hex11 Posted May 20, 2016 kuchitsu said:How do you approach Heretic mapping anyway? I feel like if I tried it, I would do everything incorrectly because my head is already filled with too many Doom tropes. So my Heretic maps would probably be very "inauthentic" or something. Good, no need to stick only with conventional ideas. 0 Share this post Link to post
Jimmy Posted May 20, 2016 Alfonzo said:http://i.imgur.com/cC1pJII.png http://i.imgur.com/CW7TM7G.png http://i.imgur.com/KX5knBj.png An ult-ernate take on a classic? :P 0 Share this post Link to post
esselfortium Posted May 20, 2016 kuchitsu said:As usual, BSTONE looks very strange and lonely among the sea of otherwise custom textures... I agree, thematically and stylistically it feels mismatched there with the dark and contrasty UAC Ultra stuff. 0 Share this post Link to post
Breezeep Posted May 20, 2016 Alfonzo said:http://i.imgur.com/cC1pJII.png http://i.imgur.com/CW7TM7G.png http://i.imgur.com/KX5knBj.png Looks pretty cool. I can agree with Memfis and Essel about the BSTONE flat looking out of place from the rest of the UAC Ultra textures you've used. 0 Share this post Link to post
dobu gabu maru Posted May 20, 2016 Looks cleaner than my drafts Memfis. Hey I like BSTONE with the UAC stuff! 0 Share this post Link to post
Decay Posted May 21, 2016 Work in progress, Spiritual Awakening for AeonDM. Unfortunately still a long way to go. Spoiler Gotta get these textures more friendly with the palette, but I like the way the water came out though. 0 Share this post Link to post
Crunchynut44 Posted May 21, 2016 So every map in Baculus is finished except for map 30, and I suck at making something 'grand', so I have just been replacing the maps I don't like instead. Considering just releasing the beta and hoping something will come to me while it's being playtested. Anyway, heres my map12 replacement. Spoiler 0 Share this post Link to post
Gez Posted May 21, 2016 Crunchynut44 said:So every map in Baculus is finished except for map 30, and I suck at making something 'grand', so I have just been replacing the maps I don't like instead. Don't forget to put the replaced maps in some bonus "B-side" compilation. :) 0 Share this post Link to post
baja blast rd. Posted May 21, 2016 Stock-textured map I'm working on, inspired by Memfis. Looks quite sexy. Can't really remember having this much fun mapping. :D 0 Share this post Link to post
Crunchynut44 Posted May 21, 2016 Gez said:Don't forget to put the replaced maps in some bonus "B-side" compilation. :)Way ahead of you, the outcasts actually make up half a megawad haha. The maps are just awful though XD 0 Share this post Link to post
kuchitsu Posted May 21, 2016 I guess I can make it now... I'm sure there will be many surprises in the process ("can't fit this area in!"). 0 Share this post Link to post
Dutch Doomer Posted May 21, 2016 Love seeing map drawings, brings back some very old memories. Now make that drawing become something we all can enjoy :) 0 Share this post Link to post
Katamori Posted May 21, 2016 Fonze said:OTOH, hey Katamori, I just finished your wad, Somewhere In Time... http://i.imgur.com/UwRCmdd.png Heh, nah jokes aside, it was a lot of fun and a very impressive chocolate map set. Holy shit, are people still playing it? Thank you very much! 0 Share this post Link to post
scifista42 Posted May 21, 2016 I like how the new blues in the Baculus palette go well with the greens. 0 Share this post Link to post
Fonze Posted May 21, 2016 Looks good rdwpa, diggin the stock texture use. Katamori said:Holy shit, are people still playing it? Thank you very much! Yeah man, I was a bit behind on the TWID article; had to play some catch-up, heh. But you did a good job on it; I had enough fun to make that stupid screenie, heh. 0 Share this post Link to post
joe-ilya Posted May 21, 2016 Just making new use of stock textures. These are some bazooms, lady!! High-tech lights. Combining texutres and isolating a part of the console makes some new details and textures! Wobbly metal 1 Share this post Link to post
Guest Unregistered account Posted May 21, 2016 joe-ilya said:Just making new use of stock textures. One of the things I always liked about your levels is the strange and creative ways you use textures. I think those binoculars (?) Extend a bit too far out of the skull's sockets, though. Also looks like they would hamper movement. OhMyGod I just realized they're cartoon-style extending eyeballs - and now the caption fits! xD It's crazy and I love it. 0 Share this post Link to post
Fuzzball Posted May 21, 2016 Hmmm that's an interesting headse- WHY AMAZON 0 Share this post Link to post
Gez Posted May 21, 2016 Gonna listen to the Doom soundtrack, shave my legs, give some honey to my honey, have some butt fun, toast some bread, and open some cans. A day well spent. 0 Share this post Link to post
SFoZ911 Posted May 22, 2016 Gez said:Gonna listen to the Doom soundtrack, shave my legs, give some honey to my honey, have some butt fun, toast some bread, and open some cans. A day well spent. Oh man I laughed hard... 0 Share this post Link to post
Walter confetti Posted May 22, 2016 The things that you did with stock textures are really nice, Joe-ilya! 0 Share this post Link to post
Voros Posted May 22, 2016 https://z-1-scontent-sin1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/12920454_1708684222743691_3044650979575930247_n.png.jpg?efg=eyJpIjoidCJ9&oh=b4b6bee504718e02ba20bbcb4d71ee0e&oe=579B7BC1 Lol 0 Share this post Link to post
an_mutt Posted May 22, 2016 joe-ilya said:These are some bazooms, lady!! http://i.imgur.com/7CYFah5.png These really need to be perpetually moving platforms, for the full awooga feel. 0 Share this post Link to post
PseudoGold Posted May 22, 2016 Voros said:https://z-1-scontent-sin1-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/12920454_1708684222743691_3044650979575930247_n.png.jpg?efg=eyJpIjoidCJ9&oh=b4b6bee504718e02ba20bbcb4d71ee0e&oe=579B7BC1 Lol Looks like an angrier version of The Creation of Adam 0 Share this post Link to post
Dragonfly Posted May 22, 2016 Me and Remmirath have made some experimental doors complete with their own textures. These gifs are clickable for a decent MP4 version with a bearable frame rate. 3 Share this post Link to post
Gez Posted May 22, 2016 The first door wouldn't be OSHA-compliant, a hell of a tripping hazard. Too bad a polyobject version wouldn't be possible (at least not without some massively improved polyobject code, or perhaps some ungodly hacks). 0 Share this post Link to post
Dragonfly Posted May 22, 2016 Gez said:The first door wouldn't be OSHA-compliant, a hell of a tripping hazard. Too bad a polyobject version wouldn't be possible (at least not without some massively improved polyobject code, or perhaps some ungodly hacks). I already figured to do this horizontally it would have to be done as a 3D model where the states are changed via ACS. ...or a polyobject where each half is just a mid-tex perhaps? I could experiment. EDIT: 0 Share this post Link to post