T.Will Posted July 31, 2021 (edited) A TWID-esque Ultimate Doom episode replacement, SOAKED IN BLOOD! It's a vanilla mapset in the style of Knee-Deep in the Dead with some modern twists. Ultra-Violence is the preferred difficulty though feel free to pick what suits your skills. Co-op and deathmatch are also available to play. Have fun! The Story: It's been centuries since the days of Hell on Earth, and now no one remembers it. However, the People of the World's Social Union has found the abandoned Phobos base of the dismantled UAC. With current "labor shortages" withstanding, you have been sent in as the only person to clean up the base and help institute the People's Base of Phobos. What could go wrong? Screenshots Spoiler Name: Soaked in Blood Map Format: Vanilla Doom Ports Tested: Chocolate Doom 3.0.1, Crispy Doom 5.10.1, PrBoom+ 2.6um GZDoom 4.5.0. IWAD: DOOM.wad Map(s): E1M1-E1M9 Par Time(s): None set Gameplay: Single play/co-op/deathmatch Difficulty Settings: Yes Multiplayer Placement: Yes Build Time: About 4 months Known Bugs: E1M8 Deathmatch has the potential to softlock. Playtesters @Jimmy @FrancisT218 @Egg Boy @Skronkidonk @Juza "Raiva" @Bobby “lolmcswagger” @DCG Retrowave @ZeMystic 8/1/2021: Fixed a problem that made E1M6 broken. 8/4/2021: Minor adjustments to maps and thing placements. 8/29/2021: Final Release and Idgames Upload Download link: https://www.doomworld.com/idgames/levels/doom/s-u/sib Older Versions: SiB_RC2.zip SiB_RC1.zip Edited August 30, 2021 by T.Will : Idgames Upload Link 51 Share this post Link to post
Egg Boy Posted July 31, 2021 Congrats on the release, cool to see this thing finally out 4 Share this post Link to post
Arrowhead Posted July 31, 2021 (edited) Love E1 replacements. Will be playing through this this weekend! Looks amazing! Congrats on your release! :) Edit: added it to my 'Comprehensive E1 Replacement' list: 3 Share this post Link to post
Gifty Posted July 31, 2021 E1 replacements replenish my health bar in real life 6 Share this post Link to post
CBM Posted July 31, 2021 good work. A very underrated megawad in my view for a very underrated doom version. other megawads have gotten far more praise despite being much lower effort 2 Share this post Link to post
LUISDooM Posted July 31, 2021 Love to see Ultimate DooM still getting some love! Nice release, can't wait to play through this one XD 2 Share this post Link to post
kalensar Posted July 31, 2021 That episode has a really fun flow. I just wish I was better at finding the secrets. Fairly balanced on HMP and delivered the right ratio of danger to action. Expertly crafted in all regards. 2 Share this post Link to post
Bobby :D Posted July 31, 2021 Nice one man, happy you finally release it! 1 Share this post Link to post
Sectorslayer Posted July 31, 2021 Oh, yes! I have to check this out. Not much time at hand right now, but I will definitely take a look. Congratulations for the release! How long has this been cooking? 1 Share this post Link to post
T.Will Posted July 31, 2021 (edited) 1 minute ago, sectrslayr said: Oh, yes! I have to check this out. Not much time at hand right now, but I will definitely take a look. Congratulations for the release! How long has this been cooking? It was initially just one map back in April, but I decided to expand it into an episode after the positive response. 1 Share this post Link to post
Skronkidonk Posted July 31, 2021 Glad its released! This episode is great and is extremely fun doing co-op and deathmatch. Also for those wondering who Raiva is their doomworld account is @Juza! Good stuff T.Will :) 0 Share this post Link to post
galileo31dos01 Posted August 1, 2021 (edited) Hello, I just played your set on UV using crispy doom. I liked that this was sort of like KDITD+, as in more bloody in general. The lots of closets revealing assorted crap at different times adding multidirectional crossfire was fun. Also the strategically placed barrels on higher platforms was probably my favorite touch, along with finding secrets. I did wish there was a little more rocket centrism towards the latter half, or more supplies in the secrets, specially by e1m7, since that's where I started to feel a bit of "fatigue" from SG/CG versus mobs in similar traits like previous maps, but it's mostly personal taste. I really did appreciate the appropriate reward in the secret map so I could turn the tables on the problems. Onto bugs and issues and such (in spoilers!) Spoiler - Misaligned tex here in E1M1 - In E1M9, I would suggest an extra 40 cells so one could kill all the cybs with only the BFG. As of now, at least one has to be finnished with SG if players are even going for max kills, though I'm not fussed about it so if that's what you intended it's fine. - The most important, in E1M6 these many closets seemed to be linked to some lines outdoors that only a deathmatch player can trigger, so in single player you're missing a bunch of stuff (including the RL!). Unless I missed something elsewhere, this map can't be maxed atm, though you can still take the secret detour to find the exit. So, thanks for making this, keep it up! 1 Share this post Link to post
T.Will Posted August 1, 2021 Making a quick patch after seeing Mr. ZZul's stream. E1M6 was set up incorrectly for the yellow key. 0 Share this post Link to post
T.Will Posted August 1, 2021 13 hours ago, galileo31dos01 said: Hello, I just played your set on UV using crispy doom. I liked that this was sort of like KDITD+, as in more bloody in general. The lots of closets revealing assorted crap at different times adding multidirectional crossfire was fun. Also the strategically placed barrels on higher platforms was probably my favorite touch, along with finding secrets. I did wish there was a little more rocket centrism towards the latter half, or more supplies in the secrets, specially by e1m7, since that's where I started to feel a bit of "fatigue" from SG/CG versus mobs in similar traits like previous maps, but it's mostly personal taste. I really did appreciate the appropriate reward in the secret map so I could turn the tables on the problems. Onto bugs and issues and such (in spoilers!) Reveal hidden contents - Misaligned tex here in E1M1 - In E1M9, I would suggest an extra 40 cells so one could kill all the cybs with only the BFG. As of now, at least one has to be finnished with SG if players are even going for max kills, though I'm not fussed about it so if that's what you intended it's fine. - The most important, in E1M6 these many closets seemed to be linked to some lines outdoors that only a deathmatch player can trigger, so in single player you're missing a bunch of stuff (including the RL!). Unless I missed something elsewhere, this map can't be maxed atm, though you can still take the secret detour to find the exit. So, thanks for making this, keep it up! Thanks for playing the wad! For the rocket launcher, I played it safe because I didn't want to place it carelessly like Knee-Deep does. After seeing the maps all the way through, I think I played it too cautiously and will remedy this with a later version. I'll also address your bugs and issues: Spoiler 1. Fixed. 2. This was a balancing thing to make sure you don't rampage around with a BFG in the rest of the maps. Think of it as payment for taking the UV-Max route. 3. I didn't realize the problem until I saw Mr. Zzul's stream of it. I quickly fixed that. 1 Share this post Link to post
Kor Posted August 1, 2021 A good set of levels, had fun playing it. Though I wasn't too big on the secret level with bunches of cyberdemons. But that just might have been my mood this morning. Probably was. :) 0 Share this post Link to post
JaySmithen Posted August 2, 2021 (edited) I came here to report the bug in E1M6 but it's already fixed 😀 I'm gonna start it again with Project Complexity, great maps! 🤘😎🤘 Edited August 5, 2021 by JaySmithen 0 Share this post Link to post
BabyGiggles Posted August 2, 2021 Looks lit definitely gonna play this tomorrow 0 Share this post Link to post
Bobby :D Posted August 2, 2021 (edited) I'm working with @T.Will to bring some MIDI's to the project, estimated at least 2-3 will be made. I hope you guys will like my addition! 3 Share this post Link to post
Biodegradable Posted August 2, 2021 Really enjoying this set. I'll post Pt 2 tomorrow! 4 Share this post Link to post
Jickets Posted August 2, 2021 1 hour ago, Biodegradable said: Really enjoying this set. I'll post Pt 2 tomorrow! Another banger of a video good job! 0 Share this post Link to post
Firedust Posted August 2, 2021 Up to e1m5 and gotta say, this is a neat little episode so far! Hilariously violent secret map btw 0 Share this post Link to post
Arrowhead Posted August 2, 2021 Finally got through this last night w/ my brother via co-op! We had a blast! Truly a great E1 replacement, you should be very pleased w/ your release. This is top quality stuff. Felt like we were playing KDitD again! :) Keep it up, would love to hear what you're planning to make next! 0 Share this post Link to post
Bobby :D Posted August 2, 2021 Still need to finish like half of this lmao, but not bad for a few hours of work total TWILL MIDIWIP.zip 0 Share this post Link to post
Biodegradable Posted August 3, 2021 Thoroughly enjoyed this episode. Fantastic WAD, T.Will! 1 Share this post Link to post
Nikku4211 Posted August 4, 2021 Played it in Chocolate Doom 3.0.1. I liked it. 0 Share this post Link to post
T.Will Posted August 4, 2021 (edited) New version with some fixes and changes mostly to reduce the later half grind. Also updated the txt file. Download link here and in the OP. SiB_RC2.zip 1 Share this post Link to post
T.Will Posted August 30, 2021 Final Version is now on Idgames! Link here and in the OP. https://www.doomworld.com/idgames/levels/doom/s-u/sib 2 Share this post Link to post
Suitepee Posted August 31, 2021 https://youtu.be/q9IAhf-FoMQ My playthrough starts at around 1:18:30. 1 Share this post Link to post