this post Link to post
darkreaver Posted February 17, 2014 I'm eagerly awaiting Plutonia The Way The Casalis Did It. I'm also hoping to join when the time comes. It will most certainly be the best mapset since SoD (imo). 0 Share this post Link to post
Tarnsman Posted February 17, 2014 an_mutt said:As if somebody won't make a Christopher Buteau map. He made TWO maps :P 0 Share this post Link to post
Marcaek Posted February 17, 2014 His second map honestly wasn't that bad too! 0 Share this post Link to post
Blastfrog Posted February 17, 2014 How far would this go? If we're delving into stuff that id didn't even make themselves, you'd be going off doing all sorts of expansions. Would it be appropriate to then attempt No Rest For The Living The Way Nerve Did? an_mutt said:Doom 64 The Way Id Would gives me a bit of a stiffy, peopleI don't know how you'd honestly do that project without defining a few things. Since Doom 64 was released in 1997, would we be talking the staff of designers at id of that time? Doom 64's visual style is decidedly how id didn't, so there's not much to go on how they would, other than completely differently than Midway. Doom 64 The Way Midway Did would be kinda neat, though. 0 Share this post Link to post
Marcaek Posted February 17, 2014 Yes, the idea is to do it like iD might have, rather than Midway *did*. We're still working out the details but it's not as nebulous and arbitrary as you might think. 0 Share this post Link to post
MajorRawne Posted February 17, 2014 How about Doom The Way Sandy Did? On second thoughts... 0 Share this post Link to post
Gez Posted February 17, 2014 Doom the Way Sandy Did: you have ten weeks to make 19 maps, using a clumsy editor you have never used before and an engine whose capabilities and limits are still mostly unknown to you because you're the new recruit. Doom the Way Tom Hall Did: create an in-depth design bible that will be mostly ignored and ten maps according to design guidelines created for an engine that is not yet written, and which will be invalidated by the actual specs of the finished engine. Get fired because the maps you've made don't sufficiently show off the features of the engine that didn't exist yet when you started mapping. After getting the boot, look at the game you were the most proud of being symbolically executed in a "super-secret level" of your former friends' next game. Doom the Way Romero Did: using a map editor you programmed yourself, make seven maps. Add to the engine any feature you might need, for example if you need a new linedef type, feel free to create it. Spend most of your mapping time playtesting the maps in deathmatch mode with the other team members, so that the project advances slowly and needs to be merged with the Doom the Way Sandy Did project in order to reach completion. After release, buy a Ferrari and live like a rockstar. 1 Share this post Link to post
Bucket Posted February 17, 2014 Gez said:Doom the Way Tom Hall Did FUND IT I would love to see a story-driven WAD with some realistic architecture with AI teammates. 0 Share this post Link to post
MajorRawne Posted February 17, 2014 They already did Doom The Way Tom Hall Did. It was called Doom 3. And it sucked sweaty balls. EDIT: Sandy must have spent most of those weeks building The Citadel. It's certainly big and confusing enough. 0 Share this post Link to post
Job Posted February 17, 2014 Ragnor said:Pretty sure its already been announced to be a thing in the future. I want a Master Levels project first though. This. A complete set of Master Levels style maps gives me huge wood. 0 Share this post Link to post
Marnetmar Posted February 17, 2014 Bucket said:FUND IT I would love to see a story-driven WAD with some realistic architecture with AI teammates. We are working on this 0 Share this post Link to post
Devalaous Posted February 17, 2014 Job said:This. A complete set of Master Levels style maps gives me huge wood. Levels in the style of Anderson, Sverre, Willits, Mustaine, Klie and Jim Flynn? Fuck yeah! Seems to not be planned though :{ 0 Share this post Link to post
Deleted_Account Posted February 17, 2014 How about Doom 3 The Way id Might Have Done Back In the 90's? 0 Share this post Link to post
Quasar Posted February 18, 2014 Thing #1: id didn't do Doom 64. Williams/Midway did, same team that worked on PlayStation Doom. Credit where it's due, folks. Thing #2: Clearly it should be called Plutonia the Way the Casali Bros. Did (PTWTCBD). 0 Share this post Link to post
Tarnsman Posted February 18, 2014 Thing #1: It's not going to be "Doom 64 the way Midway did", it's going to be "Doom 64 the way id would have done had id done Doom 64 and not Midway" (aka Doom 64 levels if Sandy/Romero/McGee/Willits made them) Thing #2: Final Doom the way id did will be: Evilution the way TNT did and Plutonia the way the Casalis did. 0 Share this post Link to post
NightFright Posted February 18, 2014 How about "Doom 4 The Way id Should Finally Do"? :P 0 Share this post Link to post
Vermil Posted February 18, 2014 Maybe do HTWRD ;) Well, that could refer to two games :p 0 Share this post Link to post
Onslaught Six Posted February 18, 2014 Marcaek said:Yes, the idea is to do it like iD might have, rather than Midway *did*. We're still working out the details but it's not as nebulous and arbitrary as you might think. There is already a project like that; it's pretty far along right now: http://www.doomworld.com/vb/wads-mods/64353-doom-64-for-doom-ii/ 0 Share this post Link to post