snapshot Posted July 11, 2019 wads that bring something new to the table, like new gameplay ideas. Classic style levels are nice every now and then but it can become tedious. 1 Share this post Link to post
Nine Inch Heels Posted July 11, 2019 Slaughter/challenge maps, platforming stuff, rocket jump maps 4 Share this post Link to post
seed Posted July 11, 2019 Wads that destroy me. On a serious note, largely combat focused wads that are straightforward, not much into puzzles and nonlinear or cryptic progression, but if it's good enough for me, I'll probably play it. That's pretty much my only standard really, stuff to be good. 5 Share this post Link to post
Brock Posted July 11, 2019 19 minutes ago, Nine Inch Heels said: Slaughter/challenge maps, platforming stuff, rocket jump maps Never knew there was rocket jump maps for Doom. Tought it was only a tf2 and Quake thing. 0 Share this post Link to post
Andromeda Posted July 11, 2019 I tend to prefer puzzles, challenging claustrophobic set-pieces, cryptic progression in a somewhat linear fashion and scarcity of resources. Bonus points if you can mash all of these together. Despite my preference, as long as it's Doom (and it plays on my source-port of choice) I enjoy everything :) 3 Share this post Link to post
Nine Inch Heels Posted July 11, 2019 7 minutes ago, Finnthemapmaker said: Never knew there was rocket jump maps for Doom. Tought it was only a tf2 and Quake thing. 5 Share this post Link to post
Loud Silence Posted July 11, 2019 The ones containing levels for Doom or Doom II. 3 Share this post Link to post
theDia Posted July 11, 2019 I love maps that bring something new to the table without changing the Doom-feeling to much. And I´m still discovering such maps even after more than 25 years of dooming. :) 2 Share this post Link to post
MFG38 Posted July 11, 2019 Pretty much anything that's not either a jokewad or a slaughtermap. 1 Share this post Link to post
Arrowhead Posted July 11, 2019 I like maps that introduce unique gameplay and themes, but tend to dislike maps that are 'experimental.' I like smaller to medium sized maps with little backtracking and keyhunting/switch-finding. I naturally have quite abysmal directional skills - and so, I much rather enjoy levels where I don't have to do much work. I guess you could say I enjoy more 'linear' styles of maps? I don't have anything against Slaughter, but I personally enjoy smaller monster counts. I've got no issues with 90's or 90's aesthetic WADs too - 'Slugfest' is probably my favorite Doom2 level pack, actually. Essentially, I like most WADs. The moment I have to 'puzzle-out' or scrape walls for an hour, though, I'm gone. :) Edit: If there's an extremely tight ammo constraint, I usually will bail out of there too lol 3 Share this post Link to post
yakfak Posted July 11, 2019 i like it when people find ways to express themselves with doom maps and it doesn't really matter how. i admire a bunch of levels which are way too hard for me cos of the moods they evince. puzzles rule if they feel right, linear adventures rule if they feel right. music choices are a big part of why i'll pay attention to a level - I've come to realize that BTSX gameplay isn't my thing but the level architecture and the original tunes make me return to them anyway. maps by people who think there are very strict parameters for making something feel "doomy" are generally gonna be offputting to me. it's been done 3 Share this post Link to post
leodoom85 Posted July 11, 2019 I like any kind of maps that doesn't drag too much into duration, except the kind of long maps that are enjoyable and doesn't bore you to death by getting lost or something. And also, good music is a factor for me to enjoy the maps even more...a recent case of this situation is Eviternity, for example... 3 Share this post Link to post
Simomarchi Posted July 11, 2019 I like slaughter maps or very well detailed works. However, I'm not a fun of ultra hard maps that place you in a room with 120 archviles and one pillar as cover. I also hate large maps that are a big, confused maze without any clear path to a goal (so yes, I don't like Misri Halek). 0 Share this post Link to post
Ancalagon Posted July 11, 2019 (edited) Unique and experimental wads, bonus points if they dont follow "good mapping" conventions and you can feel they author was just having some fun mapping it. 6 Share this post Link to post
wolfmcbeard Posted July 11, 2019 I'm a bit two sided. Traditional: My own definition for a traditional wad is something that more or less keeps itself grounded in the Doom universe and doesn't mess with the game play too much, keeps the lay out simple with no crazy geometry. Unique: And suddenly a switch is flipped and I want more monsters and bigger guns, maps that blow E1M1 out of the water and play hockey with it. 0 Share this post Link to post
silentzorah Posted July 11, 2019 Techbases and Hell maps. Quake-themed maps, too, but good ones are kinda hard to come by, outside of Project Slipgate and Dimension of the Boomed. 0 Share this post Link to post
Chezza Posted July 11, 2019 Well detailed and somewhat linear maps as I hate the feeling of wondering if the path I took is progress or a dead end. I generally want the dead end to try 100% the level and gain full experience. Also I dislike backtracking. Small to medium levels are my preference hence my like for the classic Doom wads. Not a big puzzle fan, but I like the satisfaction of finding new secrets. 0 Share this post Link to post
DuckReconMajor Posted July 11, 2019 7 hours ago, Nine Inch Heels said: zdaemon rjspace god i miss rocket jump stuff in ZDaemon. InvasionUAC used to have a rocket jump level but XSnake replaced it with that 'virtual reality' thing To answer the OP: I've always enjoyed grandiose visual setpieces (Sunder❤💕), but lately I've been getting more into the gameplay side of things, to where maybe someday I can enjoy Sunder as it was intended. 1 Share this post Link to post
Nine Inch Heels Posted July 11, 2019 Just now, DuckReconMajor said: god i miss rocket jump stuff in ZDaemon Would you be willing to playtest a work in progress project at some point? 4 Share this post Link to post
joepallai Posted July 11, 2019 my favorite kind of map is a single level map that is large , non-linear and is exploratory in nature with a high monster count (350+) and puzzle elements. I like having to really work at getting 100% and being in those kinds of maps I just lose all track of time as I am just enthralled with the challenge this kind of map presents. 0 Share this post Link to post
pcorf Posted July 12, 2019 I'm not really a huge fan of slaughter wads although I kind of released one recently but still it does not contain thousands of monsters. Anything else is fine, especially classic-style maps such as Endgame, Classic series maps, DTWiD, etc. 0 Share this post Link to post
Hypnotik Posted July 12, 2019 Classic-styled wads mostly. I really enjoy gothic-themed wads especially. 0 Share this post Link to post
doorlock Posted July 12, 2019 I like Plutonia style maps, maps that are difficult without being obnoxiously high in monster counts. Preferably techbases, I hate most outdoor or hell levels. 0 Share this post Link to post
kb1 Posted July 12, 2019 Fun gameplay, above all else. Good looks a distant second. Sorry - it's difficult to describe it any better. 0 Share this post Link to post
Walter confetti Posted July 12, 2019 Almost everything, except terrywad and pointless / boring maps... 1 Share this post Link to post