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Wow

   (886 reviews)
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About This File

A cyberdemon has escaped from a lab, where they are trying to find his weakness. He was injured by a marine,which was made short work of, and he was trapped inside a illusio-pit. Your job is to find it, and kill it.


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RetroAkaMe

  

What can I say, a classic. But to be honest, Paul should have done some dehacked shenanigans. (He could have asked for help! Now I want to do a remaster!)

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xdude_gamer

  

First of all, I'd like to cut some slack for Paul Thrussell, who made this level when he was only 10 years old and then dipped, never to be seen again in the Doom wadding community. Considering that this is his first and only map, I must say that for a ten-year-old messing with the difficult-to-learn WadAuthor, this WAD is actually pretty alright in terms of skills.

 

The gameplay is 1/5, as there is not much going on with it; Just a cyberdemon in an inescapable pit. But there are actually quite a few good game mechanics that could be going on. The Hall-of-Mirrors effect really makes the cyberdemon battle hard. With a bit of revamping, this level could be amazing.

 

The level was pretty much immortalized by being featured on the Top 10 Most Infamous WADs list back in the day and ever since then an influx of viewers has been spiked up. Though Paul Thrussell may never make another map and will be remembered only for what is mostly a garbage level, I'd say that this is a 4/5 for legacy, gameplay, and the fact that they had the bravery at just 10 to release a level to the archive that could hardly count as such.

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PsychEyeball

  

So little effort, yet so timeless at the same time. You kinda have to respect the audacity of thinking this was worth sharing to the entire world and the innocence of simpler Internet days it evokes. 1 star for the actual wad itself, 5 stars for its historical value.

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lokbustam257

·

  

The folks below say it all

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E.M.

  

This right here is the quintessential babby's first Doom wad.

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Teo Slayer

  

It deserves a Cacoward

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Hitboi

·

  

A beautiful piece of art.
Thank you, Paul, Ice59 and that Cyberdemon trapped in an illusio-pit.

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URROVA

·

  

wow

this is... wow

seriously, WOW

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xX_Lol6_Xx

  

Wow

 

:o

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omalefico32x

  

ice59 could have stopped this catastrophe but instead he just watched... he has probably achieved nirvana at this point

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bluegreg

  

This wad is fucking legendary.

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Chipchase

· Edited by Chipchase

  

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.

 

doom19.png

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Gaia74

  

i played this in tardgold, beatiful wad

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BaraKornel

  

It's great fun. I killed the Cyberdemon first try, 1% Health.

 

 

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Yura04kizel

  

This pre-Terry WAD from childhood times gives me memories from 1999... These times we have insant drinks, Tamagotchi gadgets, old computer with Windows 98, but not this almost 20-year old piece of shit with it's flies.

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snapshot

  

Cacoward 1999, wait...

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Katamori

  
I can't vote it down because of the historical significance, and the fact that Thrussel actually became a good mapper.

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Kira

  
It was alright.

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Guest Unregistered account

  
Breathtaking. 10 year-old Paul went and did it. He perfected Doom

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Combinebobnt

  
1 star for Ice59's patience

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BigDickBzzrak

  
Well, you can say whatever you want to about this, but if it keeps getting comments after 17 years, it's pretty damn awesome

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azrael1982

  
5 stars for Ice59, that he could get through the process of making this level...

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AnonimVio

  
5/5 Best ever

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Guest

  
Yup, it was bad.But to anonymous below me, if you really think you can do any better using your own shit, go for it.You sound like a troll.Hope you read this.

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  • File Reviews

    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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