Obsidian Posted January 10, 2018 6 minutes ago, Da Werecat said: Books. Books. 0 Share this post Link to post
Da Werecat Posted January 10, 2018 And that arch-vile must be a librarian. Keep quiet or he will revoke your membership (permanently). 3 Share this post Link to post
Obsidian Posted January 10, 2018 Nah, he's just there to help you get to the higher shelves. 10 Share this post Link to post
Blastfrog Posted January 10, 2018 (edited) This map is six years old, and it just gets worse the more I attempt to fix this mess. I've removed so much detail in an attempt to reign in the messiness, and any attempt at making it look better requires constant cross-reference between portal layers which is untenable without some kind of onionskin preview. Should I just remake the layout from scratch? Especially since my project is now on a GZDoom fork rather than EE fork? Might as well toss portals where I can use 3D floors instead. ugggghhh this is so embarrassingly awful looking oh and i just started overhauling the grunt sprite, starting with the head 7 Share this post Link to post
40oz Posted January 10, 2018 in my experience its always easier to remake something into something better from scratch than it is to fix something that's fundamentally broken. If it's too complicated to recreate from memory, keep a backup or sketch the layout on paper. You'll waste a lot of energy and time holding on to something you don't want to let go because you're not sure you'll be able to make it the same way. If you can do it once, you can do it again. 3 Share this post Link to post
Jayextee Posted January 10, 2018 Break it further. Break it until it's unrecognisable. Just keep going with that until you get Lilith2.pk3. Cacoward tiem. 1 Share this post Link to post
ETTiNGRiNDER Posted January 10, 2018 10 minutes ago, 40oz said: in my experience its always easier to remake something into something better from scratch than it is to fix something that's fundamentally broken. I agree. About 10 years ago I tried to convert a bunch of Doom maps to Heretic / Hexen and then fix them up to look/play decently but I soon realized that by the time I put in that much effort to fix the conversion errors and adjust the gameplay I might as well just rebuild them from the ground up to work correctly (and probably do them better in the process). I also had to redo some maps where I'd made the internal areas too small and moving all the surrounding rooms bordering them would have been a giant mess. As you work more with the map editor of your choice you tend to get faster at laying things in so it's also not necessarily going to take you as much time as it did the first time around to get back up to speed, especially when you have the first revision to use as a plan. 1 Share this post Link to post
Soundblock Posted January 10, 2018 (edited) 1 hour ago, Blastfrog said: ugggghhh this is so embarrassingly awful looking Looks good bro, don't beat yourself up over technical difficulties with it, I'm sure they might color your evaluation of the area - it was mesmerising to behold the first few seconds I looked at it, like most good screenshots (GREAT sky-to-geometry transition). Though I do agree that it is some times easier to begin again from scratch, I personally prefer sticking with an area and beating it into shape. Even if it takes twice as long as rebuilding and some quirkiness remains, there's some sense of pride at having finished a battle-scarred area over simply crumpling the sheet of paper and starting with a fresh one. I really hate trying to recreate an area I was working on if I lost it due to software crash or backup failure - rebuilding feels a bit like this "loss of history" being voluntarily, so I avoid it whenever possible. Some times though, things are unsalveagable - only you know which is which. EDIT : Oh, and Antares, that map-building GIF is frigging AAWWEESSOOMMEE!! xD 1st of its kind? Edited January 10, 2018 by Soundblock 1 Share this post Link to post
ukiro Posted January 10, 2018 1 hour ago, Blastfrog said: Hah, that sky is based on the same mountain image I used here (but mirrored): 9 Share this post Link to post
antares031 Posted January 10, 2018 1 hour ago, Soundblock said: Oh, and Antares, that map-building GIF is frigging AAWWEESSOOMMEE!! xD 1st of its kind? I found a program called 'dmvis' recently, thanks to the Twitter bot called dmvisbot. If you're interested in that program, please check out this GitHub page. I also used this online GIF editor to edit & optimize the GIF file, before I released it to the public. 1 Share this post Link to post
NaZa Posted January 10, 2018 Well, it seems that I posted my pictures WIP in a bad time 0 Share this post Link to post
Tristan Posted January 10, 2018 I had a plan for this map at some point. Not a clue what I'm doing now. 9 Share this post Link to post
Adahn Posted January 10, 2018 Just a lvl Ive been working on the past couple of days. This room is really detailed compared to the rest of the map. 8 Share this post Link to post
K3K Posted January 10, 2018 (edited) 7 hours ago, Jthom said: Just a lvl Ive been working on the past couple of days. This room is really detailed compared to the rest of the map. I dig it! Liking the transition of the floor textures with the metal and stone. Also, I've been working my way around Doom Builder again lately, and after a few years of not really doing any level design, I feel pretty happy with some of the sketches I've been able to make today and yesterday. It's not much, but I like the rooms I constructed, (shape wise). I used to have a bad habit of making all my rooms just big squares or smaller rectangles. Edited January 11, 2018 by K3K 3 Share this post Link to post
SleepyVelvet Posted January 11, 2018 On 12/28/2017 at 6:06 AM, Eris Falling said: sign out of dw to see this The algorithm must not know how perverted you are, I only see boobs. 5 Share this post Link to post
Walter confetti Posted January 11, 2018 19 hours ago, yakfak said: hahahaha thank you 1995 The last resort was a very funny wad 0 Share this post Link to post
Misty Posted January 11, 2018 (edited) Smells like the burning corpses... link into the map and source of this gif: https://www.doomworld.com/idgames/levels/doom2/d-f/feast2 6 Share this post Link to post
franckFRAG Posted January 11, 2018 It's my first ENDOOM, and I'm satisfied with the result :) The RC2 will release in some hours. 21 Share this post Link to post
K3K Posted January 11, 2018 2 minutes ago, franckFRAG said: It's my first ENDOOM, and I'm satisfied with the result :) The RC2 will release in some hours. What settings do you have to apply in order for ENDOOM to appear? I never see it anymore on my GZDoom client whenever I exit the game. 1 Share this post Link to post
seed Posted January 11, 2018 3 minutes ago, K3K said: What settings do you have to apply in order for ENDOOM to appear? I never see it anymore on my GZDoom client whenever I exit the game. It's "Show ENDOOM Screen" under Display Options. 1 Share this post Link to post
Memfis Posted January 11, 2018 Cool, ENDOOM screens are sort of a lost art. What did you use to make it? 2 Share this post Link to post
Tristan Posted January 12, 2018 (edited) https://youtu.be/37FlGTQtX84?t=207 6 Share this post Link to post
K3K Posted January 12, 2018 (edited) Some shots from a map I've been sketching, not put monsters or much detail yet, just trying to get familiar with map editors and stringing together decent looking/flowing rooms together. (Ignore the voodoo dolls). 10 Share this post Link to post
CorianderCastor Posted January 12, 2018 Creatively bankrupt the wadsicle: Yep, I've been trying to make some sort of three-dimensional playable environment or something. 3 Share this post Link to post
Arctangent Posted January 12, 2018 3 minutes ago, PaquoCastor said: Creatively bankrupt the wadsicle: Yep, I've been trying to make some sort of three-dimensional playable environment or something. Why does the ceiling slime only fall down the upper part of the walls, then suddenly disappear? Not to mention that it only falls down certain walls, while others it stays perfectly content to be on the ceiling. 1 Share this post Link to post
CorianderCastor Posted January 12, 2018 3 minutes ago, Arctangent said: Why does the ceiling slime only fall down the upper part of the walls, then suddenly disappear? Not to mention that it only falls down certain walls, while others it stays perfectly content to be on the ceiling. Physics. This is why one shouldn't abstract oblivion but rather abstract nonsense. Consistent contrast is better than meaningless non-chaos no? At least I fixed the invisible walls surrounding a skin column in an other room. Is still a room bigger on the inside. Cause why not? 0 Share this post Link to post