Tristan Posted July 28, 2014 I think maybe what it needed most were those inset waterfalls that I dump everywhere. I now regret deleting the previous attempt at the map, because its start room looked pretty cool, maybe I'll try and rebuild it. thanks guys -- rayzik and scalliano: :D 0 Share this post Link to post
SFoZ911 Posted July 28, 2014 Never uploaded shots before, wanted to try.. hope it didn't fuckup anything. Anyways just a vanilla map i've been working on. 0 Share this post Link to post
Memfis Posted July 29, 2014 Yes yes Vilecore 2. It's nice that you're using many new textures! 0 Share this post Link to post
Doom_Dude Posted July 29, 2014 Memfis said:Yes yes Vilecore 2. It's nice that you're using many new textures! Actually that's Stalking Evil (currently 12 maps of gothic type maps for ZDoom). I was messing about in there and took some shots. Here's another... [edit] So umm, yeah I have 3 main projects going, Vilecore 2, Stalking Evil [doom in hexen format] and Constriction Zone [UDMF]. Mainly plucking away at V2 and when I feel like messing with 3d floors and slopes n shit I do some on Constriction. Stalking is kinda on the back, back burner. 0 Share this post Link to post
NuMetalManiak Posted July 29, 2014 so i made a starting area to something. it's far from finished of course. not sure where it will end up later. 0 Share this post Link to post
The_MártonJános Posted July 30, 2014 DD: nice shot :) GF: I like yours, too, but I think the presence of the ROCKRED*-FLOOR6_1 and ASHWALL-FLOOR6_2 pairs alongside looks quite contradictional. 0 Share this post Link to post
purist Posted July 30, 2014 Nice shots SFoZ911. That first area in particularly looks nice :-) 0 Share this post Link to post
joe-ilya Posted July 30, 2014 http://i.imgur.com/F3U058Jl.png I want to post here this map too because that thread is pretty deaf now but anyways E4M5:They will repent. It starts of with the player facing some bars with monsters behind it that can't shoot through the bars(yet), but just wanted to show the other stuff I did instead like this big slide down. 0 Share this post Link to post
Phobus Posted July 30, 2014 Oversized far wall aside, that screenshot actually looks pretty reasonable. I'm pleasantly surprised. 0 Share this post Link to post
The_MártonJános Posted July 30, 2014 joe-ilya said:http://i.imgur.com/F3U058Jl.png I want to post here this map too because that thread is pretty deaf now but anyways E4M5:They will repent. By "that thread" you mean UDINO? I agree. Anyways, I like how it looks. 0 Share this post Link to post
SFoZ911 Posted July 30, 2014 purist said:Nice shots SFoZ911. That first area in particularly looks nice :-) Thanks a bunch! 0 Share this post Link to post
Breezeep Posted July 30, 2014 joe-ilya said:http://i.imgur.com/F3U058Jl.png I want to post here this map too because that thread is pretty deaf now but anyways E4M5:They will repent. It starts of with the player facing some bars with monsters behind it that can't shoot through the bars(yet), but just wanted to show the other stuff I did instead like this big slide down. I think it's nice to see you improve at mapping a little. 0 Share this post Link to post
mrthejoshmon Posted July 31, 2014 Some crappy WIP shots for my attempt at E4M8 for Ultimate Doom In Name Only It's somewhat ok I guess. 0 Share this post Link to post
The_MártonJános Posted July 31, 2014 I like how simplistic yet amazing they are, Josh. :) 0 Share this post Link to post
jmickle66666666 Posted August 3, 2014 https://dl.dropboxusercontent.com/u/8943931/gfx/2014/oistns.png *IMAGE FILE SIZE TOO BIG TO POST IN IMG TAGS* 0 Share this post Link to post
darkreaver Posted August 4, 2014 Hacking away at old RoD-maps. Will this shit ever be finished? 0 Share this post Link to post
Snakes Posted August 4, 2014 darkreaver said:Hacking away at old RoD-maps. Will this shit ever be finished? Patience, man. Just give it a few years. 0 Share this post Link to post
Marcaek Posted August 4, 2014 Darkreaver: been looking forward to it for ages :P 0 Share this post Link to post
Demon of the Well Posted August 4, 2014 Yeah man, RoD's one of my most-anticipated projects. It's worth the time and effort! 0 Share this post Link to post
Foxpup Posted August 4, 2014 Reldresal Revival MAP07: The Wall (WIP 75% done) A linear map with straightforward fights, straightforward locked door puzzles, and novel use of tag 667. Avoozl said:What is with that skies palette? :P Your monitor's incorrect gamma correction, most likely. 0 Share this post Link to post
Memfis Posted August 4, 2014 That sky looks a bit crappy to me as well (ugly brown on the outline of clouds, I would try remapping it to black). 0 Share this post Link to post
Egregor Posted August 4, 2014 I took nearly a year off from mapping, but have begun again! These pics are from a map I am preparing for NOVA II. Its currently about half way done. http://i1161.photobucket.com/albums/q512/jeff_king1/01_zps8689937f.png http://i1161.photobucket.com/albums/q512/jeff_king1/02_zps5c3f911f.png http://i1161.photobucket.com/albums/q512/jeff_king1/03_zps64fc6258.png http://i1161.photobucket.com/albums/q512/jeff_king1/04_zps13f96981.png http://i1161.photobucket.com/albums/q512/jeff_king1/05_zpsebf07018.png http://i1161.photobucket.com/albums/q512/jeff_king1/06_zps954c9d86.png 0 Share this post Link to post
plums Posted August 4, 2014 Avoozl said:What is with that skies palette? :P The darkest red in Doom's palette is not all that close to black. If you convert an image with a darker red into a paletted one, you often get brown for dark reds because it's the closest match. Doesn't look good for a fade from red to black though. I agree with Memfis, remapping the brown to black or at least very dark grey would probably look much better. 0 Share this post Link to post
darkreaver Posted August 4, 2014 peeps said:sky The sky is from Scythe (2?), and it's a placeholder sky. 0 Share this post Link to post
40oz Posted August 4, 2014 mouldy said:some meaty goodness That map looks more like what I wanted to make for The Shores of ZDoom. some beautiful E2 goodness in there thats for true! 0 Share this post Link to post
plums Posted August 4, 2014 darkreaver said:The sky is from Scythe (2?), and it's a placeholder sky. It actually originates from Hexen. Anyhow, nice screenshot, icky sky or no. 0 Share this post Link to post