Post your Doom picture! [post in Part 2 instead]

From an abstract perspective, that isn't bad, even if it is pretty basic. It's clearly an Imp throwing a fireball. Not so keen on the artefacting, but I do like the minimalism. Although personally, I'd get rid of the fireball.

Reminds me of the opening to Dwarf Fortress...

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schwerpunk said:

From an abstract perspective, that isn't bad, even if it is pretty basic. It's clearly an Imp throwing a fireball. Not so keen on the artefacting, but I do like the minimalism. Although personally, I'd get rid of the fireball.


What would I put instead of a fireball then?

BTW, finished MAP10, now it's time to decide which MIDI should I put in it!

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An abstract fireball, of course. Something you've drawn yourself in the same style.

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Here's a room that took me about 8 hours to do. I feel like the ceiling needs a little more to make it interesting as being really high only hides it at the other side of the room. A large expanse of wall not in shot is plain too, but I'm going to go for some large-scale stuff to sort that out.

This is the main room in Warpzone II for the 5 Rooms of Doom thing.

http://i.imgur.com/0mPmO8x.png

Excuse the screenshot notifications in the top left, I was trying to get a shot of the lights when they were lit up. Likewise the weird screen resolution was because I remembered after the screenshot that 1440x900 was too big, so I resized it to 55% width and 70% height, which was almost 800x600.

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Nice shot, I like the visual complexity of it

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Im a superfan of contrast, but those dark panels looks like black holes compared to the surrounding metal panels

Also your lighting seems a bit weird in your first shots

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darkreaver said:

Im a superfan of contrast, but those dark panels looks like black holes compared to the surrounding metal panels

Also your lighting seems a bit weird in your first shots

The lighting is no where near finished, its just some placeholder stuff before I get round to the lighting.
I also can't find a fitting texture that could go in between those lights, I was thinking some concrete textures would do but they look extremely odd in the setting.

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I'm really digging that third screenshot with some of the sockets empty, whilst the middle ones having lights in.

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Dutch Doomer said:

More rooms added, I'll probably need to do some extra work on the rocks.


I've got to say that Quake II textures look great in Doom. Is there a WAD out there with these textures?

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schwerpunk said:

Whoa @ the edges of that lower cliff. Maybe I'm wrong, but I think you've used a sidedef texture as a flat. Looks good, actually!

I think you're right yeah, looks quite nice indeed. I will probably change some textures eventually. For now I just focus on getting the map finished.

Fernito said:

I've got to say that Quake II textures look great in Doom. Is there a WAD out there with these textures?

Yup you can download the Quake 1 and Quake 2 textures here:
http://www.doomworld.com/afterglow/textures.shtml
There are more texture wads on there which I would like to try out sometime.

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Kinda related- an old texture I made a long time ago~

:P Works in palette too

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Haha - the chef's awesome.
Seems the yellow flame the Doomguy's seeing during an attack actually stems from some kind of sinister cookery blowing up in his face... eggbeater of hell.

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EDIT:

One of my favorite things in Russian Overkill, a nice fire display with homing flames from this particular gun.

BTW I'm sober now.

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Couple of pics from my ongoing megawad..


"if you can still see the floor, you need to add more"


We who are about to die salute you

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mouldy said:

Couple of pics from my ongoing megawad..

"if you can still see the floor, you need to add more"

We who are about to die salute you


I need this. Now.

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More RO stuff: showing one of the Class 8 weapon effects (no, the gun I'm holding right now is not a Class 8 weapon nor did it fire that yellow stuff).

There's a flying mancubus corpse in the second image :D.

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