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Wow

   (889 reviews)
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A cyberdemon has escaped from a lab, where they are trying to find his weakness. He was injured by a marine,which was made short work of, and he was trapped inside a illusio-pit. Your job is to find it, and kill it.


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Synami

  

Authors may not use this level as a base to build other levels, because PT knew.

 

PT knew at that moment of time, that he struck his stage of enlightenment which scoffs at the mere comparison of any amount of wealth which would bring joy into not only his life, but the community revolving around it. The author of this magnum opus which other magnum opuses tremble in the mere sight of, Paul Thrussell, has been undeservedly hindered by no sort of modern MtPain27 coverage, or legacy which the Cacowards give in name of the DOOM community members who have spent their delicate, stressful craft reaching the highest possible point in the community hierarchy, from the newer years of choice.

 

As he opened up ye olde WadAuthor, he had a sight which no honourable, or even "notable" WAD authors thought of, even to this day. He started out with a feeble premise, four lines which out-lined them all - a mere 128-tall, 1000-wide collection of four unassuming STARTAN2 sidedefs to begin his journey into ascension. His eyes gleamed when he created his first sector, as he knew the importance of it - like marking territory into an empty void. Creation out of a previous lack of such. Everything he could've dreamed of, stemming from what was once nothing. A truly exhilarating creation which the boldest of bravery couldn't match until he gosh darn right clicked that glorious blue 64-unit square grid and pressed down on the "New Rectangular Sector..." button - he even unchecked the Use Grid setting to change the dimensions of that previously mentioned 1000 unit width and length sector. Courageous. Heck, even the WadAuthor standard of a default ceiling of CEIL3_5 and the definitive default floor, FLOOR4_8, was chosen for such an untouchable masterpiece which was the psuedo-3D innards of a cuboid - and nobody even saw it as that, except for none other than PT and Ice59. Those anonymous, tribune-less plebians who were even further behind than that of Ancient Rome really thought that the upmost simplicity of a cuboid wouldn't satisfy them like the infinite wisdom of Paul Thrussell, or intellect which shone down upon Ice59 like a rainstorm pouring down on Wish clothing. Pathetic isn't simply a strong enough word, or comparison, to describe the upmost humility of slandering the legacy of an objective hallmark in the growing museum of documented art which so happens to be wow.WAD. But wait, there's more!

 

Paul Thrussell's vision was not to only make history in the mapping scene, but make that history another two times to be utterly and irrefutably immortalized in the museum of commoners' minds. "One square isn't enough!", he said with an unmatched passion in the name of DOOM. After a default, north-facing Doomguy as a placed Thing, he needed the player themselves to know that his territory is being marked on - his art is being witnessed by the two eyes which are now enlightened by the craft of the unspeakable wow.WAD. Using all sorts of accurate measurements at his disposal, he and Ice59 witnessed the placement of a 100-by-100 sector, inside of the aforementioned one, but he didn't stop there. "What this needs, you may not believe this, is this sector - this one right here, I'm lowering it by 24 units." The world was shook in horror by this controversial statement, yet it needed to be done. This sacrifice of morality and ethics is what would've drawn most away from the will to live, let alone mapping, left Paul completely unaltered. And the most unbelievable thing? It feels irrational even typing this out, let alone knowing that it's true - he just kept on going. Even Ice59 was taken aback by this brash decision, as they knew if this information was leaked, riot and military forces would wipe every trace of this towering monument from sheer existence. Most people reading this wouldn't even stomach to think of such a timeline where wow.WAD wasn't a thing - imagery can only paint such a horrifying caricature of the dystopia which would be a wow-less world. This was what a common onlooker would imagine, until PT realized that he created something too perfect, too polished for humanity to see it as such. He had to do something about it. This was the moment where Ice59 would come in, to humbly save PT's legacy and his life. This was the moment, where he boldly told him to lower the grid size to 16 and slightly misalign it from the starting point in the map. Without questioning them, Paul obliged to Ice's live-saving requirement. The wow.WAD community was rejoiced, and Paul Thrussell's reputation quickly built up to the same level which he had before. Oh, who am I kidding? It surpassed that of before. Before is never, in his eyes - his present is the future which nobody has managed to outcompete, and nobody ever will. Political stability was back, even if for a brief period of time. The purposeful element of human error which was incorporated into this .WAD speaks volumes about Paul as an artist, and his methods of expression which he so delicately used to create the new, unmatched standard.

 

He could've stopped at the second sector, and the placement of Doomguy, but no. Letting a masterpiece unfinished like this would be nothing short of criminal, something to bring back death sentences for without all the yapping which comes from debates. He knew this. He sought out to do the unspeakable, the unimaginable, third sector. With all his pride, he right clicked a fourth time, counting the player start, and made *that* third sector. The first one was 1000 by 1000. The second? 100 by 100, standard knowledge to retain, but this one in particular... three hundred by three hundred. Absolutely maniacal. He had to do something to make this sector different from the sector crowd, and again, he knew just the thing. The self-proclaimed 'illusio-pit'. A height of 296, with a sunken floor of -168. This sent even more shockwaves in the wow.WAD community, dividing them into two subsections - the disgraceful, illusio-pitist oldheads who were reminiscing about how "good" the old days were, when there were just two miserly sectors, and the new generation who saw them and applied their intellect to debunk every little syllable out of their disgraceful, frothing mouths. The watching eyes of Ice59 made sure to keep a reliable mapper in check, and the result was the masterful creation which soon came to name as the illusio-pit, and the one who inhabited it being the one who would reliably keep it in check - the Cyberdemon. Perfection.

 

TL;DR: wow dot wad 5/5 :-)

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Gothic

  

all old wads and no new stuff makes the mod reviewer a dull boy

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qqqoO

  

100000000/10 this should win a Cacoward. Nothing can top the dreadful and realistic atmosphere of this square STARTAN room with Doom Eternal level of storytelling... The characters are so expressive... The Cyberdemon's backstory was shocking and there was a lot of character development. The anime battle with the Cybie was sad yet intense. This wad has changed me emotionally.

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RetroAkaMe

  

What can I say, a classic. But to be honest, Paul should have done some dehacked shenanigans. (He could have asked for help! Now I want to do a remaster!)

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xdude_gamer

  

First of all, I'd like to cut some slack for Paul Thrussell, who made this level when he was only 10 years old and then dipped, never to be seen again in the Doom wadding community. Considering that this is his first and only map, I must say that for a ten-year-old messing with the difficult-to-learn WadAuthor, this WAD is actually pretty alright in terms of skills.

 

The gameplay is 1/5, as there is not much going on with it; Just a cyberdemon in an inescapable pit. But there are actually quite a few good game mechanics that could be going on. The Hall-of-Mirrors effect really makes the cyberdemon battle hard. With a bit of revamping, this level could be amazing.

 

The level was pretty much immortalized by being featured on the Top 10 Most Infamous WADs list back in the day and ever since then an influx of viewers has been spiked up. Though Paul Thrussell may never make another map and will be remembered only for what is mostly a garbage level, I'd say that this is a 4/5 for legacy, gameplay, and the fact that they had the bravery at just 10 to release a level to the archive that could hardly count as such.

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PsychEyeball

  

So little effort, yet so timeless at the same time. You kinda have to respect the audacity of thinking this was worth sharing to the entire world and the innocence of simpler Internet days it evokes. 1 star for the actual wad itself, 5 stars for its historical value.

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lokbustam257

·

  

The folks below say it all

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E.M.

  

This right here is the quintessential babby's first Doom wad.

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Teo Slayer

  

It deserves a Cacoward

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Hitboi

·

  

A beautiful piece of art.
Thank you, Paul, Ice59 and that Cyberdemon trapped in an illusio-pit.

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URROVA

·

  

wow

this is... wow

seriously, WOW

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xX_Lol6_Xx

  

Wow

 

:o

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omx32x

  

ice59 could have stopped this catastrophe but instead he just watched... he has probably achieved nirvana at this point

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bluegreg

  

This wad is fucking legendary.

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Chipchase

· Edited by Chipchase

  

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.

 

doom19.png

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Gaia74

  

i played this in tardgold, beatiful wad

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BaraKornel

  

It's great fun. I killed the Cyberdemon first try, 1% Health.

 

 

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Yura04kizel

  

This pre-Terry WAD from childhood times gives me memories from 1999... These times we have insant drinks, Tamagotchi gadgets, old computer with Windows 98, but not this almost 20-year old piece of shit with it's flies.

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snapshot

  

Cacoward 1999, wait...

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Katamori

  
I can't vote it down because of the historical significance, and the fact that Thrussel actually became a good mapper.

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Kira

  
It was alright.

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Guest Unregistered account

  
Breathtaking. 10 year-old Paul went and did it. He perfected Doom

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Combinebobnt

  
1 star for Ice59's patience

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BigDickBzzrak

  
Well, you can say whatever you want to about this, but if it keeps getting comments after 17 years, it's pretty damn awesome

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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