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everennui

what are you working on? I wanna see your wads.

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4 hours ago, tornado potato said:

I just finished working on my first map. It takes place in a spooky art museum, in a colonial-style building. (thread here)

 

Screenshot_Doom_20231113_222847.jpg.ffb3c85a94b117a7b82935aa27f0460e.jpg

 

love the Bloom

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1 hour ago, brullov said:

A sneak peek of my first Doom map "Outpost 13", using Boom map format. I hope to release it next month.

- snip -

 

The Thing! D: 3spoopy5me

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3 hours ago, brullov said:

A sneak peek of my first Doom map "Outpost 13", using Boom map format. I hope to release it next month.

image.png?ex=65722067&is=655fab67&hm=c7c

You've made the stock Doom 2 sky look presentable, nice. Fits perfectly with the atmosphere you're going for! Awesome doomcute too :)

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I finished the "architecture" of Map 1 of X² which has one sector and I just have some routing/lock outs to set up for the keys to make the various areas necessary to travel through. I think I fixed the insane number of slime trails that only having one sector ended up creating for me, at least I hope. 

 

Anyway SpaceCat wanted to see if there was a 'playable' version, and I made a one map version (the other maps are nearly done too) without monsters.

 

If you'd like to open the map and look at the silly 1 sector midtexture shenanigans I pull off, here's the wad link: https://drive.google.com/file/d/17zsQ9FwOHhOD28WD39XpyyGtzTn9Ysd8/view?usp=drive_link

 

REQUIRES SOFTWARE, NOT HARDWARE. GZDoom might handle it properly w/ hardware, I forgot to test

GZDoom HARDWARE works, but freelook should be disabled.

 

On 9/26/2023 at 8:21 AM, SpaceCat_2001 said:
On 9/26/2023 at 4:18 AM, MarketAnarchy said:

I decided to replace map 1 of X² with recreated elements from the other maps in the wad. It's been interesting faking floors with midtextures. The gameplay won't be that impressive I suppose since it's just one cyber, but I'm impressed with the aesthetic I was able to get in 1 sector. It even has working bars and opening doors, so that's cool.

 

 Here's a sample of what I have:

image.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.png

image.png

Holy shit! It's fabulous! Is this wad available or still in the development?

Edited by MarketAnarchy

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So, here we have the (still in progress) Primary Fire and Tertiary Fire for the Dryad. Primary fire is on-the-fly transforming Illitheya's fists into Treant fists, which are pretty slow, but cause dangerous shockwaves. Tertiary Fire is creating strange mushrooms which explode in spores if enemies tread on them~ currently there is only a damaging red one, but I'm working on more sprites and shroom types for this so a patch of shrooms will cause all sorts of weird effects to monsters (shrinking and hallucinating ones are planned).

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So since i'm still finishing up placements for Episode 3 of my Ultimate Doom Wad. I had to release my creativity frustration out and i made the first map for Episode 4.......in one day, yes you heard me correctly this map i made in one day.

 

It's short, it's sweet and it's going to be brutal.  

E4M1 layout.jpg

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4 minutes ago, Treehouseminis said:

More moody marble.  I love doing sector lighting. 

 

dsda-doom_0.25.6_11_27_2023_8_36_00_AM.p

dsda-doom_0.25.6_11_27_2023_8_36_31_AM.p

that column looks good! I want to see what you can cook with that. Love the moody marble.

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9 minutes ago, DoomGappy said:

that column looks good! I want to see what you can cook with that. Love the moody marble.

I got plans lol.  Thanks for the variations! 

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