LigH Posted February 8, 2014 Flying burning skeleton ... how is that monster called? 0 Share this post Link to post
Obsidian Posted February 8, 2014 It's called a Fallen. It's from the R667 beastiary. 0 Share this post Link to post
Phobus Posted February 9, 2014 Just pimping my latest release... (link to thread, rather than a direct download, so you can get some idea of what you're getting past a picture) 0 Share this post Link to post
Windowpain Posted February 9, 2014 Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it? 0 Share this post Link to post
Dutch Doomer Posted February 9, 2014 Dunno, I try to make some good progress. This vanilla map I'm working on shouldn't take me that long. 0 Share this post Link to post
_bruce_ Posted February 9, 2014 Great shots, Dutch Doomer - simple and effective. 0 Share this post Link to post
cannonball Posted February 9, 2014 Me continuing to toil with The Pit in a city theme Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P 0 Share this post Link to post
Platinum Shell Posted February 9, 2014 cannonball said:Me continuing to toil with The Pit in a city theme Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P That HUD... it's taking bits of PrBoom's hud and ZDoom's default fullscreen...I want it. Nice shots too. 0 Share this post Link to post
mrthejoshmon Posted February 10, 2014 I know the second one and I remember the first one but can't quite put my finger on it... 0 Share this post Link to post
Walter confetti Posted February 10, 2014 my job isn't do slaughtermaps check the preview icons for full image you know the deal. For DMP2014 btw 0 Share this post Link to post
Nomad Posted February 10, 2014 For a moment I thought that was some fancy custom interlacing algorithm, then I realized it's not 1994 and I'm not on a 9600 baud modem. :P 0 Share this post Link to post
Da Werecat Posted February 10, 2014 Some colors change when ceilings start to render. Why is that? 0 Share this post Link to post
schwerpunk Posted February 10, 2014 Maes said:http://utopia.duth.gr/~ve5822/Doom/slOF3.gif Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif). 0 Share this post Link to post
Platinum Shell Posted February 10, 2014 schwerpunk said:Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif). It would be cool to have that in ZDoom as an option for the screen wipes; like burn and crossfade. 0 Share this post Link to post
Memfis Posted February 11, 2014 Finished my colosseum map. After the arena fight you go to slay the remaining beasts in the dungeon. I guess next level will be outside in the city. 1 Share this post Link to post
Captain Toenail Posted February 11, 2014 Nice, I like the brick textures. And now for something different: http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Strife_20140211_011337_zpsb72aec09.png 0 Share this post Link to post
Velvetic Posted February 11, 2014 Captain Toenail said:Nice, I like the brick textures. And now for something different: Looks amazing, but you missed out on a Monty Python reference there :( 0 Share this post Link to post
Obsidian Posted February 11, 2014 Don't worry, I'm sure there's a man with a tape recorder up his nose somewhere in his map. 0 Share this post Link to post
Chris Hansen Posted February 11, 2014 mouldy said:Evil is brewing here Awesome style and architecture you got going there mouldy! 0 Share this post Link to post
mouldy Posted February 11, 2014 Chris Hansen said:Awesome style and architecture you got going there mouldy! Cheers! I ended up breaking my own rule of not using gargoyle switches as decoration. I'm pretty sure original doom did that though. 0 Share this post Link to post
Chris Hansen Posted February 11, 2014 You are right. Just load something like E3M3 and you'll spot them pretty fast :) 0 Share this post Link to post