Afterglow Posted February 6, 2014 I no longer even know what I'm doing. 0 Share this post Link to post
Chris Hansen Posted February 6, 2014 You can't fool us, Afterglow! That looks pretty damn cool. 0 Share this post Link to post
Joshy Posted February 6, 2014 Afterglow said:I no longer even know what I'm doing. Usually that means you're in the (mapping) zone, a good thing methinks. Lookin' good. 0 Share this post Link to post
schwerpunk Posted February 6, 2014 Afterglow said:http://i.imgur.com/ZXr9TuGl.jpg I no longer even know what I'm doing. I like the lighting gradient on those arches. Sounds like you're just messing about to see what looks good. A very important step in the Doom mapping process. Approximately 50% of my time in Doom Builder is spent faffing about. :P 0 Share this post Link to post
Tristan Posted February 6, 2014 *sigh* So it just passed 1000 sectors... You can see a very clear boundary as to how much of that left section is done, visually speaking. I'm starting to feel like the right section could use a lot of work too. There also needs to be a new final fight arena. If TNT 2 isn't released this year, D2INO might just get the Mordeth. 0 Share this post Link to post
Marcaek Posted February 6, 2014 Oh lord, that right hubspoke D: You REALLY should do something with that so it isn't just a wheel with long tunnels branching off, basic hubspokes are one of the most boring layout choices possible. 0 Share this post Link to post
Tristan Posted February 6, 2014 Yeah, I should get on to that bit before the decade is over. Fortunately I'm confident it can be nothing other than an improvement. The hubspoke thing was colour based, and as this is now a red/blue map, it doesn't work anymore. It needs less 90° turns too. 0 Share this post Link to post
Ribbiks Posted February 6, 2014 noodles noodles, I love noodles. remember your map ain't worth shit til you pass 50k linedefs! 0 Share this post Link to post
Tarnsman Posted February 6, 2014 50k linedefs? What is this a third world county? If you don't have at least 100,000 linedefs you might as well kill yourself because you're an embarrassment to the doom community. 0 Share this post Link to post
Gez Posted February 6, 2014 Tarnsman said:50k linedefs? What is this a third world county? If you don't have at least 100,000 linedefs you might as well kill yourself because you're an embarrassment to the doom community. We'll make note to increase linedef count by 33% in ZDCMP2, then. It only has a pitiful 77K linedef count. 0 Share this post Link to post
Springy Posted February 6, 2014 First map now pretty much done, other four were started a while back so I thought to come back to this. The ST data skies appear to not be working correctly for me so I have had to resort to using F_SKY1 and a very vital object appears to not be showing in game but it shows in the editor, even though the correct game mode is selected. Can anyone guess what I might be trying to revive? (Shouldn't be difficult at all). That grate needs replacing though. 0 Share this post Link to post
Gez Posted February 6, 2014 Eris Falling said:Is 100k linedefs possible in Boom? Technically, yes, because there are no data fields referencing linedefs in the map format. However you cannot exceed 65K sidedefs and generally the sidedef count is larger than the linedef count. (It's theoretically possible, with sidedef compression, to have less sidedefs than linedefs, but that'd be kind of a contrived scenario.) You are also limited to 65K sectors and 65K vertexes. 0 Share this post Link to post
The_MártonJános Posted February 7, 2014 Gez said:Technically, yes, because there are no data fields referencing linedefs in the map format. However you cannot exceed 65K sidedefs and generally the sidedef count is larger than the linedef count. (It's theoretically possible, with sidedef compression, to have less sidedefs than linedefs, but that'd be kind of a contrived scenario.) You are also limited to 65K sectors and 65K vertexes. (Irrelevant piece of information - but this sets my standards what amount to converge to when I'm gonna make a tremendous map for an uncoming MW of mine. Irrelevant piece of information stops now.) 0 Share this post Link to post
Fuzzball Posted February 7, 2014 Feel free to use...they were just tests :P 1 Share this post Link to post
joe-ilya Posted February 7, 2014 Springy said:First map now pretty much done, other four were started a while back so I thought to come back to this. The ST data skies appear to not be working correctly for me so I have had to resort to using F_SKY1 and a very vital object appears to not be showing in game but it shows in the editor, even though the correct game mode is selected. Can anyone guess what I might be trying to revive? (Shouldn't be difficult at all). That grate needs replacing though. [IMG][/IMG] The sky is cut-off and the map is flat. 0 Share this post Link to post
Springy Posted February 7, 2014 joe-ilya said:The sky is cut-off and the map is flat. Thanks for pointing out the sky but as for the map being flat, that isn't an issue. I may heighten up the mid but it's meant as a fast paced ST map. 0 Share this post Link to post
Memfis Posted February 7, 2014 Made some colosseum-like arena, at first you drop down from that cage and start fighting demons, a bit later the crowd gets pissed and starts attacking you too. Basic stuff. 1 Share this post Link to post
Fernito Posted February 7, 2014 FuzzballFox said:Feel free to use...they were just tests :P http://i87.photobucket.com/albums/k149/FuzzballFox/whiteCOMP2_zpsca85383c.png http://i87.photobucket.com/albums/k149/FuzzballFox/blackCOMP_zpse987e963.png Hey, good work. I really dig the white one. 0 Share this post Link to post
joe-ilya Posted February 7, 2014 Memfis said:Made some colosseum-like arena, at first you drop down from that cage and start fighting demons, a bit later the crowd gets pissed and starts attacking you too. Basic stuff. [img][/img] Looks like 'brother hood of ruin' and the cage is awesome. 0 Share this post Link to post
MFG38 Posted February 7, 2014 Eris Falling said:*sigh* So it just passed 1000 sectors... Congratulations... I guess. 0 Share this post Link to post
joe-ilya Posted February 7, 2014 exl said:http://www.dvdflick.net/storage/exp.jpg When will you release this? 0 Share this post Link to post
DeathevokatioN Posted February 7, 2014 Pedro VC said:Giant 1,17 mb imageLooks really cool, can you please tell me a bit more about this project / map? Oh and that looks killer, Afterglow! 0 Share this post Link to post
Pedro VC Posted February 8, 2014 DeathevokatioN said:Looks really cool, can you please tell me a bit more about this project / map? Oh and that looks killer, Afterglow! It's for Lucifer's Rising. 0 Share this post Link to post
Memfis Posted February 8, 2014 Brad_tilf said:http://www.doomwadstation.net/bloodworks/mitogl2.jpg Hehe, instantly recognized this. Very unique cramped-in-a-good-way wad. 0 Share this post Link to post
Nomad Posted February 8, 2014 Pedro VC said:It's for Lucifer's Rising. The screenshots for that are pretty fucking incredible. Good work! 0 Share this post Link to post