Magnusblitz Posted April 24, 2015 Memfis said:I've always wanted to do a pony map. You're dead to me 0 Share this post Link to post
Tarnsman Posted April 24, 2015 scifista42 said:@Tarnsman: The causality is: Texture pack is good -> Texture pack gets voted -> Texture pack gets picked -> Texture pack gets picked often -> Texture pack gets overused. Popularity =/= Quality. Edit: I actually have nothing against GothicTX, I'm just giving everyone shit because they constantly complain about the same textures getting used over and over and then when given the choice, they do exactly that. And yes GothicTX IS that overused. Parts of it are in pretty much every single major texture pack for community projects. 0 Share this post Link to post
Capellan Posted April 24, 2015 Tarnsman said: And yes GothicTX IS that overused. Parts of it are in pretty much every single major texture pack for community projects. This, pretty much. I had a look through gothictx last night and my reaction was "I've seen most of this in cc4-tex." 0 Share this post Link to post
Obsidian Posted April 24, 2015 Chucking in a vote for UAC Ultra because it hardly ever gets used. Admittedly it does limit mappers to one map style, so maybe something else to go with it? 0 Share this post Link to post
NiGHTMARE Posted April 24, 2015 Tarnsman said:Oh look the most overused texture pack is the one winning. See Donut, this is why you don't allow democracy to choose shit that requires taste. Surely it's the third most "overused" set of textures after those in doom.wad and doom2.wad? I'm pretty sure those beat Gothic by several thousand .wads. 0 Share this post Link to post
Impboy4 Posted April 24, 2015 Yeah, the stock textures from the IWADs themselves are the most overused textures in any wad that has them. 0 Share this post Link to post
Inkie Posted April 24, 2015 Obsidian said:Admittedly it does limit mappers to one map style, so maybe something else to go with it? Maybe we could use UACU for the techy maps, and gothic or something else for the hell maps. Might get weird looking if someone wants to do some sort of E2 level. 0 Share this post Link to post
Marcaek Posted April 24, 2015 I like the idea of 2 sets of resources specifically because i think it'd be interesting to see how they could be blended. 0 Share this post Link to post
AD_79 Posted April 24, 2015 Marcaek said:I like the idea of 2 sets of resources specifically because i think it'd be interesting to see how they could be blended. This. 0 Share this post Link to post
Snakes Posted April 25, 2015 NMN1 and 2 compiled would be pretty ace. No need to keep 'em separated. 0 Share this post Link to post
an_mutt Posted April 25, 2015 I voted for NMN Textures because they're the textures I'm least familiar with. One of my favourite parts of mapping for MAYhem 2014 was experiencing the RETRES texture pack for the first time. 0 Share this post Link to post
CorSair Posted April 25, 2015 Snakes said:NMN1 and 2 compiled would be pretty ace. No need to keep 'em separated. Ditto. Is Alter's offer still standing in? 0 Share this post Link to post
TMD Posted April 25, 2015 The concept of making ones own PNAMES/TEXTURE1 is iffy, and Ive had nothing but trouble with it in the past. But ill have it fixed by compilation time. Ive updated OP, if NMN wins it will be both sets. 0 Share this post Link to post
jmickle66666666 Posted April 25, 2015 i've been using nmn textures and they are fucking amazing 0 Share this post Link to post
Jaws In Space Posted April 26, 2015 That's an interesting new title you have there an_mutt. 0 Share this post Link to post
joe-ilya Posted April 30, 2015 And there should be a team of MIDI guys who'll make MIDI's based on this. 0 Share this post Link to post
NiGHTMARE Posted April 30, 2015 It seems like the Gothic DM textures are going to win, so might I propose this modified version? It's Gothictex.wad with additional textures and flats from Fetal DM, Requiem, Darkening E1, Overload, Surge, SlaughterDM, Crucified Dreams, and Execution. There's also a handful of brand new stuff, such as recoloured Gothic DM lights and windows. Credits go to Anthony Czerwonka, Iikka Kerranen, Dario & Milo Casali, Ola Bjorling, Derek MacDonald, Kerkko Valila, François-Xavier Delmotte, Scuba Steve, and myself. I've tried to avoid including textures that are too similar to one another, which means most of my "remakes" of Gothic DM textures made for SlaughterDM aren't included. 0 Share this post Link to post
Breezeep Posted April 30, 2015 Did you upload the wrong file, Nightmare? 0 Share this post Link to post
NiGHTMARE Posted April 30, 2015 Probably just linked to the wrong file ;) 0 Share this post Link to post
TMD Posted May 1, 2015 OP updated. Use gothic textures. THINGS ARE HAPPENING! 0 Share this post Link to post
Magnusblitz Posted May 1, 2015 Eh, kinda disappointed by the 1500 line limitation. Give us a nice texture set to play with then limit the amount of detailings we can do? Boo. 0 Share this post Link to post
AD_79 Posted May 1, 2015 1500 lines? That shit is easy, almost every map I've made so far fits into that limitation or is at least close to it :P 0 Share this post Link to post
dobu gabu maru Posted May 1, 2015 Shiiiiiiiiiiiiit line restriction is my bane. Good counter to last year's spacial limit—let's see what I can scrape together... 0 Share this post Link to post
Capellan Posted May 1, 2015 dobu gabu maru said:Shiiiiiiiiiiiiit line restriction is my bane. Good counter to last year's spacial limit—let's see what I can scrape together... Everytime you start over-detailing send the map to me and I'll yank stuff out for you. Given that gothic doesn't excite me as a texture set right now (because I used many of the textures in CC4 and in nukehall.wad), it's unlikely I'll be making a map a map myself so I might have some time to ruin yours :) 0 Share this post Link to post
SFoZ911 Posted May 1, 2015 Well, good luck. Line restriction is not really my thing. Hope to see some really cool ideas with this one. 0 Share this post Link to post
CorSair Posted May 1, 2015 Does anyone else got problems with textures? ADEL_F39 and ADEL_F42 goes all tutti-frutti while playing PrBoom+ 0 Share this post Link to post
Archi Posted May 1, 2015 Uh oh. http://i.imgur.com/D0LAqzt.png Fixed: http://www.mediafire.com/download/qbvqqpllcwbhpqj/GOTHMASH.zip 0 Share this post Link to post
scifista42 Posted May 1, 2015 I made a 100 lines map without a problem, how much harder would this be? Texture pack needs an official fix, though. EDIT: Thx Archi. 0 Share this post Link to post