Wo0p Posted October 20, 2023 1 hour ago, eharper256 said: Here's the followup video to my previous one, showing the other two fire modes of Heavensever! Spoiler Looks great :D Though that portal ability seems extremely potent versus the other one. But I guess the ranged hitscan does have its own merit. Was the portal thing difficult to code? 1 hour ago, jo2ukegappy said: Wood5Flat5, one texture and one flat map. Spoiler Oof, good luck on that challenge! Light and shadow is your friend I think! 1 Share this post Link to post
DoomGappy Posted October 20, 2023 14 minutes ago, Wo0p said: Looks great :D Though that portal ability seems extremely potent versus the other one. But I guess the ranged hitscan does have its own merit. Was the portal thing difficult to code? Oof, good luck on that challenge! Light and shadow is your friend I think! And skyboxes. 0 Share this post Link to post
ETTiNGRiNDER Posted October 20, 2023 Opinions on an atmosphere for this map? Gloomy labyrinth, with lightning that flashes the sky red? or a foggy labyrinth? 8 Share this post Link to post
Betelgeuse Posted October 20, 2023 6 minutes ago, ETTiNGRiNDER said: Opinions on an atmosphere for this map? Gloomy labyrinth, with lightning that flashes the sky red? or a foggy labyrinth? It's always fucking amazing to see hexen maps being developed. Great atmosphere. 0 Share this post Link to post
plums Posted October 20, 2023 4 minutes ago, ETTiNGRiNDER said: Opinions on an atmosphere for this map? I think they both look good, but in the first shots my immediate though was that the wendigos looked out of place, whereas they don't in the second set. 0 Share this post Link to post
eharper256 Posted October 20, 2023 2 hours ago, Wo0p said: Looks great :D Though that portal ability seems extremely potent versus the other one. But I guess the ranged hitscan does have its own merit. Was the portal thing difficult to code? Not hard to write initially, as I had a clear image in my mind of what I wanted and know most of the code that would be needed (I only had to lookup proximity checking code, really). It DID take a lot of faff to make it work correctly and not look awful, though, lol. :D Interestingly, the ranged attack is not a hitscan, but a huggermissile with teleportation bonus effects (you can see this in the video, I'm not directly aiming at the serpents above). This means you can slash directly forwards but still cut a Caco out the air on a totally different elevation without autoaim. I did it this way since it really feels like it's messing with dimensions. 1 hour ago, ETTiNGRiNDER said: or a foggy labyrinth? Dark is more classic Hexen. Fog makes some of the colours off; but its a bit different. I'm generally of the opinion that if you want to go fog, go all out, so you can't see past your nose and then make lots of claustrophobic terrain to maximise the effect. I'm guessing you're keeping vanilla and can't use some of the funky GZDoom fogs. 1 Share this post Link to post
Jayextee Posted October 20, 2023 5 minutes ago, eharper256 said: Dark is more classic Hexen. I mean, I beg to differ there... 0 Share this post Link to post
eharper256 Posted October 20, 2023 1 minute ago, Jayextee said: I mean, I beg to differ there... Sure Darkmere is all fog, but you also don't see the orange-brick there as much. I'm pretty sure it's a fact that only 1 in 12 Hexen playthroughs make it past Seven Portals in anycase. :D 1 Share this post Link to post
DeetOpianSky Posted October 20, 2023 *Takes a deep breath* <--- Link to wads/ required resource packs (for DeNapsEd). Playtesting/Feedback would be appreciated for anything listed here. All are playable and completable in their current states. Mainly additional detailing, difficulty implementation and some software rendering corrections are needed. Actively - DSDA focused, Comp Levels 9/21 Nanowadmo - Finishing up Map08 through of whatever I can get done this month. 3 Maps for DeNapsEd 2, a community project hosted on @Napsalm's Discord. A lot of custom enemies, weapons, effects and pallets *Still taking submissions! A 4 player Co-Op Speedrunning Specialized map for a group project hosted by Napsalm (on discord) for @kvothesixstring *Still taking submissions! On Hold - GZDOOM Projects Maintenance - Eventually a set of maps in which I try to balance humor and horror on the head of a pin (my own). 19 Share this post Link to post
Naarok0fkor Posted October 20, 2023 Getting into a very big room on level 7... 13 Share this post Link to post
ETTiNGRiNDER Posted October 20, 2023 1 hour ago, eharper256 said: I'm guessing you're keeping vanilla and can't use some of the funky GZDoom fogs. Vanilla Hexen actually lets you specify custom colormaps in MAPINFO, it's just that the fog one is the only alternate that comes in the IWAD. So other fade colors are possible but how good they'll look depends on the availability of relevant colors in the palette. Not sure if I still have it on an old disc somewhere or not but at one point I had made a tan fade for a desert sandstorm map, but the desert stuff didn't make the cut when I reorganized the current project. 0 Share this post Link to post
SilverMiner Posted October 20, 2023 (edited) 3 hours ago, ETTiNGRiNDER said: Opinions on an atmosphere for this map? Gloomy labyrinth, with lightning that flashes the sky red? or a foggy labyrinth? If you're okay with drawing some more geometry like shadows, then I favor the no-fog theme. If you're not gonna draw shadows, fog would suit the map well. (Cuz in reality, there's mostly no shadows <edit> when it's foggy) 0 Share this post Link to post
DoomGappy Posted October 21, 2023 (edited) -deleted- Edited October 21, 2023 by jo2ukegappy 1 Share this post Link to post
Berubaretto Posted October 21, 2023 Continue making maps with Mutiny's assets: 18 Share this post Link to post
eharper256 Posted October 21, 2023 (edited) But wait, there's more. We also have the final second slot-3 for the Druid, the Protean Seed, which shifts her into a Dryad, coming in 0.99 to complete the set. In Dryad form, the Druid will access to more nature magic abilities and gets a staff. Check out Walp here! Edited October 21, 2023 by eharper256 7 Share this post Link to post
NinjaDelphox Posted October 21, 2023 been revamping some of the E1 Maps for my Ultimate Doom megawad Subsistence, did E1M9 this morning, really happy with how it came out. 24 Share this post Link to post
DreadWanderer Posted October 21, 2023 2 hours ago, NinjaDelphox said: been revamping some of the E1 Maps for my Ultimate Doom megawad Subsistence, did E1M9 this morning, really happy with how it came out. The weird angles give me major Bauhaus architecture vibes, and I love it. Very striking. 2 Share this post Link to post
Wo0p Posted October 22, 2023 2 minutes ago, Eradrop said: Avactor 2 - WIP IMMMHOOOOTEEEEEP! Awesome shot :O 3 Share this post Link to post
Jimmy Posted October 22, 2023 So awesome to see Avactor 2 still kicking! 5 Share this post Link to post
Frank Harper Posted October 22, 2023 As usuall I`m working on vanilla-compatible episode. This time trying to do city-based mini-sode. Quite an early work in progress, but I already like how it looks and I'm surprisingly not reached drawseq limit (yet). 15 Share this post Link to post
MObreck Posted October 22, 2023 Some decent progress on my TC's demo map is being made: Shame static images can't show off the shader glow effects. 16 Share this post Link to post
Wo0p Posted October 22, 2023 Spoiler 59 minutes ago, MObreck said: Some decent progress on my TC's demo map is being made: Shame static images can't show off the shader glow effects. I love the look of this. It reminds me of Marathon for some reason. Great job! :) Here's one from me. 5Spoopy3Me D: 11 Share this post Link to post
Casketkrusher Posted October 22, 2023 I haven't been posting much, but still working on DoomExhumed (almost 2 years now), if someone fancies some gameplay check this video, a little sneaky peak. 16 Share this post Link to post
MarketAnarchy Posted October 23, 2023 It's always fun to see people work with limited sectors. On 10/17/2023 at 1:25 PM, Matt Eldrydge said: Started to work on my 30 sectors map submission today. Took me a little while, but I figured out what I want to do: forgotten library suspended in darkness. So far I've only used 8/30 sectors. 1 Share this post Link to post
Arrowhead Posted October 23, 2023 PUMP-HOUSE PERIL - DM-MAP209: Some kind of medium-sized hydroelectric substation. Hope to get this new DM map out in a few days! :) 17 Share this post Link to post
Cacodemon187 Posted October 23, 2023 6 hours ago, uber said: The color scheme reminds me of Marathon Infinity. Very nice! 5 Share this post Link to post