Kinsie Posted April 15, 2010 John Romero has reported on Twitter that former id designer Tom Hall had a stroke yesterday. Hall left id during the production of Doom 1, but much of his level-design work remained in the game. He seems to be in good enough spirits, and is starting rehab. You can shoot off well-wishes to his Twitter, @tommune. 0 Share this post Link to post
RottKing Posted April 15, 2010 Glad to hear he's doing ok after that, a world without Tom Hall is bull diddly shit. 0 Share this post Link to post
lupinx-Kassman Posted April 15, 2010 Well that straight sucks. Good to hear that he pulled through with a positive attitude though. 0 Share this post Link to post
Mr. Freeze Posted April 15, 2010 I don't have a Twitter account, but I wish him well. 0 Share this post Link to post
Philnemba Posted April 15, 2010 Poor Tom, I wish him the best of luck with recovering in rehab. 0 Share this post Link to post
Doom_Dude Posted April 15, 2010 I have never even been on the twitter site, let alone have an account on there. Anyhow get well soon Tom. 0 Share this post Link to post
Enjay Posted April 15, 2010 Just like the Dopefish, Tom Hall lives! Get well soon Tom. 0 Share this post Link to post
esselfortium Posted April 15, 2010 Sad to hear; hopefully he'll come out of this alright. 0 Share this post Link to post
Dittohead Posted April 16, 2010 Oh man. Best wishes for Tom's recovery. 0 Share this post Link to post
Per-Scan Posted April 16, 2010 Strokes are such horrible things (an understatement, I know). Get well soon, bloke. 0 Share this post Link to post
Kaiser Posted April 16, 2010 He seems to be in good spirit from what I can tell by his posts on Twitter. Get well soon, Tom. 0 Share this post Link to post
Mechadon Posted April 16, 2010 Was sad to see this news post on the front page. Hope you can pull through this well Tom :( 0 Share this post Link to post
40oz Posted April 16, 2010 When I was reading The Master's of Doom, I always felt as though Tom Hall was the most misunderstood character. It seemed like nobody could understand him except for John Romero (which IMO makes John Romero a hero) Especially the way it was depicted in Masters of Doom: The Animated Series, it's like Tom Hall was always in his little world and had all these brilliant ideas for quirky storylines and always pictured the future of video games to be very colorful and inviting, and when Doom and Quake were in the making he kind of got shunned out of the group. He's really a brilliant man and I'm really worried about how the world is beginning to lack in people like him. EDIT: Although I hate to admit I am a hypocrite being as though I've never even played Commander Keen, and am absolutely in love with Doom and Quake 1. 0 Share this post Link to post
Snakes Posted April 16, 2010 All the best to Tom and I hope he pulls through this with out any serious repercussions. 0 Share this post Link to post
hardcore_gamer Posted April 16, 2010 Does anyone know what levels he worked on? 0 Share this post Link to post
r_rr Posted April 16, 2010 Wow, good to hear he's keeping a positive attitude through this thing. That is what matters most. 0 Share this post Link to post
Revenant Posted April 16, 2010 hardcore_gamer said:Does anyone know what levels he worked on? http://doom.wikia.com/wiki/Tom_Hall#Level_design 0 Share this post Link to post
CODOR Posted April 16, 2010 Revenant said: http://doom.wikia.com/wiki/Tom_Hall#Level_designSee also: http://tomtomtom.wordpress.com/toms-games/ (OT: I really should finish RoTT sometime, instead of playing the first few levels and going "oo, I wish I had this in 1995".) 40oz said: Especially the way it was depicted in Masters of Doom: The Animated Series, it's like Tom Hall was always in his little world and had all these brilliant ideas for quirky storylines and always pictured the future of video games to be very colorful and inviting, and when Doom and Quake were in the making he kind of got shunned out of the group.He did end up saving everyone once they got teleported to Hell, though :-) I hope he makes a full recovery... 0 Share this post Link to post
punnyone Posted April 16, 2010 It's good to see him in good spirits on his twitter. I hope he fully recovers. 0 Share this post Link to post
kristus Posted April 16, 2010 CODOR said:(OT: I really should finish RoTT sometime, instead of playing the first few levels and going "oo, I wish I had this in 1995".) It was just as one sided and boring then. 0 Share this post Link to post
phi108 Posted April 18, 2010 Wow, Tom is hilarious! "I cut my steak with RIGHT HAND! Ecstatic, I celebrated by cutting the cheese" Best of wishes Tom, keep it up! 0 Share this post Link to post
dsm Posted April 21, 2010 40oz said:Especially the way it was depicted in Masters of Doom: The Animated Series, it's like Tom Hall was always in his little world and had all these brilliant ideas for quirky storylines and always pictured the future of video games to be very colorful and inviting, and when Doom and Quake were in the making he kind of got shunned out of the group. He's really a brilliant man and I'm really worried about how the world is beginning to lack in people like him. EDIT: Although I hate to admit I am a hypocrite being as though I've never even played Commander Keen, and am absolutely in love with Doom and Quake 1. I really think his influence was critically important in making Doom what it was. Although his ideas were largely ignored, they did leave enough of a mark to make a difference (his ideas must have triggered some of the more creative thoughts in the rest of the team), and considering how damned conservative id software has been in their game design since, I have come to really regret that Tom Hall and Romero aren't part of id any more in order to apply fresh new ideas to the otherwise excellent polish :/ I played Commander Keen Episode 4 for the first time back in the late 90s. It's graphics were horribly dated already then (EGA graphics means there are only very few, rather ugly, colours), but I remember being awestruck at how damned good the gameplay was. It didn't mean a hoot to me if the game world and story was cheesy and lighthearted, because the gameplay was excellent. A good example of how a game does not need a truckload of different weapons to be enjoyable. 0 Share this post Link to post